rcoutme
Emperor
For clarity sake: all values are given in attack/defense/movement
ironclad 6/7/6 ignore sea ************* Battleship 19/13/10 ignore both
transport 1/2/12 ignore sea and coast ***Aegis Cruiser 16/11/14 ignore both
carrier 1/8/14 ignore sea *************Nuke Sub 9/5/10 ignore both
submarine 9/5/8 ignore both ********** Cruiser 16/11/12 ignore both
Destroyer 13/9/16 ignore both ******** Longship 3/2/10 ignore sea
The carrier seems to be both too weak on defense and too slow on coast. In the standard game the carrier has the same defensive value as a destroyer (i.e. 8) but in these adjustments, the carrier was left 'as is' while all other IA combat ships had increases to attack and defense.
ironclad 6/7/6 ignore sea ************* Battleship 19/13/10 ignore both
transport 1/2/12 ignore sea and coast ***Aegis Cruiser 16/11/14 ignore both
carrier 1/8/14 ignore sea *************Nuke Sub 9/5/10 ignore both
submarine 9/5/8 ignore both ********** Cruiser 16/11/12 ignore both
Destroyer 13/9/16 ignore both ******** Longship 3/2/10 ignore sea
The carrier seems to be both too weak on defense and too slow on coast. In the standard game the carrier has the same defensive value as a destroyer (i.e. 8) but in these adjustments, the carrier was left 'as is' while all other IA combat ships had increases to attack and defense.