Science?

markieness

Chieftain
Joined
Jan 12, 2003
Messages
81
I've been having a look around and i cant seem to find any info on this so i thought id ask. Sorry if its hiding in plain sight somwhere.

I know science is no longer linked to gold in civ5, so how do you get it?

Edit:The only way ive heard of so far is science specialists.
 
Population mostly. Every pop gives one science. Then specialists and buildings. Palace gives 3 science, although that might be level dependent. The Great Scientist can build an improvement that gives extra science, and there is IIRC a Social Policy that makes every Trading Post give 1 science as well.
 
Every citizen gives +1 beakers I believe. A university gives +2 beakers to every jungle tile.
 
Ahh cheers :)

Seems like it might be science vs unhappiness then?

Also, a use for jungle sounds interesting. Chopping every last bit down will be a hard habit to kick!
 
Seems like it might be science vs unhappiness then?
I don't think so. You would want to keep your population high even without the science benefit. The main trade off of population is happiness, And the main benefit of positive happiness is points toward a golden age. But to profit from a golden age, you want lost of citizens. So I think that the ideal condition is to have happiness near 0.

But science can come from improvements and specialists, and the obvious trade off there is other specialists, and working the land. And there's the built in trade off of expanding vs building.
 
I understand Science no longer being directly linked to Gold/Treasury, but won't it still be linked to you economy in some way? Having population linked to science makes some sense but it shouldn't be the only thing - though having enough population and a good enough economy to support "scientist specialists" is how technological gains were made in real life.
 
Well, if your economy crashes (aka negative gold with no treasury), it eats into your research- thus forcing a stable economy. As to how to link it to your economy- there are various buildings and apparently policies that allow you to do this- namely the university (which makes jungles yield science), and Free Thought under rationalism (TPs now give +1 science as well as their base two gold).
 
...and, as you point out, having the ability to support Scientist Specialists. Granaries now give +2 food, and one of the Social Policies reduces the food consumed by specialists.
 
Not to mention that there's a great scientist generated improvement called "Academy" now. Wonder how much that will increase the science output of a tile.
 
Not to mention that there's a great scientist generated improvement called "Academy" now. Wonder how much that will increase the science output of a tile.

It gives +5 science, its a nice tile improvement.

Science is generated by population, specialists and certain tiles/improvements/buildings/ability & combinations. For example, one social policy makes all trading posts give +1 science (it might of been +2 science), alone a trading post gives no science, alone that ability will do nothing, but combining the two gives you science, another example is jungle + (er... Univeristy?) gives you +2 science per jungle tile.

Suffice to say, thier will be plenty ways of generating extra science if thats your goal. I love the removal of commerce as this removes the connection between gold and science via the slider, which allows gold to become so much more important, as it can't simply be put into science, infact now only the opposite is true, whereby you lose science if you go into the red, WHICH IS MUCH BETTER than the "units go on strike" crud that Civ4 had which would totally ruin you, now all you get from bad economic decisions is less science, you dont lose all your workers so you can't build improvements to increase your gold output and turn about your economic crisis, loosing workers like that meant your game was over, you would never get any further in the game and should just quit, now it seems Civ5 has corrected the "unchangeable economic downspiral" to simply mean your less productive (in science).
 
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