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Space Race Problem with my mod- can any one help?

Discussion in 'Civ4 - Creation & Customization' started by cpt.tripps.2012, Sep 1, 2012.

  1. cpt.tripps.2012

    cpt.tripps.2012 Warlord

    Joined:
    May 25, 2012
    Messages:
    176
    So I'm building a mod based on a mod. The last modder took the space race victory out, and I'm putting it back in. It is a custom project set (Look at the xml). It seems to be working fine, but then when I complete the components the launch button appears but is grayed out and unclickable. Any one encounter this before? Any ideas?

    from CIV4VictoryInfo.xml :
    Code:
    <VictoryInfo>
    			<Type>VICTORY_SPACE_RACE</Type>
    			<Description>Trancendence</Description>
    			<Civilopedia>TXT_KEY_TRANCE</Civilopedia>
    			<bTargetScore>0</bTargetScore>
    			<bEndScore>0</bEndScore>
    			<bConquest>0</bConquest>
    			<bDiploVote>0</bDiploVote>
    			<bPermanent>0</bPermanent>
    			<iPopulationPercentLead>0</iPopulationPercentLead>
    			<iLandPercent>0</iLandPercent>
    			<iMinLandPercent>0</iMinLandPercent>
    			<iReligionPercent>0</iReligionPercent>
    			<CityCulture>NONE</CityCulture>
    			<iNumCultureCities>0</iNumCultureCities>
    			<iTotalCultureRatio>0</iTotalCultureRatio>
    			<iVictoryDelayTurns>10</iVictoryDelayTurns>
    			<VictoryMovie>ART_DEF_MOVIE_VICTORY_DIPLOMATIC</VictoryMovie>
    		</VictoryInfo>
    from CIV4Projectinfo.xml :
    Code:
    <ProjectInfo>
    			<Type>PROJECT_VISION</Type>
    			<Description>The Vision</Description>
    			<Civilopedia>TXT_KEY_VISION_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTI</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>500</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_CONCEPT</Type>
    			<Description>The Concept</Description>
    			<Civilopedia>TXT_KEY_CONCEPT_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTII</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>1000</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_AMBITION</Type>
    			<Description>The Ambition</Description>
    			<Civilopedia>TXT_KEY_AMBITION_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTIII</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>1500</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_MOTIVATION</Type>
    			<Description>The Motiation</Description>
    			<Civilopedia>TXT_KEY_MOTIVATION_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTIV</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>2000</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_DETERMINATION</Type>
    			<Description>The Determination</Description>
    			<Civilopedia>TXT_KEY_DETERMINATION_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTV</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>2500</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_WILL</Type>
    			<Description>The Will</Description>
    			<Civilopedia>TXT_KEY_WILL_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_CONTVI</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>3000</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
    		
    		<ProjectInfo>
    			<Type>PROJECT_SPIRIT</Type>
    			<Description>The Spirit</Description>
    			<Civilopedia>TXT_KEY_SPIRIT_PEDIA</Civilopedia>
    			<Strategy></Strategy>
    			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
    			<TechPrereq>TECH_TRANCE</TechPrereq>
    			<AnyonePrereqProject>NONE</AnyonePrereqProject>
    			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
    			<iMaxTeamInstances>1</iMaxTeamInstances>
    			<iCost>5000</iCost>
    			<iNukeInterception>0</iNukeInterception>
    			<iTechShare>0</iTechShare>
    			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
    			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
    			<bSpaceship>0</bSpaceship>
    			<bAllowsNukes>0</bAllowsNukes>
    			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
    			<PrereqProjects/>
    			<VictoryThresholds>
    				<VictoryThreshold>
    					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
    					<iThreshold>1</iThreshold>
    				</VictoryThreshold>
    			</VictoryThresholds>
    			<VictoryMinThresholds/>
    			<iVictoryDelayPercent>0</iVictoryDelayPercent>
    			<iSuccessRate>0</iSuccessRate>
    			<BonusProductionModifiers>
    				
    			</BonusProductionModifiers>
    			<CreateSound/>
    			<MovieDefineTag/>
    		</ProjectInfo>
     
  2. The_guy

    The_guy Elephantary School.

    Joined:
    Nov 23, 2010
    Messages:
    64
    Location:
    Holland.
    I've never messed with the space race before, but what it seems like to me is that in the project infos you missed a tag defining the project as a spaceship part.

    <bSpaceship>0</bSpaceship>

    If setting that to 1 doesn't fix it I would have no idea. (but that means very little)
     
  3. cpt.tripps.2012

    cpt.tripps.2012 Warlord

    Joined:
    May 25, 2012
    Messages:
    176
    Well, I based it off of the final frontier mod because it isn't a "space ship" per se, hense why "bspaceship=0".

    but I'm giving it a try. Haven gotten far enough in the game to find out yet. I will keep posted.
     
  4. cpt.tripps.2012

    cpt.tripps.2012 Warlord

    Joined:
    May 25, 2012
    Messages:
    176
    Well, that got it to work. Thanks! Now I've got some graphical things I'll have to change.
     

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