1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

ScrewYourself Tactic

Discussion in 'Civ3 Strategy Articles' started by European, Mar 4, 2008.

  1. European

    European Chieftain

    Joined:
    Feb 27, 2008
    Messages:
    118
    Yeah ScrewYourself!

    Thats correct!

    This tactic allows you to build a massive army within just a few turns!
    It requires however the following:

    *Iron Source
    *Horses Source
    *Saltpepper Source
    *Military Tradition
    *Also it is best used if your owning the Leonardo Workshop wonder, obviously its an important part, but you do not need to hold it exacly!
    *A Strong Economy

    Therefore this one is best used with Economic SuperPower strategy up here:
    Economic SuperPower Tutorial.

    How do you do it?
    simply screw yourself!

    Pillage your own territory!

    Check your towns and the shields they produce:
    Now-

    If they produce more then 70 shields per turn per town then Pillage only Saltpepper.
    if they produce less then 40 shields per town shields per turn then Pillage Saltpepper and Iron.

    The same turn you do this Slide your research to 0% and hapiness if it was higher then 10% slide it down to 10%. Cancel all the trades! so you have maxed out gpt.

    Change the production of every each of your towns to Horseman/Knight depending on what you've chosed before.

    Thx to their extremely low costs you should be able to build 1 unit in 1 city each turn, if you have 10 cities that means 10 units in 1 turn! 5 turns=50 units!!!!

    Now upgrading Horseman to Cavalry costs 60+15 gold
    Knight to Cavalry costs 15 gold

    If you have Leonardo's Workshop this costs will fall twice which means Upgrading Horseman will costs you 37 gold!
    Upgrading Knight 7 gold!

    This tactic got used by my brother in a hotseat game a while back, he . .. .. .. .ed me up completely to be honest..

    He was weak toward me, and like 5 turns later, i was weak..
    Good Luck Mates.
     
  2. PaperBeetle

    PaperBeetle Chieftain

    Joined:
    Aug 23, 2004
    Messages:
    1,660
    Location:
    London
    You have double-counted Leonardo I think; without Leonard, horse > knight costs 3*(70-30) = 120g, and knight > cav costs 3*(80-70) = 30g.
    But nevertheless, this strategy is still a powerful one when shooting for military victories.
     
  3. European

    European Chieftain

    Joined:
    Feb 27, 2008
    Messages:
    118
    No actually, the upgrade cost was calculated on "Accelerated Production", which doubles the discount, my bad.
     

Share This Page