• 📚 Admin Project Update: Added a new feature to PictureBooks.io called Story Worlds. It lets your child become the hero of beloved classic tales! Choose from worlds like Alice in Wonderland, Wizard of Oz, Peter Pan, The Jungle Book, Treasure Island, Arabian Nights, or Robin Hood. Give it a try and let me know what you think!

AI Survivor Season One Alternate Histories

Playoff 2

Chart 1.PNG


Chart 2.PNG


Coming into this set, I expected a straightforward group of games that would confirm that the real result had been typical, and that Mansa and Liz would clean up this map.

Then I started the set off with three straight games where the low peaceweights dominated, and thought that the real result had been a major outlier.

Then I played through the entire set, by the end of which it was clear that the real answer lay between those two extremes.

In the end, there were three different types of games that this map could play host to. The most common type, and the one seen in the real game, was the Mansa cultural game. Mansa turned out to be a total beast at culture on this map, usually assembling an engine that could hand him a victory by Turn 300, so in a sense this map boiled down to whether the others could beat the clock or not – and in a bunch of games, they couldn’t. Whoever was stronger or weaker in each particular iteration, the important thing was that they were not bringing the game to a conclusion or doing anything about Mansa until he had hit terminal velocity and couldn’t be stopped from winning. (There were no near misses here, no games where Mansa just barely pulled it off or got a city captured right before the end. He either was way ahead or not that close, with one sort-of exception that we’ll get to later.) This was largely due to perhaps the most significant overall dynamic of this map: a failure to conquer effectively. Mao and Alexander ended the set with decent if not great kill totals, and the rest couldn’t manage more than a smattering. This map barely managed two eliminations per game despite having plenty of conflict, and there were a lot of inconclusive wars or partial conquests that were left uncompleted. This group just lacked the killer instinct – Alex was the only particularly warmongery leader on the map, and his willingness to call off one war to pursue a different target halted the progress of quite a few conquests on its own. Thus in many games, it just took too long for the first leader to be eliminated and others to get strong, which gave Mansa in his out-of-the-way corner all the time he needed to pull ahead. There were even two separate games in this set where NOBODY died, both of which resulted in wins for Mansa. So the more or less “default” outcome turned out to be the one where Mansa ended the game by Turn 300; it took one or more other leaders doing something to knock him out or outpace him to get a different result. Within that constraint there were a lot of different ways the games could go, with all five other leaders finishing second behind Mansa at least once, but his cultural menace remained a constant.

When Mansa wasn’t winning, it was usually because the low peaceweights dominated the map. This was the other major way that the game could go, with the three peaceniks getting picked off one after the other until it was just Mao, Qin, and Alex fighting it out for the win. These guys had one major advantage over the high peaceweights: they were capable of working together. Mansa, Liz, and Lincoln pretty much never came to each other’s aid, always just content to sit back and do their own thing. The low peaceweights certainly did this some of the time as well, and they could also get in fights with each other (thanks especially to Alex being among their number), but there were also some games where they did cooperate to kill off Lincoln and Elizabeth fast enough that Mansa was still vulnerable, after which he’d inevitably be next. Now, there were also games where they worked together but still weren’t able to pull it off, taking so long that Mansa won anyway, but this could at least sometimes work out, leaving them as the last three leaders on the map and free to take the top two spots in some order; Mao was the strongest overall of the three and the most likely to win in this scenario, but any of the three could do it. Note though that this outcome required the high peaceweights to be gotten completely out of the way: of the seven games won by a low peaceweight leader, Liz and Lincoln died in every single one, while Mansa survived by the skin of his teeth a single time as the game ended before he could be finished off. If the high peaceweights were surviving, that paved the way for Mansa to win, so any good result for the low peaceweights required their elimination. For the most part, the rule for this map was that the low peaceweights had to eliminate someone before Turn 200 to win. All seven of their victories saw this take place, while all but a couple of the Mansa victories saw all three peaceniks survive until that point.

Finally, there was a third small set of these games: the Elizabeth victories. These go in a category of their own because each of her three wins had at least some weirdness to it; there didn’t seem to be a true pattern to her success, and instead she got lucky a few times. One of these victories was otherwise a standard Mansa win, but cut short unexpectedly when she won via the UN. The other two both relied on AP dogpiles that went in her favor and paved the way for her to be more dominant than usual. They are, essentially, the anomalies in an otherwise binary map.

Now for a look at the individual leaders:

Mansa Musa of Mali
Wars declared: 26
Wars declared upon: 19
Survival rate: 70%
Total finishes: 10 firsts, 2 seconds (54 points)
Total kills: 3
Overall score: 57 points

Mansa once again graded out as the top leader on the map, but it was a far less impressive performance than his opening round game. There he dominated in all facets, frequently going out there and scoring lategame conquests as the uncontested strongest leader on the map. Here he tended to simply hide away in his corner and do his econ thing while fighting as little as possible, even in the lategame. On his opening map, Mansa was usually well in front on the scoreboard in the games that he won, but here there was at least one leader with a bigger, overall stronger empire than his in more than half of his winning games – economy and culture were the only things he was doing better. Basically, this was a dream scenario for Mansa to just sit back and tech and culture, out of the way and with the even higher peaceweight Lincoln and Liz to serve as meat shields. He only fought in 45 total wars in these games, while all three low peaceweights fought in at least 90 – he really was playing a completely different game from them!

But as we might expect from him, Mansa did do an excellent job at playing the cultural and economic game. This field was especially a great one for him to go nuts on the cultural stuff: he founded one of the opening religions in every single game, and went on to found at least five of them almost every time, stacking up a bunch of Holy Cities and potential cultural buildings. In fact, due to the lack of religious focus from the rest of this field, in 40% of replays, Mansa was able to land the fabled Hydra – founding all three of the game’s early religions! I don’t think I’ve seen that once on any other map but he did it eight separate times here, and in four of those games he went on to found all seven religions himself. As a result, he invariably had a strong cultural engine and would flip on the slider when he made it to the lategame, winning shortly thereafter. These were fast wins, too: all ten of Mansa’s wins were by culture, and only a single one went beyond Turn 300 – his real effort was unusually slow in that regard. I even saw two games where he won by culture on Turn 253 and Turn 251 – absolutely ridiculous. In addition to culture, Mansa was a monster in tech as usual. He pulled ahead from an early date in most games and never looked back; even Elizabeth couldn’t keep up with him most of the time, sometimes despite having more cities, and the others were nowhere close. This helped seal some of Mansa’s wins, as he’d be fielding infantry just as his first rivals were bringing rifles onto the scene, and have tanks to guarantee his safety by the time he turned on the slider; if he was left alone too long, his military tech was simply too good to be stopped. His usual path was to tech up to Mass Media and build all of those cultural wonders, then get to Plastics at a nice early date and turn on the slider there. There were some variations, but this path worked well as it both maximized his culture output and guaranteed military safety. If he was left in peace long enough to reach that point, there was little that could be done to stop him.

However, Mansa wasn’t very impressive in any other regard. His expansion varied in these games and sometimes was really quite good; those games tended to be his easier wins. Other times, though, he lagged, with his tech and cultural attempt noticeably slowed down as a result. He also was virtually useless on the battlefield, with a mere three kills and probably less than a war declared per game of his own volition (he was brought into a bunch of AP dogpiles). Mansa was entirely uninterested in joining the fight against the low peaceweights and would simply sit back and watch Lincoln and Liz deal with them alone; sometimes this worked as they bought him enough time to make the culture victory a reality, but at other times his isolation cost him dearly as he found Greek or Chinese armies marching at his gates before he was able to pull ahead, with lethal results. Little as he cared for his allies, he wasn’t able to stand alone if they were both stamped out. (The allies were an excellent shield, though; Mansa was only attacked three times in the thirteen games where Liz and/or Lincoln survived. Every single other attack came from the games where they both died and the low peaceweights dominated.) Even on the occassions where Mansa did get up and attack somebody, it rarely worked that well; he usually could get no further than a stalemate, unable to advance his position through conquest. There was a string of three games in the middle where he took his advanced military and conquered some land in the lategame, once he was already far enough ahead, and these games provided all three of his kills. Aside from those, though, he was irrelevant as a military leader.

In the end, Mansa was quite boom-or-bust on this map, as he almost always would either win or get eliminated. The only exceptions were the one low peaceweight game where he was on death’s door when saved by the bell, and the three Elizabeth wins: two were games where she narrowly beat out his Cultural attempt, and the last was the sole true irrelevant-but-not-dying game, where Mansa was stuck on six cities the entire game and about 70 turns behind Liz’s cultural bid. Overall, this was obviously a decent performance given Mansa won half the games, but we saw definite weaknesses, in the form of his military irrelevance and refusal to be a team player. It was a good reminder that even AI Survivor’s top ranked leader (as of this writing) is far from infallible – but he did very much deserve his first championship appearance.

