Has anyone noticed the huge gap in scores between the peaceful and war-like VCs? I am not sure how that is going to affect the medal competition and GPR for 4OTM. Based on some of the past Civ3 discussions, this may prove to be rather interesting and intense debate.
I think the basic problem is that war-like VCs lend themselves to both high base score and bigger date bonuses as they can finish quicker.
We need a better victory bonus system that values each victory condition relative to its difficulty. Maybe a decreasing % based on a "victory window" for each VC.
It probably wouldn't hurt to look at a QSC-like approach to base score. Score needs to take quality into consideration as well as quantity.
I am not a math-wiz but I know there are alot of them out there. I wouldn't be surprise to find that few of you have already been thinking about it. I might be better get this worked out before we score GOTM-01.
My $0.02.

I think the basic problem is that war-like VCs lend themselves to both high base score and bigger date bonuses as they can finish quicker.
We need a better victory bonus system that values each victory condition relative to its difficulty. Maybe a decreasing % based on a "victory window" for each VC.
It probably wouldn't hurt to look at a QSC-like approach to base score. Score needs to take quality into consideration as well as quantity.
I am not a math-wiz but I know there are alot of them out there. I wouldn't be surprise to find that few of you have already been thinking about it. I might be better get this worked out before we score GOTM-01.
My $0.02.