I though science was expressed in 'beaker count', i.e. number of science units needed to get a particular tech and not 'turns' which simply indicate how long it will take you to get the tech based on your current science accumulation rate.
For example, suppose a tech needs 1,000 beakers and you have accumulated 850 so far. If your accumulation rate is 250 per turn, then are the extra 100 not carried over to your next advance?
Is this not the case for the Theory of Evolution GW - you gain two techs and your beaker count is then carried over to your next advance? Obviously, the more advanced the tech, the higher the beaker count will be. This could be why it doesn't appear you are losing out by dropping the tech slider.
Using the previous example, whether or not you carry forward the 100 beakers, if the beaker count for an advance is 1,000 and you are accumulating 250 beakers per turn, then it will still take you four turns to finish it. Also, if the next tech had a beaker count of 2,000 or 5,000 the carry over would be marginalized and less apparent. Conversely, if you are generating 250 beakers per turn on your current science rate and you only need 50 beakers to complete the tech then dropping the slider (and thus generating fewer beakers) will make it look as if you aren't losing out. However, you are because the excess is not carried forward.
The manual states that if you change tech in mid-research then you lose any beakers accumulated for the abandoned tech. This would include the carry over from previous 'chained' techs.
Then again, civ3 seems to have a maximum turn time of 40 for a scientific advance (unless you have no science at all). This could just relate to a minimum though - as a default the software could use (beakers required/40) per turn as an accrual rate if this is greater than your actual science rate.
Thoughts? It's late and my head hurts.
Pip pip.