Mao Zedong of China
Wars declared: 56
Wars declared upon: 47
Survival rate: 80%
Total finishes: 4 firsts, 5 seconds (30 points)
Total kills: 16
Overall score: 46 points

Mao was perhaps the strongest overall leader on the map; he wasn’t able to match Mansa’s insane culture and tech output, but he was often strong in terms of production/food/power, was the most likely leader to win when the low peaceweights came out on top, the second-most likely overall to advance, scored the most kills, and died the least. While the starting positions on this map were reasonably balanced, I think Mao’s might have been the best overall, with good backlines and high quality land. He was almost always able to expand to one of the bigger city counts, and when he developed his land properly could do quite well economically to become one of the top leaders in many games. He further was often able to better his position by taking at least some cities from a rival, usually Lincoln (whom he fought in virtually every game) and sometimes from Alex as well. While in most cases this still wasn’t enough to be competitive with Mansa and Liz in tech, Mao was usually the foremost of their rivals by the midgame. Even in the games where he didn’t fare so well, Mao often did an excellent job of defending and was a tough nut to crack. He battled his way back into a top-two position in one game despite losing multiple core cities, and overall was very difficult to finish off; aside from one unusual result where he suffered an early AP dogpile, he only was eliminated three times in this set, each time in the lategame.

Mao’s winning games relied on him conquering some extra territory off of Lincoln early on. This was by no means a guarantee of ultimate success, but in most cases, when he was able to do this and then get some time to build up, he’d be the strongest nation on the map; in three games, this led to him easily being in position to win after the high peaceweights had been dispatched. (His fourth win came from an otherwise second-place position when he was able to sneak out a Diplomatic victory.) On the other hand, the other half of the time that the low peaceweights came out on top, Qin or Alex was able to keep up with or eclipse his own growth; while Mao was solid here, he wasn’t consistently on top. Still, he only missed the top two in one of the low peaceweight games, and came in second place in more Mansa games than either Alex or Qin. Mao’s non-winning games ran the whole gauntlet, from games where he lost ground early on and was a weakling the entire game, to games where he was leading for a long time until hitting an unfortunate war declaration or two, to games in the middle where he was strong but not exceptionally so.

Mao’s less-warmongery personality for a low peaceweight was also on display in these games. He was more willing than most to take the time to build up his economy and did a better job in that regard than either of his compatriots. On the other hand, his non-military research preferences left him vulnerable to skipping Rifling for long periods of time, which resulted in his elimination at least once. Despite being less aggressive than the likes of Alex, though, Mao was still perfectly willing to get his hands dirty when he needed to, declaring the second-most wars on the map. He was at least partially responsible for the majority of Mansa’s eliminations; he wasn’t totally ignoring the Malinese threat and made a reasonable effort to deal with it, although the distance between them made it hard to accomplish anything unless Mao had already grown stronger by other means. Overall, this was another solid but unspectacular performance by the chairman, and a nice reversal after he’d been so disappointing in the set from Game 8. Mao is no top-tier leader but he’s more capable than a lot of others.

Alexander of Greece
Wars declared: 69
Wars declared upon: 23
Survival rate: 70%
Total finishes: 1 first, 5 seconds (15 points)
Total kills: 14
Overall score: 29 points

The next three leaders were all roughly even in overall effectiveness, with Alex ending up with the best score, thanks to being the only leader besides Mao who racked up a respectable kill total. Alex performed as you would expect from him, going on the warpath early and often and pretty much never stopping. There were only four games in the entire set where he declared less than three wars on his own, and he was attacked less than once a game on average (AP shenanigans aside) in large part because he was usually the one to start any potential conflict! On this map, this strategy turned out to be decently if not resoundingly successful, and Alex ended up being the most interesting (and often the most important) leader on the map, often swinging the results for other leaders based on whom he chose to attack at what times. The real result of Alex attacking Mao first turned out to not be the most likely outcome, as instead he usually starting by taking a swing at Lincoln; this was a major reason for Lincoln’s rough performance, and there were good odds that this would turn out to be the first step to a successful low peaceweight game. Alex also went across the map to attack Liz a decent number of times, and again this often played a crucial part in the purging of the peaceniks. He didn’t fight Mansa much in general since they were on opposite ends of the map, but once Lincoln and Liz were out of the picture, Alex could and did do his part to make sure that Mansa went as well, contributing to as many of his eliminations as Mao did despite his distance. On the flip side, though, Alex was not fully committed to the cause of Team Evil, and was quite willing to attack Mao and Qin as well even when there were peaceniks still on the board. He had varying success against them at different times, but of course this was not a recipe for the low peaceweights as a unit to succeed, and in particular any game where he went after them first ended in a Mansa victory. An Alex attack at the wrong time could spell doom for any leader, and he could flip on a dime; there were multiple games where he started a 2v1 war on one side, only to sign peace and attack his supposed ally. He was the single biggest swing player on the map and had a major impact as a result.

As far as bringing him personal success, though, this wasn’t a very consistent performance. Alex was able to win a single game, coming out on top of a scuffle with Mao once the peaceniks had been disposed of, but aside from that performance, he never ended up at the top of the heap, somebody else always doing better. Alex’s remote position made it a bit difficult for him to gain enough conquests to take the actual lead, and his teching was horrid, by far the worst of any leader in this field. He sometimes made up for it with numbers and determination, or military beelines, or his rivals’ own failures to research military tech, but sometimes he was simply left in a position where he couldn’t win any more battles. Alex’s early settling was also inconsistent; he had a fairly large peninsula and could sometimes settle a strong core as a result, but other times he went off to war too early, leaving himself smaller than he could have been with empty land still around him. Alex’s performances thus ended up all over the spectrum, from games where he never quite got going to games where he conquered the better part of one or more rivals, proving himself a legitimate player and finishing in second place as a result. One noteworthy aspect of this performance, though, was his surprisingly low elimination rate, as he advanced in as many games as he was completely knocked out in. This was a result of his sheltered position at the end of the continent; nobody had very easy access to him except for Mao, and the closest rival in that regard, Lincoln, was never left alone for long enough to deal with Alex. As a result, except for an unusual Elizabeth Domination game, Alex wouldn’t die unless Mao came after him, with or without assistance. (On the flip side, there were also multiple games where Alex swooped in and knocked out Mao.) Thus his First to Die result in the real game was quite unlucky, with him only suffering this fate two additional times in the alternate histories.

Overall, I’d describe this performance as “surprisingly competitive”. Once again, I didn’t expect a lot from Alex given his starting position, and once again he exceeded my expectations, although not to the same degree as in Game 3. It just goes to show that you can never count out a warmonger with a strong start – while that’s much more rare in the modern era with the free starting techs removed, it still happens from time to time, and even if that warmonger’s chances of winning the game aren’t terribly high, they can still prove to be extremely important to the game’s outcome. In the end, Alex got a somewhat lucky result to reach the playoffs in Season 1, which was then counterbalanced and then some as he placed on the bottom of his spectrum of possibilities in the playoffs. Still, there were far less impressive leaders this season, and if nothing else Alex was certainly entertaining to watch in these replays.

Elizabeth of England
Wars declared: 24
Wars declared upon: 47
Survival rate: 60%
Total finishes: 3 firsts, 4 seconds (23 points)
Total kills: 4
Overall score: 27 points

Elizabeth played a completely different set of games from Alexander, yet in the end was just about as successful (albeit with way fewer kill points). Liz avoided fighting as much as possible, with less than one non-AP war declaration per game on average, and instead sought to tech and build up her civ. But while she was often fairly good at this, it usually wasn’t enough to deal with the competition she had to face. On one side, she had three low peaceweights who wanted nothing more than to knock her out of the game, and were able to do so a decent amount of the time. On the other side, she had Mansa, who was almost invariably even better at building and teching than she was and would win by culture long before she could approach any victory condition herself. Only when the stars aligned, in a manner that couldn’t consistently be replicated, was she able to come out victorious.

As has been mentioned before, in the low peaceweight games, Liz would inevitably be ganged up on and eliminated at some point. While this was largely a simple case of the weight of numbers working against her, Liz’s own fighting was not terribly impressive in these games, either. Even in one-on-one fights, she would fairly often lose cities, even though she had more to start with or was fighting an Alexander who had insanely long supply lines, and she very rarely took significant territory from her rivals on her own. She also was rather spotty in terms of researching Rifling in a timely manner; it didn’t matter too much on this map, thanks to her strong overall research and her rivals’ propensity to similarly ignore the tech, but there were certainly some games here where she was overwhelmed shortly before unlocking the redcoats that had the potential to turn the tide. In any event, Liz’s elimination was a prerequisite to the low peaceweights emerging from this map victorious, so naturally she didn’t prosper at all in those games; not that she deserved to, as she was always happy to leave Lincoln out to dry and never made any effort to stop her natural enemies from getting the upper hand. On the other hand, she almost always at least made it out of the Mansa games alive, only getting eliminated in a single one of his ten victories. The two fought some of the time (Mansa seemed to be roughly as likely to attack her as he was to attack a lower peaceweight), but were generally ineffective at attacking each other; only in the games where the low peaceweights dogpiled Liz was this an important point. When Mansa was doing well, he would just sit back and do his culture thing, allowing Liz to play out her own game. She saw varying success in these games, but ultimately was the most likely leader to finish second to Mansa, gaining that result four times in games where the low peaceweights were entirely unsuccessful and her plan of peaceful development paid off, sometimes supplemented by a few wartime gains. Her actual result was thus reasonable, if not overwhelmingly likely.

