Second City - Build Queue Discussion

dutchfire

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What should we buid in our new city? Naturally it depends on where we'll settle. If we have a 3 food tile, we should build a warrior first for fogbusting in my opinion. If we don't have a 3 food tile, but we do have a good production/food tile, we might want to build a worker first to help improve the surroundings.
 
Be it the north or double gold sites, a worker first,IMO.

Our worker in capital still very busy there, and the improvement in new city pay
off immediately, so help to build defence.

Best regards,
 
I agree with dave, I always wait for size 2 before building a worker. Building a warrior first for fog busting, and allowing time for growth sounds like a good strategy.
 
I agree with dave, I always wait for size 2 before building a worker. Building a warrior first for fog busting, and allowing time for growth sounds like a good strategy.

I feel that there is an exception. If it takes more than 10 turns to grow to size 2, then I will build a worker first. Or if a warrior and worker take the same number of turns, I would build the worker first to develop the city faster.
 
I feel that there is an exception. If it takes more than 10 turns to grow to size 2, then I will build a worker first. Or if a warrior and worker take the same number of turns, I would build the worker first to develop the city faster.

I tend to agree with this. I'm in the camp that usually builds a warrior first, but it's really important that we get this city developed ASAP, and that suggests producing a worker first may be the wisest course.

After the worker is built I suggest farming a floodplain then mining the gold.
 
deleted, see below
 
I might let the worker mine the forest hill (and chop of course) so production increases there, before it's released to the second city.

how about roads?

Edit: Ops, just checked the save and we don't have The Wheel yet......:lol:
 
err... we don't???

Coulda sworn we it was one of our starting techs.

EDIT:
Tech Tree for 2400 BC Seers conversation We've got the wheel. Only thing different from that image now are research times, and the fact we know Animal Husbandry.

Ops. I was just having one of those......:lol:

But the question remains. What about roads?
 
But the question remains. What about roads?

IME I don't build roads at first and will wait until they are needed, such as:
  • Health/Happiness Resources: I don't connect them until the city is large enough to require them. Take for instance a size 2 city that currently tops out at 5 :) , what reason justifies taking time right now to connect :) resources?
  • Multiple Cities: If I'm about to build an additional city that is not on my trade network I will look for the quickest way to hook it up. I don't necessarily build a road between the two cities, just enough to connect them for the trade :commerce:.
  • Tiles: I can't stand a city working unimproved tiles, its a waste of citizens. I'd rather a worker be improving current or future tiles than building a road that isn't immediately needed. I prefer to stay at least one improved tile ahead of my population. If I'm ahead enough I'll build a road, but only if I have the time.

Basically I improve the terrain first and don't start roading until the worker has nothing else that's more important to do. There are exceptions, but the above is my primary concern.
 
Official Elder thread is up. Discussion should continue here though.

I'm currently thinking of building a warrior while working the flood plains for food.
 
Improvement or worked (or to be worked soon) takes priority, IMO, but do not

forget roads are for military,too.

Best regards,
 
IME I don't build roads at first and will wait until they are needed, such as:
  • Health/Happiness Resources: I don't connect them until the city is large enough to require them. Take for instance a size 2 city that currently tops out at 5 :) , what reason justifies taking time right now to connect :) resources?
  • Multiple Cities: If I'm about to build an additional city that is not on my trade network I will look for the quickest way to hook it up. I don't necessarily build a road between the two cities, just enough to connect them for the trade :commerce:.
  • Tiles: I can't stand a city working unimproved tiles, its a waste of citizens. I'd rather a worker be improving current or future tiles than building a road that isn't immediately needed. I prefer to stay at least one improved tile ahead of my population. If I'm ahead enough I'll build a road, but only if I have the time.

Basically I improve the terrain first and don't start roading until the worker has nothing else that's more important to do. There are exceptions, but the above is my primary concern.

Of course. But as our second city is going to be a commerce city, it will most likely be low in production. Thus we need roads to move over troops to defend it from any possible attack. But the roads could be built later......
I agree that improvements should come first. After all, the AI wouldn't attack THAT soon.
 
With horses and gold improved, we should get like 8 :hammers:/turn. That's enough production IMO.
 
With horses and gold improved, we should get like 8 :hammers:/turn. That's enough production IMO.

Of course, 8 production is sufficient for the early game. But how about later in the game? I think that its production would dwarf that of other major cities.
 
Well, when our empire gets bigger, this city won't be a border city anymore and won't need a lot of military units.

You said you wanted a road to bring in units, these units are only needed in the early game, and can be produced easily in the early game.
 
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