So I played with Poland last night following this guide (a few accidental misteps, like going 2 trad policy instead of just the opener)
http://forums.civfanatics.com/showthread.php?t=501378. I still couldn't get how he can have so much beakers, culture, and faith at that turn? How can he grow his cities that fast (I build farms all over)?
I managed to get around +180ish beakers at that turn. I think I'm still not understanding the basics of science, population, and tile working. Anyone can answer this for me?
Don't try to compare anything to that map. That start is absolutely broken. I've rolled a few hundred standard maps, non of which were remotely close to that.
- Poland (considered very strong, borderline op)
- 3 Salt (best lux in game, considered op by many), 1 incense
- 3 River Wheat
- 17 of 36 tiles are river
- Horse
- Coal
City spot 2 has a river, lux
City spot 3 has a river, lux
City spot 4 has natural wonder giving +10 happiness (this let's you grow way faster, basicly it is equal to 2.5 additional lux)
There's also a fair amount of luck involved, since 90% of the time (if Barbs don't spawn camps) Japan or Mongolia will take your city slots, which will increase the turns you require to finish the game, or even force you to declare war, which means no Faith growth bonus.
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That being said, if you get a somewhat decent start 250-260 turn finishes are doable without much hassle.