As I mentioned earlier, all three of Elizabeth’s wins came from unusual circumstances: in one she won a Diplomatic victory from a third-place position; in another she managed to out-culture a smaller-than-normal Mansa, with the biggest swing in her favor coming when Qin was AP’d and she culturally assimilated much of the spoils; and in the third and most impressive, she gained the most from an early AP dogpile of Mao, then went on to wipe out Qin and Alex as well, barely hitting Domination before Mansa would have won yet another Cultural victory. Since none of these wins came from ordinary game patterns, though, I have to conclude that Liz’s actual chances of winning the game were minimal. The setup of this map meant that Mansa was almost assuredly going to win if he wasn’t killed first, and Liz was in the way of his getting killed, so she was left without much hope in that regard. Overall this was a bit of a disappointing result after her dominant opening round performance, but it could have gone much worse. She wasn’t as ‘worthy’ of making the championship from this point of view as Justinian and Mansa were, but she was also no Suryavarman, and we’ve had far more troll-tastic Championship leaders over the years.

Qin Shi Huang of China
Wars declared: 49
Wars declared upon: 41
Survival rate: 65%
Total finishes: 2 firsts, 3 seconds (16 points)
Total kills: 7
Overall score: 23 points

Qin was the final of the three “mid” leaders on this map, and the least interesting as well as the least successful. For the most part, there wasn’t a lot in the way of specific patterns to his games here. His expansion was variable, often fairly good but sometimes overly slow, resulting in him being weaker. He fought with Elizabeth a lot, with variable results, and also was attacked by Alex with some frequency; on the other hand, he didn’t fight with Lincoln all that much, as they each tended to be busy with their rivals on the opposite sides. Qin tended to do an average job of building his economy and an average job of fighting; in both cases not terrible, but not particularly good. He was well outpaced economically by Mansa and Liz, and wasn’t able to consistently see the same success on the battlefield as Mao and Alex. As a result, he ended up being the master of none, leaving him with a bunch of thoroughly mediocre performances. A couple of times, he was strong enough overall to finish in second place, but it was far more common for him to simply fall short with a 0-point performance, with or without an actual elimination.

Qin’s central starting position ended up as a mixed bag in these games. On the one hand, it offered strong potential for settling a lot of land, as well as putting him in the best position to easily profit from the demise of any of the three high peaceweights; indeed, this is how he was able to pull ahead in both of his wins, low peaceweight success stories where Qin got a strong portion of the spoils to pull in front. (He was in a winning position in a third game as well, to be fair, only to be pre-empted by a UN vote that declared Mao the winner instead.) On the other hand, it also allowed anyone and everyone to come after him; all five other leaders played a part in multiple of his seven eliminations. I feel like I should be able to note more about Qin here, but as it is I can’t think of anything else interesting to write down. Practically everything about his performance was unremarkably average. He was essentially the tagalong kid to the low peaceweights; he did legitimately help with their successes, but next to the imposing presence of Mao and entertaining antics of Alex, he clearly fell short. Not a set of games that reflected particularly well on him in any way.

Lincoln of America
Wars declared: 16
Wars declared upon: 63
Survival rate: 35%
Total finishes: 0 firsts, 1 second (2 points)
Total kills: 0
Overall score: 2 points

Lincoln was the runt of this map; not only was he the only leader without a chance of winning, he was also the only leader who didn’t survive in more than half of the games! His position on this map was unenviable in every way. While the starting land itself wasn’t terrible, I do think it was the weakest overall position on the map, and more to the point, he was stuck among a bunch of leaders who would hate his guts. Qin often left him alone to focus on Elizabeth, but that still left Lincoln with Alex and Mao to deal with, and I don’t think there was a single game where he wasn’t in a fight with one or both of them by Turn 100. Lincoln thus ended up as the sacrificial lamb for Mansa: if he could hold out well against his attackers, it was usually enough to ensure that Mansa (or Liz) would eventually emerge victorious, while if he fell quickly, a low peaceweight win became far more likely. Unfortunately for Lincoln, Mansa and Liz didn’t seem very appreciative of his role, and pretty much never came to his aid; he was stuck dealing with his attackers by himself, except for the occassions where Alex and Mao went at each other’s throats instead. Even in the games where his wars didn’t equal an early exit, they still left Lincoln without a hope of victory; he was almost never able to improve his position, leaving him too weak to climb back up to a strong position militarily and far, far behind the game leaders in tech. Look at it this way: every other leader on this map had at least two games where they were never attacked at all. This happened to Mansa ten times! But not only did Lincoln not have any of those games, he didn’t have a single game where he was attacked less than twice. It was impossible to properly prosper under these conditions.

Even on the rare occassions when Lincoln started to get the upper hand over a foe, he didn’t seem able to convert it into actual points. Often this was simply because somebody else would take a swing at him before he was able to finish what he was doing, but eventually this turned into an absurd Charlie Brown-esque spiral where the points were constantly swept away from him at the last moment. For example, in Game 2, Lincoln had taken multiple cities from Mao and was in the process of conquering Alex, only to have his progress halted by a Qin backstab before Mao used the AP to force his cities back over. Game 12 saw him prosper off an early dogpile of Qin, only to later be rolled over by a technologically advanced Mansa. In Game 20, he got the last hit on Qin’s core in a dogpile… only for Qin to have a random ex-barb city elsewhere that allowed Alex to take the kill credit instead. In Game 17, Lincoln entirely knocked out Mao, only to see Alex declare war at the last second and snipe the kill credit, and later was locked out of a top-two position, despite being in second place in score, as the third-place Liz won via the UN (granted, he did bring that one on himself by voting for her). Only a single time was Lincoln able to score, in an odd no-deaths Game 15 where everybody else stagnated and his pattern of peaceful development thus carried him to a second-place finish. Overall, though, while Lincoln was certainly somewhat unlucky in these replays, he also just had a really bad setup and was almost always a non-contender, through no real fault of his own. It turned out that his performance in the real game was near the top of the spectrum of possible outcomes.

Chart 3.PNG


Conclusion
In the end, the real Playoff Game 2 was pretty typical. While Mao and Alex were just as likely as Liz to take the runner-up spot on the whole, the specific combination of Mansa in first place and Liz in second was indeed the most likely Championship ticket, and Mansa winning an early Cultural victory was absolutely the expected result. (The weird part was it taking all the way to Turn 320 in the real game.) The most unusual aspect of the real game was Alexander’s early exit, an ignominious fate for a leader who was able to score in half of the replays, and this in turn resulted in the real game having less wars than average. Lincoln surviving to the end was also fairly unusual, though by no means an unreasonable result. The central question of this map was if the low peaceweights could work together to take out the peaceniks in time, and Alex’s early attack on Mao in the real game assured that the answer would be “no”. We are now two for two as far as the actual winner matching the expected winner in these playoff games; will Zara dominate again in Playoff three and make it a clean sweep? We’ll find out soon enough!
 
Now that that's all out there, was it really that important to rush it to get the responses to the teasers? ...No, not really.

I won't waste worry in regrets, though. No harm done, either, and in a way it's nice to get the entire backlog out there. And thanks to Thrasy and a-pen-dragon for your responses!

Playoff 3 is in progress and about halfway done. Posted in 1-2 weeks, maybe?
 
According to my two sets of "AAH" on this map, the best spots were Zara's, Stalin's, and Suleiman's.
The peaceweight situation heavily suggests Zara did not get a 65% win rate here... but he did win Sullla's game.

Suleiman is a better leader than Stalin, and he's got the doomed Elizabeth Pericles in his background: that would point at him achieving that 65% win rate.
That said, 23 kills might hint at somebody else, but I suppose it should be read instead as a majority of Domination runs with a runaway leader on a rampage.

If Suleiman's the dominant leader, last place has to be Elizabeth Pericles... but then who would be 5th? Who would have a 40% survival rate with only 3 kills?
My results, with a different cast and different rules would suggest Boudica, as her start was a real stinker.

So:
  1. Suleiman
  2. Zara
  3. Stalin
  4. Brennus
  5. Boudica
  6. Elizabeth Pericles
I suppose Sullla's game could have been the standard scenario, with Zara as the dominant leader. If that were the case, I expect that when I play this map in the League, I'd then discover that Zara's start is actually OP, because that's the only way a high peaceweight surrounded by three low peaceweights could end up as the dominant AI...
 
Last edited:
Zara - Stalin - Brennus - Suleiman - Peri - Boudica

Lets start with the leader in the middle. Stalin is mediocre leaders. His central position in such a war-loaden map and will probably see quite a few wars and dogpiles. I think he will be eliminated frequently, but if not, he probably rolls up an opponent or more and will go on to finish well. Both second and third finishers have low survival but very good result when they survive, so he probably is in one of these two spots.

Pericles and Boudica have rather poor chances on this map. Pericles due to not being militaristic enough to have a good chance and Boudica is just too aggressive and will probably rather help one of the others conquer instead of winning wars herself. Also Boudica has possibly the worst start on this map. Pericles is probably fifth due to the relatively low kills and Boudica last. Most of Peri second places will probably be distant seconds due to being the only one not being maimed by war, due to his out of the way position. This leaves Zara, Brennus and Sulei.

I think Brennus has a good shot if he develops and waits for the map to fill out before declaring war. But he is quite erratic. In any way I think he is rather likely to survive, but not to win, excluding him for a top-two finish.

Zara is my favourite to win the map as I think he can deal with this scenario. Stalin is quite likely to get into war with one of the other low-PWs around, effectvely protecting Zara. Also he is competent at warfare and econ. Although he is really not an econ leader he is the best amongst this bunch, excluding poor Pericles.

