[EDIT] I decided to link to this in my signature, and figured I'd mention that there's a version that looks mostly normal in post #25, uses the "big" image every five, and handles up to 19 points per yield. Hopefully this workaround won't be needed in BTS.[/EDIT]
Heh. My first modcomp. Originally, I wasn't even going to post this, because it's harder to see what the yield is at a glance. But since it works, and I haven't seen any solution to the display limit of 9 of a yield, I figured I might as well. A picture is worth a thousand words, so:
Each small slice/hammer/coin represents 1 yield, each large slice/hammer/coin represents 4 yield, and each loaf/anvil/bag represents 16 yield. So the pastured sheep is 16/4/4, while the windmill on the tundra hill is 6/6/10.
This actually works quite nicely if you set the food consumption to 4, as that means that every large slice feeds 1 person. It brings back a bit of the intuitiveness that gets lost when you leave base5 for base4.
Not sure what else to put here, except the files. I'll post the code changes if requested, but it's pretty simple, so I haven't included them. Actually, they're in this post.
And Binary_Yields_for_2.08.zip is now available. It includes the CivGameCoreDLL.dll and the VerticalSymbols.dds files, in their appropriate folders.
Let me know what you guys think!
Heh. My first modcomp. Originally, I wasn't even going to post this, because it's harder to see what the yield is at a glance. But since it works, and I haven't seen any solution to the display limit of 9 of a yield, I figured I might as well. A picture is worth a thousand words, so:

Each small slice/hammer/coin represents 1 yield, each large slice/hammer/coin represents 4 yield, and each loaf/anvil/bag represents 16 yield. So the pastured sheep is 16/4/4, while the windmill on the tundra hill is 6/6/10.
This actually works quite nicely if you set the food consumption to 4, as that means that every large slice feeds 1 person. It brings back a bit of the intuitiveness that gets lost when you leave base5 for base4.
Not sure what else to put here, except the files. I'll post the code changes if requested, but it's pretty simple, so I haven't included them. Actually, they're in this post.
And Binary_Yields_for_2.08.zip is now available. It includes the CivGameCoreDLL.dll and the VerticalSymbols.dds files, in their appropriate folders.
Let me know what you guys think!