Adam7Eight
Emperor
After adding the Religious victory condition I've been rooting through the "CIV4VictoryInfo.xml" file and discovered the possiblity of a Score victory. From what I gather, this would not be the same as a Time victory. A Score victory could determine the winner who has the highest score once that certain score was reached?
I found that by disabling "<bPermanent>1</bPermanent>" it enables this "new" victory condition on the setup screen:
My question is, since the bTargetScore tag in the file is boolean and can only be on or off, how (or where) do we add an actual target score that the player or AI would have to reach before a winner is determined?
I realize this isn't that exciting, but it's just another (possible) victory option if we wanted it.
Code:
<VictoryInfo>
<Type>VICTORY_SCORE</Type>
<Description>TXT_KEY_VICTORY_SCORE</Description>
<Civilopedia>TXT_KEY_VICTORY_SCORE_PEDIA</Civilopedia>
<bTargetScore>1</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>1</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<VictoryMovie></VictoryMovie>
</VictoryInfo>
I found that by disabling "<bPermanent>1</bPermanent>" it enables this "new" victory condition on the setup screen:

My question is, since the bTargetScore tag in the file is boolean and can only be on or off, how (or where) do we add an actual target score that the player or AI would have to reach before a winner is determined?
I realize this isn't that exciting, but it's just another (possible) victory option if we wanted it.
