Seasonaly / Graphically Diverse Terrain

How can I argue with that? :lol::rolleyes:
 
From hovels to magic wielding uber-people and vast cities? Rome wasn't built in a day you know, they spent 750+ years on the transition from hovel town to bad-ass Europe-dominating empire.

America went from thirteen poor disease ridden colonies to an empire that influences the whole world in less than 200 years

now there were extenuating circumstances in this case... but it goes to show an empire can do great things quickly

And rome had trouble because of constant infighting among its leaders (political assasination, sabotauge)

But we're getting waaaaaaaaaaaaaaaaaay off topic here (and by we i mean me)
 
Haha, well the whole years vs turns thing is one of those game elements that you just have to think about as an abstraction. It's the same if not worse in vCiv4, when it takes you like 300 years to train your first warrior.

But back on topic... I think the spreading/receding ice is a nice alternative to having seasonal terrain art that rotates every few turns. It certainly would be less graphically and computationally intensive. Though one way to simplify the seasons would be to have only two, a winter/summer dichotomy like in the Total War series. But I think at the end of the day, while it would be cool, it should only be added if it actually added to the gameplay.
 
i think that at first the only usable terrain in the beginning should be near the equator. but as the game goes on the ice gradually retreats. towards the end game with an advanced tech any player can build a "mulcarins return" ritual ( or maybe make that ritual become avalable during a quest) that makes the blizzard effect from age of ice happen. it should probobly be build faster with ice mana so the illians and dovello have a boost since they start with those manas (or at least should)
 
Illians should still find the polar regions useful early on, and perhaps also the Doviello. I would prefer a repeatable ritual for bringing back the ice in many small steps, but a quest might be better flavorwise.
 
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