If Zara turns out to be much weaker than I think I believe Stalin would win, not Sulei, becaus ethe first has a top-two in each survival and I definitely see Sulei surviving out of the top-two.

Sulei is also a wildcard here, granted he has a good position and is a passable leader, but will he prosper here? He could suffer a fate similar to Stalin due to a similar position, but he could also perform much better, frequently roll up Peri and survive. I think it is more likely he has a high survival, making him fourth and Brennus third.

Elizabeth
The sixth leader on this map should be Pericles, right?
 
I can’t really make any predictions because I’m not terribly familiar with S1, but one thing I can say is I won’t be surprised if Zara is dominant. The thing is Zara is maybe the one leader in the game who can literally ally with ANYONE. With warmongers he gets an extra +4 because he gives +2 base “first impression” and +2 warmonger respect. Then he gives pretty minor penalties for different religion (even if he has the holy city) but massive ones for same religion.

My best guess is Zara is basically doing a Justinian cosplay, spreading his religion all over and just running away with things. Based on the next two leaders somehow having the highest FTD rates the only other realistic possibility is that one can sometimes kill the other early enough to spark a snowball.
 
:shifty:

OK, I may have gotten a little distracted in writing this...

A valiant effort to finish it up on the road at the end of July failed due to lack of laptop battery life, and then this fell by the wayside for weeks after that. Writing is hard! (And I got distracted writing about other stuff.) But it's finally here. Enjoy!

1758400014957.png


1758399953017.png


This wasn’t an easy set to write about, not least because I played the first 12 and last 8 games of it about eight months apart. But skimming through my previous writeups was successful in providing me with a good comparison for its general dynamic: it played out much like the Wildcard map on a smaller scale.

Once again, on top was Zara, by far the most likely leader to win this map and running circles round the others. While he wasn’t quite as dominant this time around and in particular died a few more times, he still was generally the only steadily solid presence in this field and did serve to make the set more dull through his repeated excellent results. Once again, there was a clear bottom-feeder on the map, this time in the form of Brennus, although his performance was a marked contrast from Asoka’s: while the latter had been doomed due to a lack of space and terrible diplomacy, here Brennus’s biggest problem was that he served as Zara’s chief rival on the map, an inherently dangerous prospect given Zara’s strength. That resulted in him rarely being able to finish well, although since his poor performances were largely tied to a single leader it was at least possible for him to succeed on occasion.

And then once again, the rest of the map was kind of a mess. I didn’t get any uncanny repetition of final statlines here like I did in the Wildcard, but the broader dynamic was the same: there was lots of fighting across the map which led to high variance in who did or didn’t perform well, based primarily on where and when the wars were declared this time. Contributing to this dynamic was the overall aggressive bent of this group, its lack of any really strong economic leaders (thus helping to keep the warmongers relevant and dragging out the game – few quick finishes here, even from Zara), and, interestingly, its religious bent. With a lot of leaders who cared about religion in this field, it was common for all three early religions to be founded by different players, leading to 3-4 different faiths being practiced later in the game. This didn’t result in really strong faith-based bonds being formed so much is it kept faith-based rivalries alive for a long time, thus keeping the map filled with conflict. Things could still eventually settle into a friendly peace, but a full half of games went all the way to Domination instead.

With limited stability thanks to the frequency and relatively low predictability of wars, the result was a group of leaders who performed in varying shades of mediocrity. Stalin and Suleiman seemed to have the most potential of these leaders, but both routinely suffered from dogpiles thanks to their central positions, or simply failed to perform up to snuff. Boudica’s out-of-the-way location kept her more out of trouble and able to do a much better job of surviving than the rest, but she also was never able to properly snowball out in front and even her one win relied very heavily on military allies. Pericles tried to play a peaceful builder’s game, but even when he was allowed to do so, his land wasn’t good enough to really make it work. All four of these leaders scored between 13 and 19 finish points indicating roughly similar results, and everybody – including Brennus and Zara, was both winner and first to die at least once across the set. While Zara’s presence put somewhat of a damper on things by rendering a lot of the others’ fights irrelevant to deciding the winner, the rest of a map was very much a tossup, and even Zara wasn’t immune to suffering its effects from time to time – and those were often the most interesting games.

Now for a look at the individual leaders:


Zara Yacob of Ethiopia
Wars declared: 45
Wars declared upon: 47
Survival rate: 75%
Total finishes: 13 firsts, 2 seconds (69 points)
Total kills: 23
Overall score: 92 points

While he didn’t have the same kind of stranglehold over the map as he had back in the Wildcard, Zara was still by far the most successful leader and ultimately amassed nearly as high of a score; I think he was less strong but it was largely counterbalanced by his opposition also being weaker. In any case, he was very much the map’s “default” winner: victory by anybody else required either an unusually strong performance by that leader, or else for Zara to be somehow gotten out of the way. Otherwise – if others worked with him or even simply left him sufficiently unmolested – he was sure to grow stronger than everybody else and then it was simply a matter of choosing his preferred victory type. I think that Zara once again enjoyed the strongest starting position on the map; it certainly had the most backlines that nobody else could realistically expand into, meaning that Zara would always end up, at worst, as big as the competition, even in games where he expanded slowly out of the gate. His land also seemed to be pretty high-quality, allowing him to grow his cities large and power a strong economy from the early turns on, even when he was on the smaller side. As a result, Zara would almost always be the score leader at the end of the landgrab phase, and many times never surrendered that position.

Zara’s early games could follow a variety of trajectories, but all of them would usually have the same end result. If he expanded particularly well, the game was virtually over already. If he sat out of the first round of wars, he pulled ahead economically and became a runaway. If he joined a dogpile during the first round of wars, he expanded his holdings and became a runaway. The games where he fought early but only stalemated were more dangerous, but he usually maintained a leading position and simply became a runaway at a later date. In any case, most of the time Zara would inevitably grow strong enough that he could coast the rest of the way – but he also rarely contended himself with coasting and would go on to ruin somebody’s day as he expanded his holdings further, much like in the real game. Zara could easily win via either spaceship or domination, and also managed to win a couple of cultural victories by accident (I don’t think he ever actually ran the slider), showing how thoroughly he lapped the field.

As for Zara’s defeats, there were a few rare occasions where a single leader was able to put on an especially good show and get the upper hand over him. Brennus managed this twice, once crippling him solo early on and once eventually conquering him after an early game of particularly stagnating warfare that kept Zara back, and there was a single game where Zara did his normal thing, but Stalin was able to keep pace with him prior to knocking him back into second place in the closing turns. Zara was also defeated economically a single time in a particularly strong performance by Suleiman. Then there were a scant few games where he pulled out ahead, but was still felled in a dogpile; this only happened in the early game a single time, but there were also two other games where Zara pulled ahead economically, but never conquered significant amounts of territory, and found himself in a lategame 2v1 with two rivals who were less advanced but much bigger, eventually becoming overwhelmed by weight of numbers. Overall, though, the threat of dogpiles was low; Zara’s corner position limited his natural enemies, so this opportunistic bunch was more likely to gang up on Stalin or Suleiman (who had the central positions), or else fellow higher peaceweight Pericles (who lacked the warmonger respect that aided Zara’s diplomacy). While Zara did have one of the higher peaceweights in this field, it wasn’t too high, especially with his warmonger respect score, and I saw several games where Suleiman in particular was unwilling to attack him with as low as +0 relations. In the end, then, Zara had a position that was not entirely immune to misplays or particularly unfortunate twists of fate, but it was good enough for him to pretty easily win most of the time and he was able to deliver on its potential pretty well. With starts like this one and his Wildcard start, it’s no wonder he made such a good impression in the first season!


Stalin of Russia
Wars declared: 56
Wars declared upon: 50
Survival rate: 35%
Total finishes: 3 firsts, 2 seconds (19 points)
Total kills: 13
Overall score: 32 points

As I mentioned before, most of the remaining leaders performed in varying shades of mediocrity, but Stalin ended up with the best final set of results: despite living a dangerous existence which led to the lowest survival rate and tied for the lowest advancement rate among the quartet, he also had a higher performance ceiling as he was the only leader besides Zara who demonstrated the ability to repeatedly win this map. Stalin held one of this map’s central positions, an extremely dangerous prospect in a group of warmongers, and this frequently got him into trouble. He could very easily get into tussles with any of his three neighbors – Zara or Suleiman who had the strongest starts on the map, and the aggressive Boudica – and a bit more rarely with the more distant Brennus or Pericles, and that also meant that he could very easily get dogpiled by two or more of them en route to an ignominious exit. Compounding his issues was his frequently poor early expansion; I’m not sure he ever did such a terrible job as in the game Sullla wrote up, but he often was noticeably squeezed and this sometimes resulted in him being unable to even hold his own in a 1v1 conflict. Stalin also made things harder on himself at times through his aggressive nature, with multiple eliminations triggered by his boneheaded decision to attack a much stronger Zara.

