Scientific problems.

Romans!

Chieftain
Joined
Oct 3, 2010
Messages
6
Alright I recently purchased CivIII and have a slight problem. No matter what Civ I choose I am scientifically surpassed in seconds, I just entered the medieval age when the industrial age has been going on for everybody. I was playing Sumeria and my Roman neighbors began too threaten me because I was so Scientifically backwards. (Not saying I didn't completely block off one of they're cities with Enkindus when they attacked me early in the game) So help a newbie out.
 

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Welcome to CFC, Romans!

Tech speed and commerce are inextricably linked in Civ 3. Beakers produced = commerce x science slider. I don't know what level you're playing, but as you've just gotten Civ 3, I'm assuming that it's one of the lower levels. If you're falling behind at Regent or below, then here are some common culprits:

1) Too many unnecessary structures. Paying maintenance on buildings cuts into the amount of gold left to go into science.

2) Too many unnecessary defensive units. Once you pass the unit support limit, every unit costs commerce & that cuts into the science budget.

3) Too few workers to build roads. Roads add commerce.

4) Too few roads. Roads add commerce.

5) Ineffective research strategy. Research left to right, not top to bottom. That will give you better chances to get monopoly techs, SGLs, and trade opportunities.

6) Ineffective trading. You're just going to have to quit hoarding techs. Trade carefully, but learn to trade. The AI civs will trade amongst themselves, whether you do or not. You might as well take advantage of opportunities.

If you really want to get some detailed information on your game, post a save.
 
Sounds like it is Conquest, so what level are we talking about? I mean I have fallen behind a whole age or more in a few of my Sid games, but not all. If this is maybe even DG and a poor start it could happen.

If not then a decent start should allow you do at least stay in sight of them. Most common issues are not enough cities and towns. Then not enough workers, soon enough. Not making enough roads, see lack of workers.

Too many defenders. Not getting out of despotism quick enough.

Too many towns have structures they cannot use or afford.

See my Regent tutorial in the strategy section for a turn by turn run. May give you some idea of what to look for and do.
 
Thank you both and I think my problem was lack of cities and roads, (as I already mentioned my Roman neighbors were kind of stunting my progress) I traded as much as I could and attempted to keep up good relationships with the different Civs but I was being left behind and we eventually just hit the 2050 mark. I also did have quite a few defensive units (Rome again) and alot of structures. Oh and I was just doing the the regular new game thing not Conquests (if that matters at all)
 
A good REX (Rapid EXpansion) phase goes a long way toward making the rest of the game go smoothly. Having Rome as a neighbor doesn't make for an easy early game, though, if Rome has iron.

Check out Cracker's Opening Plays in the War Academy, and here's a link to vmxa's regent tutorial: http://forums.civfanatics.com/showthread.php?t=296512
 
Sounds like it is Conquest, so what level are we talking about? I mean I have fallen behind a whole age or more in a few of my Sid games, but not all.

The level is Chieftain, oh and mind giving me a tl;dr on a REX Aabraxan (is it like just focusing on beakers or?
 
He's asking for the very basic, bare-bones version on REX, I believe. Probably something along the lines of a checklist, rather than a more detailed (and probably helpful) explanation of REX and how to do it properly.
 
"He's asking for the very basic, bare-bones version on REX, I believe. Probably something along the lines of a checklist, rather than a more detailed (and probably helpful) explanation of REX and how to do it properly."
While I would have worded it differently, Yes. I assume its just pushing outward and setting up cities, but a clearer explanation would be helpful. I've also been leafing through vmxa's guide and it is helping.
 
The REX phase is just what it sounds like: rapid expansion. Food is king in the early game, because you want to be able to crank out lots of settlers to claim land. Build lots of settlers and escorts for them. Expand until you run out of room. You'll want to grab all the best land, food, luxuries, and any resources that you can see. Settle on the riverbanks to avoid having to build aqueducts later.
 
Then I assume when everything comes together you build roads/mines and the like?
 
Actually you'll get the hang of it after a couple games.
 
My first suggestion would be that you should switch to Warlord so that you can work up the levels faster. I am saying this as a wussy warlord player who can't seem to move up at all.

You just don't want to get stuck at bad habits too early in your playing life.

I also encourage you to work on connecting roads even more than developing individual cities. I try to make my first build in every city a worker.
 
Just a general comment - as REX is king to solving a lot of problems, one of the skills I would recommend mastering is the settler factory. I know I probably sound like a broken record, but more cities = more power. Settler factories can also be worker factories. More workers = more power. Mastering the settler factory - learning how to set up an optimal factory and to recognize the potential - are keys to success at higher level. In itself, it won't solve all problems, but it is a corner stone, IMHO.
 
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