Originally posted by the mormegil
Wonder's don't stack? Can someone clarify what is meant by stack. I thought it meant that if you have two +100% science wonders in the same city it would be +200%. Does that not happen?
Just look at Catt's example.
Every commerce-multiplying improvement or wonder will always use the slider-defined portion of uncorrupted commerce of that certain type (gold or beakers).
20 uncorrupted raw commerce at 50% science rate give 10 beakers. Now every multiplyer will use these 10 beakers as 'base' for multiplication
first and then all beakers are added up to the total beaker production of a city.
City with lib, uni, lab (meaning +150% bonus on science-commerce) would produce 25 beakers @ 50% science (this is how civ3 works).
As it is my understanding, stacking (NOT civ3!) would mean that improvements/wonders would use its multiplyers on beaker output that may have already benefited from another improvement, like say:
20 uncor. raw commerce at 50% science, city has lib, uni, lab:
10 beakers plus lib -> 15 beakers
15 beakers (from base prod plus lib) plus uni -> 22.5 beakers
22.5 beakers (from base, lib, uni) plus lab -> 33.75 beakers
So you need not to put Newton's, Copernicus or SETI in the same city. You could sort your cities on F1 by commerce (not [necessarily] beakers!!) and thereby find the best spot for such a wonder. Note: if you have one super-commerce city with low corruption (say city has river, gold, coastal tiles in its radius and possibly Collossus built) you may want to place all science wonders there anyways, because your #2 commerce city just cannot compete with the #1 city.
Under all circumstances, you want to have a fine amount of uncorrupted commerce in the wonder city. The existence of any other imp/wonder does not matter, you won't get a special stacking (or "multiplicative") benefit from having more than one of those imps/wonders in one city (of course, you'd get their natural, "cumulative" benefit, so you'd want a lib etc there as well).