However, the central start also means opportunity, and on occasion Stalin was able to get the better of his conflicts and convert that into a strong finish. His successful performances hinged on him avoiding early dogpiles and remaining viable through the first part of the game, long enough to get a golden opportunity (or enough of a slower series of conquests) to jump ahead. He did have to edge out Zara at some point to deliver in these games, of course, but he was remarkably flexible in that regard: one of his wins came after crippling Zara in an early dogpile, another saw him scale evenly with Zara until defeating him in an endgame showdown, and a third (plus one second-place finish) was the result of a successful late-game war where (with an ally) Stalin made up for inferior technology with superior numbers. All three of his wins were well-deserved Domination victories, and and I think the fact that Stalin was able to pull it off on three separate occasions indicates that he really did have the best odds on this map outside of Zara. However, outside of these successes, Stalin’s swings were mostly misses; he got the one second-place finish as mentioned above, and a second in a game where he just ineffectually squabbled with Boudica while the rest of the world basically took care of itself. Beyond that, there was just a couple of lucky survivals and a whole lot of eliminations.

In the end, then, this result from Stalin was a direct contrast to his opening round outing: there he ended up with a good result that he absolutely failed to back up in the alternate histories, while here he ended up with a terrible result when alternate histories showed that he had much more potential. Overall a wash then, but I think Stalin’s play here was legitimately impressive. All other things being equal, if his and Zara’s positions had been swapped, I think he might have done even better than Zara did here.


Suleiman of the Ottomans
Wars declared: 36
Wars declared upon: 54
Survival rate: 40%
Total finishes: 1 first, 5 seconds (15 points)
Total kills: 13
Overall score: 28 points

Just like in the real Game 4, in the real Playoff 3 Suleiman finished in a not-especially-impressive second place while being wrecked by his more powerful rival. And just like in Game 4’s alternate histories, in this set he was shown to be a less than impressive performer who couldn’t hope for much more than his real result. However, there’s an important difference: here Sulei’s mediocre results were less an indictment of his performance, and more a reflection of the perils of his position.

Suleiman’s position had a lot of potential. The land around it seemed to be of fairly good quality, and crucially he was able to do a strong job of settling it. Sulei frequently put his Imperialistic trait to good use on this map, expanding to a larger size than any other leader except for Zara, and that would leave him as one of the strongest nations on the map after the landgrab. However, it was also one of the map’s central positions, and that led to a lot of inopportune war declarations. Like Stalin to his north, Suleiman was prone to getting dogpiled and either crippled or eliminated at an early date, before he was able to really put his land to good use and pull out in front. There were also games where he just straight-up lost his initial 1v1 to get out of the running from an early date, and some where he never managed to grow and eventually was outscaled – at least three potential second-place runs were ended by his running into the buzzsaw that was Zara.

However, when Sulei didn’t get dogpiled early, did get out to a good start, and didn’t run afoul of Zara, there was definite potential to his position. Again, he was frequently the best expander outside of Zara, and this made it fairly easy for him to grow to a point where he was the easy pick for second place – just some modest conquests could do it. Suleiman and Zara were the best power duo on this map; they could easily become fast friends (Sulei could be pleased with Zara as low as +0 relations, and Zara friendly with Sulei as low as +6) and only a single one of Suleiman’s top-two finishes didn’t also see Zara advance. Sometimes they would just be the two most powerful nations from an early date, never attack each other, and thus leave the rest of the world without a chance; one of these games also saw Suleiman’s only win, as he was closer to Zara from the get-go and then got competitive portions of several dogpiles, pulling ahead in the space race with smart later-game tech decisions that spared him from Industrial era starvation. There was also a single oddball result where Suleiman and Brennus instead teamed up to take out Zara later in the game and Sulei was in position to win, only to be preempted by a Brennus Cultural victory of all things, but for the most part Suleiman’s best fate in these games was the same one he met in the real thing, as Zara’s wingman and the easy second-place leader. Overall his results here were much less impressive than Zara’s, but just about as good as anybody else’s. He had a high-risk, high-reward position and handled it well enough for a smattering of decent finishes.


Boudica of the Celts
Wars declared: 56
Wars declared upon: 21
Survival rate: 70%
Total finishes: 1 first, 6 seconds (17 points)
Total kills: 9
Overall score: 26 points

Boudica was able to attain the most consistent results of the lesser leaders in this set, surviving at a far better rate than any of the others while also narrowly ending with the best top-two rate outside of Zara. Also, in a set where most leaders’ results tended to be fairly streaky, Boudica’s successes were pretty consistent throughout instead. The reason for this is easy to explain: Boudy was by far the most sheltered leader on the map. Her position was tucked away in the northwest corner where she had Stalin as her only neighbor, and Stalin would frequently either be attacking one of his other neighbors instead, or being dogpiled and thus posing no threat. Even when the two did come into conflict, Stalin’s often-weak starts ensured that Boudy was able to hold him off on her own. As a result, while she could certainly still get into trouble from dogpiles or get knocked out later in the game, overall Boudica simply didn’t face the same level of danger as everyone else on this map, allowing her to skate by more easily. The “wars declared upon” counter really tells the story here: Boudica’s total of 21 was less than half that of anybody else on the map.

The downside to Boudy’s position was that it was in all other respects not very good. She was crammed into a fairly small corner without especially good land, so while she was, as always, perfectly willing to try to fight her way into a better position, her ability to actually accomplish this was limited just because she wasn’t that strong to begin with. Her story thus was generally one of just picking fights here and there, maybe picking up a couple of cities at a time but rarely more than that. Because she was so much less vulnerable to dogpiles than the others, this was enough to see reasonable success on this particular map, and she got a half-dozen second place finishes in games where she either grew a bit into the position, or else simply avoided the carnage and took the position by default. Her sole win was by far her most impressive game, albeit not a normal winning path: she and Stalin worked together well in this game and conquered much of the map between them until Zara was the only other leader remaining. Then Stalin used all his resources in stonewalling an attack from a smaller but more advanced Zara, paving the way for Boudica to attack him with about three times the total number of units and overwhelm him with sheer numbers en route to an extremely impressive Domination victory. It was one of the most unexpected and impressive wins I’ve seen from one of these games, but also completely impossible without Stalin serving as an equal partner for most of the game. In the end, the unexpectedness of this win speaks to the position Boudica occupied: too weak to properly pull out in front, but sheltered enough to let her scrape by and look much better than she otherwise would have.


Pericles of Greece
Wars declared: 35
Wars declared upon: 46
Survival rate: 40%
Total finishes: 1 first, 4 seconds (13 points)
Total kills: 3
Overall score: 16 points

While this might not look like a very friendly field for Pericles, in actuality it was, in most respects, an excellent setup for him to play his preferred peaceful builder style of game. While he was among the highest peaceweight leaders in this field, his not-terribly-high peaceweight ensured that diplomacy was just chilly for him, not totally hopeless. More to the point, he had a sizable peninsula all to himself, with a somewhat distant Suleiman as his only neighbor. Conflicts with Suleiman would take place at times, but since they were close in peaceweight – and, more importantly, Suleiman would often be busy fighting the leaders on the other side of him – there were also many games where he left Pericles alone and the Greeks were free to build and tech in total peace.

There was just one problem with this scenario: Pericles’ land sucked! I took a detailed look at this starting position to confirm, and yeah, there just wasn’t a whole lot to work with: just one small river for land-based commerce; only a few food bonuses, and largely pretty dry territory; and only a single early happiness resource, which was stuck in otherwise undesirable tundra. So Pericles was routinely unable to perform up to expectations because he just couldn’t get a strong enough start. Culture was out because he couldn’t do that well in early research. He frequently grabbed land slowly and let Suleiman encroach into his peninsula, and his sheltered position was strategically poor to conquer additional territory later in the game. As a result, the usual pattern for Pericles was to play a mediocre game for a while, often holding his own in research and military but unable to unlock a decisive edge in either one. This would continue until he faced a dogpile or a foe who had gone stronger, resulting in his elimination; or else survive to the end of the game, sometimes in second place by virtue of everybody else doing more markedly poorly.

Pericles’s two more successful games further highlighted the issues he normally faced. His win came off of an economically stronger game than normal – but critically, one where the rest of the world bled while he was able to tech up for ages on end, and one where Zara was not successful. Zara was ultimately conquered by Brennus in this match, but thanks to his strength and backstabs against Brennus, it took a long time for this conquest to finish, allowing Pericles to surge ahead in tech for a decisive advantage when he went to attack Brennus at the tail end of that conquest. With this advantage, Zara out of the way, and nobody else ever bothering him, Pericles was able to come out on top and win by Domination. His only other stronger performance shared the common thread of Pericles pulling ahead through conquest, in this case an early dogpile of Suleiman that made him one of the strongest nations on the map, but in that case, Zara ended up even stronger, an extra obstacle that Pericles couldn’t overcome, and he had to settle for second place. His only other remarkable games were remarkable in the wrong way: multiple times, he should have had additional second place finishes locked down, but instead he starved his cities down horribly in the Industrial age, allowing an otherwise weaker Boudica to edge him out. This seems to be a real weakness for Pericles and cemented him as having the lowest score of the middle pack. Ultimately, a combination of subpar land and unimpressive play meant that despite being favorably isolated and having a personality suited to that situation, Pericles couldn’t accomplish much in this scenario.


