Science output

Johan de Witt

Prince
Joined
Jun 28, 2005
Messages
415
Hey guys,

Last weekend, I was playing a game with Arabia and I got quite a lot of science output.
Spoiler :
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This got me thinking... How much science output did you get? Let's all dazzle each other with high numbers!
 

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Hey guys,

Last weekend, I was playing a game with Arabia and I got quite a lot of science output. ... This got me thinking... How much science output did you get? Let's all dazzle each other with high numbers!

The highest I got was over 5,000 -- several times, in fact. But that was before the latest patch when it was still possible to conquer the entire standard map world. You could have dozens of puppets all generating science (and still be happy), and be allied with every CS on the planet and receive science from all of them. And, of course, I always ran the Rationalism tree for max science.
 
1300 isn't even THAT much. I played a pre-patch Prince level game as Babylon several months ago where I was nicely isolated with no need to defend and had practically every wonder generating great scientists as well as max scientist specialists in Babylon. I think in the end, Babylon had some ridiculous 10 academies (city literally WAS academies for terrain!). Babylon alone generated well over 500 science a click in the modern era. I think I was 30-40 techs ahead of the average AI by then.

This was before Freedom gave you the finisher boost to scientists, before Hanging Gardens got insanely good and I really wasn't even playing optimally. You should try a such game now - I wouldn't be surprised to hear of a 1000+ beaker Babylon from you.
 
Off topic: How do people get the large icons for special resources? Ive been wondering that for...months :O
 
Off topic: How do people get the large icons for special resources? Ive been wondering that for...months :O

See the map in the bottom right hand corner with the 'Next Turn' above it. See the little buttons (2 of them) on the left of it. Click the Hex one, and you can enable from there.

Cheers.
 

Would I be right to assume this was back when you did that masochist challenge? I should redo that with the new patch, since I never finished the original challenge (was afoul of HoF rules since I broke multiple trades).
 
correct. time victory on a large map can lead to lots of science. i didn't realize the overflow bug at the time - you shouldn't aim for more science than future tech costs.
 
I just took up my own challenge. Babylon ended up with a 662 beaker output, winning technological victory in 1884. It was an extremely favorable map - moved capital settler twice to found near mountains for an end-game 200% science output Babylon - and succesfully gambled to completely ignore military (granted, was only Prince) since neighbors were Washington and Gandhi!

With a better game played, I definitely think at least an 800 beaker city is possible. 1000 may be pushing it.
 
1300 isn't even THAT much.

Sorry if this came off as a brag post, it certainly wasn't my intention. I was genuinely interested in what was possible science-wise.

It wasn't a gimmick game btw, Deity, standard, fractal. I did get a favorable starting position though (island of my own and incense near every city).
 
No, didn't seem a brag post at all, just pointed out that it perhaps it wasn't so extreme (which Bibor kinda prooves with that 1000+ beaker city I requested!) and that given better circumstances you could possibly go much higher - for example, Arabia isn't really very good at neither science nor being a tall civ. Had you been playing Babylon your beaker count would no doubt had been much higher.

I'd imagine a giant Rome/Russia Order empire could be putting out several thousand beakers per turn at that stage in the game given favorable conditions. Or perhaps even autocrat Bismarck/Montezuma once they've conquered most of the world (particularly likely given the current courthouse bug).

Oh, and, excellent thread idea. I'd love to see more records.
 
I think a better idea is to compete to see who can get the most :c5science:pt by turn 200 on a standard/standard map. The curve of output really takes off around turn 150. I remember pre-patch having around 800:c5science:pt at turn 200 a few times. If it's just unlimited turns then the games where you shoot for time victory by crippling other civs and then wait unil turn 500 are going to have the highest output obviously.
 
That is pretty impressive output for 4 cities. My most recent game I had basically all the same top-line numbers as you but with 5 core cities and about 20 puppets. And that was with almost every wonder, Rationalism, and research labs in all core cities. On Emperor.

Then again, being on an island start helps one focus on science :)
 
How do you guys get these outputs! :P

Well, for me, it's about 1930 now in my Marathon/Huge game and I have about 1700 science. I get it by having about 40 cities, all with Libraries, Public Schools etc.

Cheers.
 
How do you guys get these outputs! :P

In my game (first post), I only built four cities but I allied with all city states. Due to some nice policies and wonders, I kept running in positive happiness even with my cities growing quickly (Hanging Gardens in my capital).

The rationalism policy which gives +2:c5science: for each specialist coupled with the freedom policies which make specialists cost only half the amount of :c5food: and generate only half the amount of :c5angry: help a lot. The food for the Maritime city states meant I could almost work all available specialists.
 
This is why I think that warmongering is too powerful of a strategy. There should at least be some deterrent for over-expansion ... maybe a science penalty, maybe a growth penalty, maybe you're more unhealthy the farther you are from the capital. I just think that taking cities is simply too powerful when compared to every other strategy. Once you take over the first few civs you're basically unstoppable.
 
This is why I think that warmongering is too powerful of a strategy. There should at least be some deterrent for over-expansion ... maybe a science penalty, maybe a growth penalty, maybe you're more unhealthy the farther you are from the capital. I just think that taking cities is simply too powerful when compared to every other strategy. Once you take over the first few civs you're basically unstoppable.

Umm the deterrent is negative Happiness. It's already in the game.

Cheers.
 
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