blind, sometimes you get blindsided by a faster unit from outside your view range (such as a horse mounted unit, traveling by road).
Alternatively, on occasion, on limited access cities (by terrain), you must get really close and personal if you want to conquer them.
Then there is the case where there is a troop ON the city's square. An archer has a range of 2, if it wants to participate then it WILL be in range of the troop in the city. To avoid having it killed you must barricade it with a line of warriors, or you must leave it out of that fight.
But its really rare. Typically its just a matter of them not being nearly as effective in cost/benefit ratio.
You make it sound as if warriors don't get blindsided by the same units. Usually in your "blindside" attack scenario, the warrior is dying too, so that argument is for naught.
1. the scout isn't faster, it just doesn't take penalty from moving through rough terrain. So move across non rough terrain.
We've all forgotten that you know exactly where the terrain will be, and if it is rough or not. There's a reason that Hiawatha starts with the trait he does, the fact that it is actually USEFUL to be able to move through terrain, as there's a LOT of rough terrain. Quit minimalizing other strategies by claiming some sort of omniscience about the maps you play.
2. If you have 3-4 warriors you don't have problems locating enemies.
3. you don't steamroll with 3-4 warriors... thats the MINIMUM you should bring to attack a city at the beginning of the game.
The AI is building as well. How undeveloped is your land with this warrior-warrior-warrior strategy? You can't be making much in the way of gold, or else you can't really expect warriors to be relevant for much longer than an extreme rush situation. Under IDEAL circumstances, I can see MAYBE taking 2 cities. And you are acting as if the annexation penalty wouldn't be higher on levels higher than Prince and make this kind of REXing damn near impossible, and RISKY.
You start rolling over enemies when its your swordsman vs their warriors and archers. it really picks up when its your longswordsman vs their their warriors.
4. I play on prince.
Seeing that research is defined strictly by population, anyone can tech to swords/longswords. This does not diminish the intrinsic values of the early game scout build. Your movement ability, and the ability to upgrade into an archer from a ruin you will PROBABLY get to first are excellent reasons to favor the build. I agree with other posters in saying that weapons upgrades are quite common, and even moreso *when you are getting to more ruins!*
The only thing you really have going in your favor is that you have made it blatantly apparent that you play as a warmonger. We get it, warriors are a little bit stronger. That is truly their only advantage in the hands of even an average human.
nobody ever told you how to play. We are discussing the merits of strategy A vs strategy B. Use whichever you like.
Also, don't yell.
He was joking, and I'll have you know it was your general tone that sparked me to reply to you, so step off the high horse when telling people how to speak. Thanks.
barbarians are weak enough that you don't need help against them. Pick any other policy and it is better... at least go for tradition for the +33% wonder
Every social policy in the early game has a place depending on your place in the early game.