Factions V0.01
What is it...
Factions is a mod that so far doesn't do anything in the way of game play.
It does however add the following tags to the XML files listed below...
CIV4LeaderHeadsInfos.xml
<iFaction> - denotes a leader to a faction, such that the leader can be good, nuetral or evil, or alternativly, Clan of Bone, Rogue's Alliance, The Black Guard, etc...
CIV4VictoryInfo.xml
<bFaction> - A togle switch that will allow a faction victory or deny one, as selected in the Custom Game Menu when starting a new game - to enable in this current build it will require additional Python code
GlobalDefines.xml
TOTAL_NUMBER_OF_FACTIONS - a define that allows the modder to select the total number of factions to be used in the mod, todo: remove for a better system of keeping track of factions...
File Attachment is here:Factions V0.01
More to come over the next week or two...
Would love to hear more suggestions as to directions to take this mod, different things that can be done with it, etc...
What is it...
Factions is a mod that so far doesn't do anything in the way of game play.
It does however add the following tags to the XML files listed below...
CIV4LeaderHeadsInfos.xml
<iFaction> - denotes a leader to a faction, such that the leader can be good, nuetral or evil, or alternativly, Clan of Bone, Rogue's Alliance, The Black Guard, etc...
CIV4VictoryInfo.xml
<bFaction> - A togle switch that will allow a faction victory or deny one, as selected in the Custom Game Menu when starting a new game - to enable in this current build it will require additional Python code
GlobalDefines.xml
TOTAL_NUMBER_OF_FACTIONS - a define that allows the modder to select the total number of factions to be used in the mod, todo: remove for a better system of keeping track of factions...
File Attachment is here:Factions V0.01
More to come over the next week or two...
Would love to hear more suggestions as to directions to take this mod, different things that can be done with it, etc...