Brennus of the Celts
Wars declared: 39
Wars declared upon: 49
Survival rate: 20%
Total finishes: 1 first, 1 second (7 points)
Total kills: 4
Overall score: 11 points

Brennus clearly struggled the most of anybody on this map, and the reason is pretty clear: his fate was tied to Zara’s. Zara and Brennus were close neighbors on this map, they had sharply divided peaceweights, and each of them was highly likely to found his own religion and then resent his rival for practicing a different faith. This setup was tailor-made to force them into conflict, and forced into conflict they were – they fought in EVERY SINGLE REPLAY of this map. It was more or less a death struggle in the east for superiority, with the winner doing well while the loser died. Seventeen out of twenty games ended in this manner, with the two leaders only surviving together once (in a game where Brennus ended as a two-city runt state) and only both dying twice. And given that one of those leaders had the best position on the map… this wasn’t a great setup for the other.

Brennus’s early performance varied from game to game. There were some games where he was fairly weak and conquered by Zara early on, but plenty of times he was of respectable strength and able to hold off his rivals, or even start making inroads into their territory. However, Brennus lacked the initial strength necessary to properly snowball most of the time, and sooner or later he’d be forced into conflict with Zara – and if Zara had gotten the time needed to leverage his initial advantage and grow stronger, there wasn’t much Brennus could do in that conflict. The Celtic leader could also fall afoul of dogpiles just like anybody else, but it was the presence of Zara that really defined the dynamic here – unless Brennus was able to edge him out, he didn’t have a chance of moving forward. Sooner or later Ethiopia would come for him, and that translated into Brennus’s abysmal survival and top-two rates.

The path to success for Brennus was to take out Zara, and this was possible, if not common. Brennus almost always needed somebody’s help to do this, though; only a single time was he able to grow stronger through early gains against Suleiman, then take out Zara on his own. All four of Zara’s other eliminations, though, were a result of dogpiles where Brennus made at least some contribution (albeit in one case it was from an earlier war, with two different leaders later dogpiling Zara). Once this was done, success for Brennus was not assured – he was still attacked and effectively eliminated by another foe afterwards in half of these scenarios – but it was at least possible. Ultimately, this manifested as a single first and second place finish each, but it’s worth noting that Brennus’s win came in a game where Suleiman was ahead of him in tech, and would have won had Brennus not turned on the cultural slider. In the end, then, while I suspect this set was a slightly unlucky one for him, on the whole the picture is clear: his chances of winning this map were minimal, and through little fault of his own. The map generator dealt him a rotten hand here.

1758399867606.png


Conclusion

For the fourth time in four playoff games, the alternate histories showed that the real result was a very reasonable outcome and that we ended with the most likely winner in particular. While Suleiman finishing second and Boudica dying were not as likely here as the other way around, they also weren’t that much less likely of outcomes and the map played out largely according to form. While this map setup didn’t completely lock anybody out of victory, it became very clear through these that the three more central positions had much better prospects than the three corner spots, all of which I suspect would have had minimal chances of victory regardless of who had started there. (After writing this, I checked the results that Thrasy and Keler had earlier obtained for this map. Results are mixed as to the accuracy of that assessment.) Overall, then, Season 1’s playoff round didn’t have anything very ridiculous in it probability-wise, with Suryavarman’s advancement in the first game as the most flukey result. Next (eventually) we’ll see if the Championship is the same, or if things are more surprising there. Whenever I get back in the mood for these, I think it’ll be a lot of fun to find out!
 

Attachments

  • 1758399996828.png
    1758399996828.png
    130.7 KB · Views: 12
  • 1758399929559.png
    1758399929559.png
    209 KB · Views: 8
  • 1758399916486.png
    1758399916486.png
    209.1 KB · Views: 12
Alright, didn't answer immediately, because it turns out that this map was the Pool 1 map for Series 7 of my League, and I was about to wrap it up.
I should post the results tomorrow night (provided I'm not too knackered when I get back home).

Here are the results I got for this map:
Spoiler :

Pool1_S1_PO3_Stats.png


As I suspected, Zara being dominant in this setup meant his map position was the best one, by quite a margin.
Stalin's spot was the second best, well above average. Probably simply because it had a virtually exclusive claim on the lands of whoever was in the northwestern corner, and because it was the best placed to profit should the AI in Zara's spot falter.
The other four starting positions were basically deathspots, offering little chance at a win. Suleiman's was the deadliest.

Now, I saw your results before I had compiled mine, and they got me interested: Suleiman is a significantly better performer than Zara in my League (100 elo points above him, which is a lot), and the previous data I had on that map had not pointed at such a difference in land quality (but those results were from two sets of "AH", so potentially heavily slanted).

First, I replayed that set with my settings, to see whether I would get a different result under those different settings.
Spoiler Alternate AH results :

AH_S1_PO3.png


Well, nope.
That's pretty much the same picture: Zara is the dominant AI here.
Stalin does a bit better, Suleiman does significantly better, the minnows get no shot (only Pericles got close to a win once, but that ended up as a Stalin win instead).

I then swapped Suleiman and Zara, to see whether it was all about the map, or whether Zara was really something special here:
Spoiler Results with Suleiman and Zara swapped :

AH_S1_PO3_Suleiman.png


...and I got what I expected: Suleiman performs even better than Zara (slightly more wins, more kills, much better survival rate).
So it was really all about the map.

Finally, I tried swapping Pericles and Zara instead.
Zara is the better performer, but the gap between them (50ish elo points) is narrower than between Suleiman and Zara.
Spoiler Results with Pericles and Zara swapped :

AH_S1_PO3_Pericles.png


Well, well... seems like the tipping point was reached here, where suddenly diplomacy trumps geography.
According to my League results, Stalin is more than debunked: he's one of the worst AIs, firmly in the bottom 10.
And it shows here: Pericles is doomed by his peaceweight, Stalin is the best placed to profit... and Suleiman, from the weakest spot on the map, ends up outperforming him anyway (slightly better score, but nearly twice the wins)! :rolleyes:
 
Only a couple weeks later and I've finished running the replays for the Championship! I'll make every effort to have the full writeup done within the week this time, instead of taking a couple more months again. Meanwhile, here's the teaser. This map ended up being much more lopsided than I expected!

1759769743891.png
 
Clearly a "big three" setup and I think the big three is, in this order, Justinian, Lizzy, and ZARA (yes seriously, no Mansa - I'll get to that).

21 kills tracks the best with Justinian and I think the "standard" game is pretty close to the real game, basically Justinian and Zara tag team the map with Justinian just being a better AI and thus getting more wins.

The only way to beat Justinian is to outrace him, and Lizzy is by far the best positioned to do so. She has Suleiman and Zara on her borders; she is more capable than you think of befriending one of her neighbors, and I think her neighbors are more likely to go to war with other targets. Suleiman has the untrustworthy backstabber Sury, while Zara is IMO more likely to go after Mansa over religious differences. (Lizzy might not have her own religion until Code of Laws or something, and the window for her to piss off Zara religiously is quite small as she will jump to Free Religion at the first possible moment.) To me the secondary overall scenario of the map is "Lizzy sims easily while the rest of the world gets embroiled in religious conflicts". She also will not Willem away games. How she gets 6 runner ups is a slight mystery to me, but my speculation is either 1) she's the last on the lunch menu of a Justinian/Sury by virtue of being very far away, or 2) her spaceship/culture is beaten to domination (or maybe spaceship if a leader gets 2x larger) by Justinian or Zara. One of her 2nd places probably stems from Mansa's one win.

I've always considered Zara to be a "2nd place" type of leader similar to Mehmed, Charlie, and Mao, and it's no different for him here - he can easily align with anybody, and ride that to respectable finishes while lacking any true win conditions. Most often he pairs up with Justinian but he could also be the dominant leader but lose to a 6 city Mansa or Lizzy culture win too, or run over one of those leaders in the nick of time and win.

7 kills leads to one obvious candidate for "best of the runts" - Sury. He's just not economically viable in this field and most of the time he'll cause some trouble and then fall on the wrong end of a "Tank vs Rifle" scenario.

Suleiman has a bad neighbor situation and I think he'll be too often irrelevant by T150 due to getting stuck in two front wars.

Finally, yes, my hot take is Mansa severely disappoints. I saw him flail in S3 championship AHs with a similar map and I think it's pretty bad for him. The circular nature of it makes him extremely exposed and he will have issues with expansion both due to his relative slowness and due to having two neighbors who are some combination of Imperialistic, Creative, and religious. It's a bad neighbor situation as well (and I think Justinian-Zara being the typical podium finish is a direct result from his weakness here). Finally, his global diplomatic situation is not as rosy as it seems. EVERY leader here has some propensity towards religion, and Mansa will often find himself gunning for Polytheism and then Monotheism only to miss out on both. With Deity techs, this is not as disastrous as it could be, but nevertheless Mansa is going to peter out in most games because he has only 6 cities, too many religious enemies, and when he has actual chances to win he will blow it by turning the culture slider up at Communism or something.
 
Last edited:
A little late. But not too much.

1760584724260.png

1760584774145.png

For some mysterious reason – at any rate, I’ve no idea why it seems to apply to them more than random maps – the more “balanced” maps used by the Championship games seem to, on average, yield more IMbalanced results than normal. Despite the more level playing field offering less specific advantages or disadvantages to individual leaders, we still often see only a couple really do well on the map, to the point where they more or less run the table, and the lesser leaders often have just as low, if not lower, of a chance of actually doing well for themselves and having a good game. Again, I don’t know why this seems to be the case – or even if it’s not so much a real phenomenon as just a quirk of low sample size – but it is an interesting dynamic to note.

