Within the new event system I am adding seasons.
So far the basic idea is certain things will change according to the current season.
f.e. in winter food yield will be lower, it will increase some in spring, then more in summer, taper off in fall, then back to winter.
I am also thinking about adjusting move rate/ combat modifiers according to season, along with production etc.
Also, currently a season takes six turns, I plan on having it adjust according to game speed, but was interested in whether people thought it should be more/less.
If you have any comments or suggestion, please post.
So far the basic idea is certain things will change according to the current season.
f.e. in winter food yield will be lower, it will increase some in spring, then more in summer, taper off in fall, then back to winter.
I am also thinking about adjusting move rate/ combat modifiers according to season, along with production etc.
Also, currently a season takes six turns, I plan on having it adjust according to game speed, but was interested in whether people thought it should be more/less.
If you have any comments or suggestion, please post.