I am not entirely sure what you are referring to when you say "scatter resources option", but if you're looking to toy around with resource placement, it is all hard-coded into AssignStartingPlots.lua. Start with
GetIndicesForLuxuryType() defines which plot lists resources may be placed in (for example, "hills that have forests on them"), while GenerateGlobalResourcePlotLists() and GenerateLuxuryPlotListsInRegion() constructs the plot lists. PlaceLuxuries() is the function that handles the actual placements of luxuries on the map.
World builder also has its own scatter resources system... so premade maps will follow the resource distribution as laid out in the resource xml as opposed to AssignStartingPlots. Also, some modders have created their own versions.
There is a tab in worldbuilder that sets scenario maps to scatter resources during the scenario loading. It won't rescatter the resources of a saved game though.
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