And it certainly was in full force when I ran the alternate histories for the inaugural championship. While the final results demonstrated that each of the six finalists did have the possibility of winning the title, they nonetheless also exhibited a deep divide in performance: for the most part, there were three real contenders on this map, and three who had a minimal chance of winning or even performing well. Justinian and Zara were the two big dogs of the real Championship, and these results showed that this was no accident: they performed well time and time again, combining to win 75% of replays and take the top two spots in the scoring by a large margin. But the results also revealed a surprising third contender: Suleiman, who by and large was far more competitive than he had been in the real game, and in many replays was right in the thick of it with Justinian and Zara. By contrast, Elizabeth, Mansa Musa, and Suryavarman were usually also-rans, generally getting beat up on by the others and rarely having strong games of their own.

So what was the difference that made half the field perform so much worse on this balanced map? While there were a variety of factors, I think the single most important one was expansion. For the most part, Justinian, Suleiman, and Zara were simply much better at putting cities on the map in the early going, and that would inevitably translate to a major advantage as the game went on – an advantage that was usually decisive. Sulei and Justin both had the Imperalistic trait to help out with this, and while Zara was lacking that advantage, he was simply good at spamming out settlers, his Creative trait doubtless not hurting as his plants could get well-established more quickly. By contrast, while Mansa’s pathetic three-city attempt from the real Championship was worse than normal, it was still indicative of a real problem he had with building settlers, and Sury and Liz tended to share this problem as well, with each of those three leaders frequently stopping expansion at five or six cities. (Liz at least had somewhat of an excuse, since barb cities seemed to appear around her starting land a disproportionately high amount of the time.) For a while I tried to keep a closer eye on individual leaders’ build queues to see if I could spot any patterns to explain the differences here, but I couldn’t notice anything in particular. Those three leaders just didn’t like to build settlers.

So I think that was the single factor influencing this game’s results: half the field was frequently significantly weaker due to settling differences, allowing the others to directly profit. There were other, smaller factors, of course, especially where Mansa and Liz were concerned. I think both of these leaders tended to be locked in on a cultural gameplan from an early date in these games – often spamming out lots of religious buildings early on, etc. While it didn’t seem to directly cause their slow expansion, it probably did slow their overall development in some other ways, and it also led to a more critical issue: they were military weaklings. The flat disc of a championship map here encouraged a lot of conflict and fighting for the gold – a sentiment only exacerbated by the fact that there were usually three or four different religions in play, since everybody on this map liked to found them – and Mansa and Liz’s generally peaceful personalities and cultural focus made them weaklings on the military front, so even if they put together a promising economy or cultural engine at first, their odds of keeping it running for long enough were slim. Furthermore, I think the economic advantage that these two leaders held was lessened on this map, where the land was very strong and everybody could thus boast a strong economy with little trouble. Now, these factors don’t explain everything in these replays – in particular, why Sury tended to be so much less effective than the others, even when he expanded decently, is a question that I don’t really have any good insight into – but they were some of the most prominent features and explain most of the map dynamics that I saw.

In the final scoring, Justinian finished nine points ahead of Zara, but for the most part the dynamic I felt across the set was that they were more or less equals on this map, albeit with slightly different gameplay dynamics: as the leader situated between the two Financial lightweights and the most consistent expander, Zara had the easiest time becoming a major power and contender for the win, while Justinian was less consistent, but with Imperalistic trait, cataphracts, and his military focus, he tended to win more crushing victories when he did perform well. Suleiman was the tertiary threat on the map, often competitive for the lead in much of the game, but struggling more to actually push out in front. As for the others, Suryavarman fought a lot but accomplished little in all that fighting, only becoming a major power a few times, while Liz mostly made valiant but generally-doomed attempts at a Cultural victory, and Mansa mostly just flounded until getting conquered, usually early on.

Now for a closer look at the individual leaders:

Justinian I of Byzantium
Wars declared: 52
Wars declared upon: 24
Survival rate: 95%
Total finishes: 8 firsts, 4 seconds (48 points)
Total kills: 21
Overall score: 69 points

Justinian may have been a surprise winner when Season 1 first played out, but his reputation has grown enough over the past eleven years that it was now no surprise to see him back up his real performance by winning yet another set of alternate histories. Justin was usually one of the strongest leaders on this map, using his Imperialistic trait and his neighbors’ (especially Mansa’s) inaction to his benefit to establish one of the strongest nations on the map in many games. Then, in contrast to his performance in the actual Championship, he usually wasn’t one of the best techers out of the gate, but instead was the most likely leader to balloon via conquest. Mansa Musa was an excellent target for this as he both bordered Justin and would usually cave quickly under pressure, allowing for some easy gains. Suryavarman was a less common target since he would often adopt the Buddhism that Justinian inevitably founded, but in games where he was foolish enough to attack Justinian anyway, that could prove a profitable avenue as well. War with Liz was a realistic possibility but often less profitable due to her distance, while Suleiman and Zara were mostly reserved for endgame conflicts. But Justinian could and did fight and conquer any of his rivals en route to a win; his healthy lead in the kill count speaks to his dominance in this facet of the game, as does the fact that he was the one to achieve all three of this set’s Domination victories. (For that matter, so does the fact that he himself was only conquered a single time!) It’s worth noting that he got excellent mileage out of his cataphracts in these games, as they often saw plenty of use and some fights definitely seemed to see the tide turned when they arrived on the scene. They’ve long been regarded as one of the best unique units for AI Survivor purposes and this set certainly did nothing to counter that notion.

On the flip side, there were some games where Justinian just never got going – a few, for example, where he failed to expand further than any of the small fries on the map, and a few more where an ipportune early attack from Zara or Suryavarman stunted his momentum and prevented him from growing to become one of the major players. These factors, plus a couple of lategame dogpiles from Zara and Suleiman, accounted for all of his weak performances and most of his failures to place – and indeed, his sole elimination in the set was a result of all three factors working together! Then there were also a bunch of games where Justinian played well, but Zara or Suleiman just played better and he wasn’t able to scale up quite as well as one or both of them. Still, Justinian was almost always in the conversation, and he yet again proved himself to be one of the best leaders in the competition. Unlike some past champions, he can continue to wear his crown proudly; there was nothing flukey about his winning run!

Zara Yacob of Ethiopia
Wars declared: 49
Wars declared upon: 22
Survival rate: 85%
Total finishes: 7 firsts, 6 seconds (47 points)
Total kills: 13
Overall score: 60 points

I had plenty of skepticism going into this set of replays as to how Zara’s performance would hold up, but it turned out that he was well-situated here and, for the third time, his strong performance was proven to be no accident. While the AI Survivor scoring system’s emphasis on kill credits makes him look a small step below Justinian, I would say that Zara had an equivalent power level and was more or less the co-leader of this map with him, and in particular the most consistent leader, with the highest top-two rate and the highest odds of being a major power in any given replay. There’s an easy explanation for this, too, as he was situated between the weak Mansa and Liz. This often resulted in plenty of land for Zara to fill out, and he did an excellent job of spamming out settlers to claim it, which by the midgame would result in him being one of the strongest leaders in game after game. Zara’s neighbors further guaranteed him near-total immunity from attack early on, ensuring that he would get the chance to develop properly (except for in one or two replays, where he ventured a premature attack on Liz and thus failed to expand as he should en route to a poor performance). While Zara was not aggressive as Justinian, he was also perfectly capable of poaching even more land from his weak neighbors, and almost never just sat back and let them culture their way to a win (notably, both times this did happen, relations boosts due to shared religion were involved).

Even when Zara wasn’t the strongest leader on the map, he was almost always one of the major powers and thus finished with a second place finish, as in the real game, or perhaps a solid third place result in particularly competitive matches. A truly uncompetitive final result from Zara was a rare outcome indeed, and relied either on one of the rare occasions where he crippled his development by attacking Liz too early, or else on him suffering a late conquest at the hands of Justinian or Suryavarman. Speaking of fights with Justinian, they were fairly rare on this map; peaceweight and warmonger respect made it very easy for the two big dogs to become friends, and they were far more likely to conquer somebody else together. The fights that did happen yielded no clearly stronger leader, either: they both got the upper hand a couple of times and stalemated a couple of more. Thus they really were more or less equals on this map, and the real result, where Justinian won with Zara inches away from his own victory, was about as close as we could get to a single-game representation of their dynamic. Zara didn’t have a deck as stacked in his favor this time as he did in the previous two games, but he still performed very well, and his status as one of the biggest stars of Season 1 was entirely deserved. Things may not have gone his way much since then, but he really was a solid performer in all four of games this time.

