rcoutme
Emperor
For clarity sake: all values are given in attack/defense/movement
ironclad 6/7/6 ignore sea ************* Battleship 19/13/10 ignore both
transport 1/2/12 ignore sea and coast ***Aegis Cruiser 16/11/14 ignore both
carrier 1/8/14 ignore sea *************Nuke Sub 9/5/10 ignore both
submarine 9/5/8 ignore both ********** Cruiser 16/11/12 ignore both
Destroyer 13/9/16 ignore both ******** Longship 3/2/10 ignore sea
The carrier seems to be both too weak on defense and too slow on coast. In the standard game the carrier has the same defensive value as a destroyer (i.e. 8) but in these adjustments, the carrier was left 'as is' while all other IA combat ships had increases to attack and defense.
ironclad 6/7/6 ignore sea ************* Battleship 19/13/10 ignore both
transport 1/2/12 ignore sea and coast ***Aegis Cruiser 16/11/14 ignore both
carrier 1/8/14 ignore sea *************Nuke Sub 9/5/10 ignore both
submarine 9/5/8 ignore both ********** Cruiser 16/11/12 ignore both
Destroyer 13/9/16 ignore both ******** Longship 3/2/10 ignore sea
The carrier seems to be both too weak on defense and too slow on coast. In the standard game the carrier has the same defensive value as a destroyer (i.e. 8) but in these adjustments, the carrier was left 'as is' while all other IA combat ships had increases to attack and defense.

Darn! RJ, you just named my actual strategy! I thought wormwood would be a good resource too...