I've been trying out a couple of more SE-based games for a change (I usually play CE) and I tend to run into the same problem: great research but lousy production, or the exact opposite.
Essentially, when I'm running the typical SE civics Representation, Caste System and Pacifism I can generate GPs at dazzling speeds and maintain a very solid research rate.
Problem is, those civics exclude the ones that speed up production, i.e. Police State (for troops), Universal Suffrage, Slavery and Organised Religion. As I'm working mainly farms or other food-rich tiles my base production is horribly low already, so I really do need any boost I can get.
Repeatedly switching civics on the other hand ends up costing me a heap of turns during the course of a game (unless I'm playing a spiritual leader, obviously).
Also, while not running the SE-oriented civics my research and GP point generation slow to a crawling pace. This always gives me the creeping feeling that, on average, I'm actually not doing any better than my opponents.
Any tips on overcoming this issue? Am I perhaps missing out on something important?
Essentially, when I'm running the typical SE civics Representation, Caste System and Pacifism I can generate GPs at dazzling speeds and maintain a very solid research rate.
Problem is, those civics exclude the ones that speed up production, i.e. Police State (for troops), Universal Suffrage, Slavery and Organised Religion. As I'm working mainly farms or other food-rich tiles my base production is horribly low already, so I really do need any boost I can get.
Repeatedly switching civics on the other hand ends up costing me a heap of turns during the course of a game (unless I'm playing a spiritual leader, obviously).
Also, while not running the SE-oriented civics my research and GP point generation slow to a crawling pace. This always gives me the creeping feeling that, on average, I'm actually not doing any better than my opponents.
Any tips on overcoming this issue? Am I perhaps missing out on something important?