ocedius
C++ induced baldness
Hmm. Let me double check why I did things the way they currently are.
geebo said:Kat, I agree I have played many games when they changed winery to pottery and cottages to monarchy, but now that I think about it masonry makes more sense, however cottages should require pottery and masonry. This should keep balance, and slow up growth somewhat. Trying 0.29 shortly. will post feedback soon and check stability...
geebo said:I really like the look of the Sevod Mod, as I told ,ocedius, I feel the modern era gets very dull and boring.
The Mongoose one seems ok too however I think horseback riding should be classical not ancient tech, and also meditation after monotheism, I am not buying it, that humans believed in one God, before they meditated but thats just my opinon, however maybe Buddhism should be revealed by a different tech then(something later then the orignal mediation spot)
.... trying 0.29 now then will post feeback.
@ ocedius: Out of curiousity how did you feel about the Siege workshop tweaks I mentioned? As well as the other suggestions?
-The Viking and Celtic Chariots have a 35% withdrawal chance while the regular Chariot have only 10%, was not sure if this was intentional or not...
-I see you moved cottages to masonry, however not winery to pottery, this is probably being implemented im guessing Also mabe masonry should cost a little bit more science, since it gives so much. ie. Quarry, Cottage, Great Wall and Lighthouse and Pyramids, for only 112 science on normal, What do yout think?
- all tribal villages and I mean all, seem to give scouts, again I do not know if this was done intentional just pointing it out I feel this is unbalanced if it was intentional, you discover the world too quickly, If you feel tribal villages are overpowered or "cheesy", why not add a barbarian warrior to stay fortified on them, then atleast if you get a tech or gold from the hut, you earned it.
never noticed this. The villages give things like 51 gold, or workers when I play
geebo said:what level do you play on? Im on Noble, but actually I must be wrong cause I received gold recently from a hut, however I never have got a worker, but still it seems 80%-90% I'm getting scouts. Not really a big deal, but it does kind of make early exploration much easier...
-We need plantations to come before calendar, maybe with a new tech such as tools and of course agriculture, but also possibly an existing one such as masonry or bronzeworking,(let me know what you think about this, as I feel its somewhat "iffy" and it definitely would need to be adjusted.
On most of the earth maps and a good deal of the maps designed for specific mods they are removed. That being said I do like the idea of barbarian cities being pre-placed on the map, with the tech conquest python it adds a nice touch to tech up on barb cities and it not being to easy.- all tribal villages and I mean all, seem to give scouts, again I do not know if this was done intentional just pointing it out I feel this is unbalanced if it was intentional, you discover the world too quickly, If you feel tribal villages are overpowered or "cheesy", why not add a barbarian warrior to stay fortified on them, then atleast if you get a tech or gold from the hut, you earned it.