davidlallen
Deity
I don't want to win any prizes for necro'ing the oldest thread, but I want to point out that the discussion above about the victory requirements is wrong. Please see file CvGame.cpp in the 3.17 patch, function testVictory. I have checked against the original BTS and the file is the same. I did not go back to Warlords or the vanilla game, of course it is possible they changed it.
The basic check for the victory is:
In particular there is no requirement about the number of religions founded. But there is a requirement on the total number of cities which must exist. I doubt Manhattan is still around / still listening to comment. But, I am using this victory condition in my mod, and I can confirm that I was sitting there for some time with a high enough religion percent to win, with no win occurring. Then suddenly I won, and it turns out there had only been 10 cities in a 5 player game. As soon as somebody else founded the 11th city (which was invisible to me), then I won.
The basic check for the victory is:
Code:
for each team
if total number of cities > 2 * number of players alive
for each religion
if this team owns the holy city
if the religion percent of this religion is over the threshold
we have a winner
In particular there is no requirement about the number of religions founded. But there is a requirement on the total number of cities which must exist. I doubt Manhattan is still around / still listening to comment. But, I am using this victory condition in my mod, and I can confirm that I was sitting there for some time with a high enough religion percent to win, with no win occurring. Then suddenly I won, and it turns out there had only been 10 cities in a 5 player game. As soon as somebody else founded the 11th city (which was invisible to me), then I won.