Slightly altered disease promotions, now medic and dependant promotions halt disease flow completely.
Fixed fallout/terraform actions being available prior to proper tech research
Elhoim's Diplomacy SDK and XML fixes. Thanks for the SDK titbit Ket
Removed Fort building commands from all units as AI doesn't use it
Fixed refinery text entry and .DDS in pedia
Fixed CaoDai promotions and text thanks to Roamty
Fixed all icon issues thanks to Roamty
Removed 24 civ C++ and python coding
Added flavor units including settlers, workers
Modularized PbP with Dr. Jingles' ini parser and related mod components
Babarian trait now only loses 1 science per turn, originally it lost 1 culture/gold/science
Comprehensive ini configerable culture expansion/decay/leakage.
Game clock for those who love to check how long its been since the last time they checked
Enhanced tech window by Roamty
Customizable Domestic Advisor by Taelis and TheLopez
New DoM screen by TheLopez
Removed culture over oceans (its ini configerable now), but retained the 3 square city radius for now as I got sidetracked
Exotic Foreign Advisor by Zarah Neander (i think)
Great Generals From Barbarians mod component by TheLopez
City Screen Commerce Display by Sevo (still somewhat buggy)
Some of these were incorporated by ported enteries from Kets' Composite mod of composites
Carthage war elephants still have a +2 attack over other war elephants
Indian warelephant costs 1/3 less than default units, i.e. 40 hammers
Other unit enteries are cosmetic