totalnastiness
Chieftain
- Joined
- Jan 29, 2007
- Messages
- 23
I have been trying to refine my scouting methods to be more successful. I was hoping others would share some of their own techniques. I typically play Noble, huge fractal map, medium sea level, random climate, and random civ/ldr. Obviously use of scouts is dependent on Hunting. This happens frequently when I play a team game.
(1) it seems that huts tend to be near virtices of equilateral triangles; so if i mark hut locations 1 and 2, I triangulate to look for hut 3.
(2) unless primarity scouting jungle, I like to use hill upgrades for scouts. Once I reach the Hills II, I can use movement point one to climb a hill, then be able to see / avoid bars / animals with movement point 2.
(3) If the hut gives you a map, I will take my scout through the map area to fill in the missing tiles.
(4) I often build 2+ scouts, the second scout can often find a hut or two before A&I scoops them up.
(5) once finished scouting, I stage my scouts to patrol planned city sites, this technique allows me to send unescorted settler.
(1) it seems that huts tend to be near virtices of equilateral triangles; so if i mark hut locations 1 and 2, I triangulate to look for hut 3.
(2) unless primarity scouting jungle, I like to use hill upgrades for scouts. Once I reach the Hills II, I can use movement point one to climb a hill, then be able to see / avoid bars / animals with movement point 2.
(3) If the hut gives you a map, I will take my scout through the map area to fill in the missing tiles.
(4) I often build 2+ scouts, the second scout can often find a hut or two before A&I scoops them up.
(5) once finished scouting, I stage my scouts to patrol planned city sites, this technique allows me to send unescorted settler.