Lord Shadow
Admiral
- Joined
- Oct 14, 2005
- Messages
- 2,177
There seems to have been a bit of a paradigm shift in this regard. Previously, the main reason to settle directly on the coast was to enable naval unit production, buildings and wonders. The richness of sea resources was only a bonus so that said choice didn't mean putting coastal cities at a disadvantage.
Now, I'm pretty sure the whole naval production aspect is centered around the harbor district, which can be built on the coast regardless of the city center's location. Therefore, presumably to encourage district play, there's less of a reason to make ocean tiles particularly (possibly disproportionately) appealing.
Now, I'm pretty sure the whole naval production aspect is centered around the harbor district, which can be built on the coast regardless of the city center's location. Therefore, presumably to encourage district play, there's less of a reason to make ocean tiles particularly (possibly disproportionately) appealing.