This is a poor definition of an economy. Why do you define it only in terms of beakers? What happened to gold, culture and EPs? Are they not part of any viable economy too?
Futurehermit makes the same error. You have both, in my opinon, chosen an arbitrary definition. A lot of your problems understanding how to run these economies and their differences stem from that misconception.
I run my economies quite well, thank you very much. What's holding me back is I'm not a very efficient tech trader.
Anyways, the focus of an economy has always been about aquiring technology. You always need gold to pay your bills, but unless you've got a special purpose in mind (such as converting all those highly promoted privateers to destroyers) it's not the focus of your economy. You want just enough to pay your bills, and that's it.
Nine times out of ten, if you're touching the culture slider, it's for happiness not actual culture. The exception is when you're going for a cultural win, and you've got a ton of mature towns in the cities you're using. Most of the time, all the culture you need for the first border pop is produced as a byproduct of other things like religion or buildings.
Same way with espionage. Unless you're planning on a lot of spy missions, you get all the espionage you need as a byproduct of other things, like building courthouses.
Culture and espionage are rarely concerns. Even aquiring gold is a secondary concern. But aquiring technology... that's the primary concern.
An Economy drives your whole game, not just the research part of it. You have to consider gold and EPs as part of your economy and culture as well if you are going for a cultural victory.
Of course you do. But it's aquiring
technology that's the focus of your economy. In most cases, aquiring technology is about researching techs, and trading them. Research requires beakers and/or bulbing with Great People, which is why the CE vs SE debate has always focused upon the source of your beakers, as opposed gold, culture, and now espionage. Aquiring technology is the main focus of an economy. Everything else is in a support role, except in a few rare cases such as a cultural win.
No, it is a CE because it gets most of its commerce from cottages and it runs civics to emphasise that. It has nothing to do with where the science slider is set.
Only in the sense that having 1000 commerce at 50% gives you more beakers than having 500 commerce at 90%. You're still getting your beakers from commerce, not other sources.
A commerce based cultural game would set the culture slider high.
I assume you mean a game where you're trying for a cultural win, where you ran a CE until you're ready to make the sprint to Legendary status.
I've done something similar with an SE... only I turned my scientists into artists, rather changing my sliders. It made more sense than waiting for a ton of cottages to mature.
An espionage economy would set the the EP slider high. A CE simply uses a lot of cottages and emphasis the civics and technologies to do that efficiently.
But it's still about aquiring technology. An EE steals techs from the leader then trades them. If you called an EE a CE, then a lot of people would be confused.
A CE is understood to be cottages and the technologies and civics that maximize them in which the focus is to aquire technology through research and trade. The sole exception is one GP farm which yields random Great People, used for bulbing, golden ages, or their unique functions.
An SE is understood to be specialists and the technologies and civis that in which the focus is to aquire technology through research, strategic bulbing, and trade. The sole exception may be the capital, for the purposes of maximizing the bureacracy bonus.
An EE is understood to be aquiring technology through the use of espionage and trade. Commerce is preferred over specialists because the buildings that allow spy specialists, except for the courthouse, come late in the game.
An economy's focus is aquiring techs. If you're getting them through the use of cottages, then you've got a CE. If you're getting them through the use of specialists, then you've got an SE. If you're getting them through the use of espionage, then you've got an EE.
If you're getting them through a mix of several methods, such cottaging most cities while running Caste System to generate Great Merchants in one city, and Great Scientists in another city, then you've got a hybrid.