every single one of those, with the exception of "ignore all terrain", is also available to a warrior...
Warrior can't get +1 sight range at level 2.
Warriors can't transform into an archer.
And warriors don't get ignore terrain.
Yes, other than that, warriors are better... but "other than higher strength", scouts are better.
Wha...?
Archers that can ignore terrain restrictions are *awesome*.
Sounds like the strategy of someone who uses inferior forces
You mean, the strategy of someone who understands opportunity costs (building 3 warriors takes a long time), and likes efficiency (archers are very efficient, because you dont' have to risk losing units, and you dont' have to spend time healing).
It is better to go out there because you conquer FASTER
But you *don't* conquer faster when you have to spend a long time healing.
Warrior has 10 health. Healing is:
+1 basic
+1 from being in territory
+1 from being on city
+1 from healer upgrade.
Healer upgrade requires ~level 4, and sacrifices a combat promotion.
Territory/city work only in a few places, don't help you at all out in the wild.
But taking the healing promotion for the scout isn't really worth it.
The reason being that I turn off ancient ruins, so scouts are nigh useless.
If you turn off ruins, then I agree that a scout probably isn't worth it.