Suleiman of the Ottomans
Wars declared: 35
Wars declared upon: 32
Survival rate: 75%
Total finishes: 2 firsts, 7 seconds (24 points)
Total kills: 11
Overall score: 35 points

Suleiman was the clear tertiary leader on the map, not as consistently successful as Justinian or Zara but far stronger than the other three. This is a marked contrast to the real Championship game, where he was killed first without really accomplishing anything; I only saw him perform this badly once in the 20 replays of this map, and otherwise he was a much more capable leader. Indeed, it seems that the worst possible thing that could happen for Suleiman’s game was for Sury to attack him very early, before he was ready; this wasn’t very likely (Sury would often attack somebody else, or even just wait long enough that Suleiman was ready to repel his attack), but when it did happen, the results were devastating, and this turn of events was responsible for both of Suleiman’s First to Die performances in the alternate histories. Otherwise, he survived to the end in fifteen out of eighteen matches and collected a top-two finish in 60% of those games – not too shabby! The overall Suleiman dynamic in these games was for him to be one of the better expanders and stronger leaders through much of the game, frequently running even with Justinian and Zara in tech and score and a real contender for the victory. In the end, he wasn’t quite as successful as them in crossing the finish line first – or even intact – but much of the time he was only a small step behind. These results undersell his true strength as well, as he had two separate likely wins snatched away by Diplomatic victories from a weaker rival, and another was lost to an unlikely Cultural win (though he did partially bring the last of these on himself, by failing to take more than two cities from a weaker Mansa Musa across three separate invasions).

As for why Suleiman wasn’t quite as strong as his rivals, I can readily see a couple of contributing causes. For one, he was the only one of the trio not to border Mansa Musa, the weakest leader on the map; instead, he was by far the most likely to suffer an early invasion thanks to neighboring Suryavarman. While he often could turn this to his advantage, it still meant that he faced notably more friction in most contests than his two rivals. Later in the game, however, the problem flipped, as while Suleiman suffered a similar number of invasions as Justinian and Zara, he himself declared far fewer wars, indicating that he was doing less to consolidate a strong position and turn it into a winning one. This map favored those who went and boldly conquered, and Suleiman missed some opportunities here where his rivals didn’t. And that Suleiman was indeed a step below them in overall power is made clear by the fact that, in addition to being the only one of the three to ever be the first to die, he was also the only one to suffer a prolonged slump, as he only collected two second place finishes and three kills across the last nine games of the set. These sets can be streaky, of course, but in this case I think the lack of a corresponding slump for either Justinian or Zara does indicate that they were stronger leaders in this particular setup. Still, overall this was a good performance by Suleiman, and certainly the most impressive of his three alternate history sets in Season 1.

Suryavarman II of the Khmer
Wars declared: 47
Wars declared upon: 28
Survival rate: 35%
Total finishes: 1 first, 2 seconds (9 points)
Total kills: 7
Overall score: 16 points

Then there were the three largely ineffective leaders. Suryvarman was the best-situated of the three, thanks to usually having a friendly religious neighbor in Justinian and not being as soft of a target as the Financial duo; his score is further elevated among theirs since this scoring system favors partially successful military leaders over partially successful economic ones. Most of the time, however, Sury was weak and struggled to accomplish much. Frequently this was a result of poor expansion, as he’d often stop at six or seven cities and thus be outmatched by his larger neighbors as the game went on, but even when he expanded better, he was rarely able to fight effectively against anybody other than Mansa or Liz. The reasons why aren’t entirely clear to me, but in any case, Sury was usually not able to balloon to a huge size as he did in the real Championship; instead, he would hang around as a weaker leader despite his best efforts, occasionally managing to skate by to the end, but more likely getting in a lethal fight and eliminated before the game was up.

There were at least a few games where Sury performed well, though, and unlike his fellow bottom-feeders who always went for culture anyway, he was capable of building up a strong and competitive empire when he got out to the right start. Sury’s competitive games hinged on him expanding better than normal, then doing well enough on the military front to ensure that nobody else pulled far ahead (he didn’t necessarily have to conquer a lot – and usually didn’t – but he did have to keep pace). These games were decidedly the exception rather than the rule, but when they did take place, Sury did well: in a quartet of such scenarios, he collected one win, three near misses, and all but two of his points across the entire set. The most impressive Suryvarman game was actually not his win, but instead the final game of the set and the one and only replay where he was able to duplicate his early conquest of Suleiman (who otherwise was far more likely to take cities from Sury in these games). Sury moved on from this success to conquer his way clockwise around the map, becoming the biggest and strongest nation and only barely missing the win as Justinian managed to finish his spaceship shortly before the weight of numbers would have prevailed against him. This and Sury’s other successes showed that he was not completely without hope; however, he was unable to consistently make it happen, and in the end his results across this season make it clear that he was, by far, the luckiest of the six Season 1 finalists as far as the real results are concerned.

Elizabeth of England
Wars declared: 12
Wars declared upon: 48
Survival rate: 30%
Total finishes: 1 first, 1 second (7 points)
Total kills: 1
Overall score: 8 points

Mansa Musa of Mali
Wars declared: 8
Wars declared upon: 49
Survival rate: 15%
Total finishes: 1 first, 0 seconds (5 points)
Total kills: 0
Overall score: 5 points

Lastly, I’ll discuss our Financial duo together since their performances were very similar. Liz and Mansa were both largely ineffective on this map, thanks to expanding poorly and playing the wrong game for the situation. Both rarely founded more than five or six cities during the landgrab phase, which just wouldn’t cut it when other leaders were founding eight to ten. They were set back from the beginning of the game and had little chance of winning even before other factors were considered. Liz and Mansa also mostly tried to play peaceful builder games on this map, but the shape of this map that always sandwiched them between at least two foes meant that this simply wasn’t feasible – they would get attacked at some point, they would be weaker (especially because they had less production queues to begin with), and that would be that. Mansa was particularly bad in this regard; I saw a couple of games where he actually expanded decently, only to instantly crumple when first attacked, and other games where he actually held a military tech lead but still lost early wars due to not building enough units. Because they had less cities to research with than the other civs, they almost never got out to a major tech lead; running even with the leaders would usually be the most that one or the other could do, and that was only if they got left alone for a while. Plus, both leaders were dead-set on the cultural victory in this game and so would turn on the slider at an early date; for instance, even in her more successful games, Liz almost never unlocked Redcoats because she would be turning the slider on first! Thus the two got beat up on over and over again, with even so much as surviving being a rather rare occurrence. More often, they (and Mansa in particular) fed the success of others.

While the two had broadly similar performances, though, it did seem through this set that Elizabeth was a slightly better performer, and more likely to actually win, than Mansa. She at least had a couple of games where she was able to hold off serious attacks, and even collected a kill credit when she got the most cities from a dogpile of Suryavarman in one game, while Mansa was always lucky even just to stall out any attackers and survive to the end. As much as anything else, this was probably due to the simple fact that Liz was lucky enough to not start next to Justinian, but it nevertheless had an impact. Then Liz also seemed to be more capable of actually setting up a win condition for these games; her economic and cultural game was just stronger than Mansa’s. She founded Hinduism in almost every replay, so this jump-start was probably the biggest factor in her greater success. Whatever the reason, though, there were a solid handful of games where she was able to set up a cultural machine that would have given her a victory pre-turn 300, whereas I almost never saw this happen from Mansa. Now, most of the time this didn’t work out for Liz, as this plan required her neighbors to not attack her despite suffering massive cultural encroachment, but she at least had a way to potentially win – something that Mansa simply did not have in all but one or two games. And the plan did work one time, in a game where Liz played especially well economically to actually establish a strong tech lead, then managed to evade attack as she raced to the win. Mansa’s win, by contrast, was a highly flukey result, relying on 1) Justinian dogpiling Zara after the latter attacked Mansa early on, 2) a much stronger Suleiman never launching an assault on any of his last four cities despite declaring war three times, and 3) a stalemate situation where nobody ever died and the tech pace was very slow, allowing a victory later than the close of most games.

Overall, then, Liz made a game attempt at the cultural victory, but this was simply the wrong scenario to pursue that strategy, which combined with her poor expansion to hand her a poor series of results. Mansa, meanwhile, was uncharacteristically but completely ineffective and couldn’t figure out anything on this map. Quite the uncharacteristic performance for the reigning King of AI Survivor.

1760584810682.png


Conclusion

The trend throughout the playoff round of Season 1 has been that, while a couple of smaller specifics in the real games may have been unusual, by and large they played out as they should have. This remained true one last time, as much of what happened in the real Championship was seen repeatedly in the alternate histories. Justinian and Zara were indeed the two strongest leadres on the map, Mansa was indeed a poor expander with little chance of winning, and Liz indeed tended to, in her better performances, try desperately to race ahead economically, only to eventually be attacked and killed anyway. The fast spaceship victory was also dead-on for this map, with the actual finishing date even matching the average one from the alternate histories exactly! The only really unusualy thing about the real Championship was Suryavarman’s successful conquest of Suleiman, leading to Sury doing much better and Sulei much worse than they ordinarily did in these games.
 
@Genghis the Barbarian very nearly nailed it with his prediction - the big problem there was failing to deduce that Elizabeth would suffer for most of the same reasons as Mansa.

And so I am finally done with Season 1! It has been an enjoyable time (running the actual replays moreso than the writeups, but I do like to go back to those later on), and I'm glad that at least a couple of people have garnered enjoyment from them as well. Thanks to all who read and especially commented!

I do plan to continue on and work on the last un-AH'd (at least in this format) season, Season 2. However, I will not be alone this time. @Genghis the Barbarian and I have agreed to make this one a joint venture, so watch out for that coming into play in the not too distant future!
 
I wonder if you moved Mansa and Lizzy's starting positions a couple of tiles, would they be drastically improved? Part of the culture mode calculation is based on map positioning - and this is a horrible map to be in culture mode T0...

Also Kublai Khan was similarly horrific as Sury in S3 Champ AHs. I think Creative + slow starter + mid early game UU is not good on this map
 
Back
Top Bottom