This is more of a wish list than stuff I expect to see, except for settable start locations, I expect to see that much
EDIT: Btw, This first patch is everything I expected and then some. I'm fairly impressed at the number of things they fixed that I hadnt even noticed was in need of it yet, and they fixed everything I thought would be fixed except the start locations, and the late game turn lag due to ai patrolling (but im not 100% sure thats not fixed based on the readme)
1) Settable hp for units, serving as a base from say 0 (like now) to 10, to which the experience level hp is added. Id primarily use this for naval units and other mechanical (armored) units, but scenario authors could do alot with it. Firepower would be nice to, but probally isn't necessary with this in a strictly statistical sense. It just really bugs me that battleships and warriors can take the same amount of damage before dieng
2) Settable lethal flag for bombardment (and bombing since its treated seperately) on a unit by unit basis. Again default to all non-lethal for the standard game rules but changable in mods. Possibly even allow varying levels of lethality for example "lethal to all units, lethal to ships only, lethal to units outside of cities/forts only"
3) Settings to the limit the max cities & units per civ. For example setting a limit of 16 max cities would not allow a settler to use a found city command when the civ has that many cities, they could surpas the limit by conquest or assimilation though. This would help lag issues for slower computers, and make an interesting game variant where colonies and forts mean more. Example, huge world, limit of 10 cities per civ, would end up with most of the world being open space where colonies had a real use.
4) Colonies having an automatic harbor & airport improvement when technology allows for trade network purposes allowing overseas colonies without cities to link them into the trade grid.
5) Colonies fortified by units shouldnt auto-disband when they come under cultural influence of another civ. (posibly an editor setting), but should have a chance to do so each turn.
6) Possibly a small chance a colony could turn into a city each turn. Afterall most of the eastern US cities were once colonies, but are cities now. Again the chance should be settable in the editor, and probally default to 0%.
7) Of course start locations settable, this is the one thing I think they almost have to do in a 2nd patch, and the main reason I expect to see at least one more patch, prior to an expansion pack.
8) Wonder/small wonder effects should be settable as either wonder or small wonder. If someone wants manhatten to be a small wonder and only allow that civ to build nukes, then why not.
9) Effects from wonders in the past games should be provided as options for wonders in the editor, this is more likely with the an expansion pack I guess. For example, the apollo program's clearing the fog of war option.
10) Civ specific governments, improvements, wonders to allow better customization of scenarios and mod pack civs.