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Secret Agendas... static or random?

Each civ leader gets 2 agendas in a game:
- 1 historic agenda which is fixed in every game.
- 1 hidden agenda which is randomized in each game.
 
They can't be fixed because then they would be secret just for one playing. The list of what they actually are will come soon enough ... if not before release, then soonish after.
 
They can't be fixed because then they would be secret just for one playing. The list of what they actually are will come soon enough ... if not before release, then soonish after.

I suppose you could also make several secret agendas per leader and have them picked randomly, but this is probably too much work for the devs.
 
I suppose you could also make several secret agendas per leader and have them picked randomly, but this is probably too much work for the devs.

But even so you know what the agenda is likely to be.

I think we had however confirmation that the hidden agendas is taken from a pool of agendas that are picked at random for each civ in-game.

They might even have a 2nd hidden agenda at some point but I don't know if they actually went with that one.
 
The agenda system seems a bit odd, it's very narrow agendas.

But I guess it's something like:

What victory does the civ want? That their main focus.

Agendas then make them react to others, to throw in a random element in their behavior, without the problems of conflicting avoiding the big problem from CiV AI.

Still leaves the problem of civ wanting more resources than you, but then it's hidden agenda is that it loves player with lots of resources.
 
I just hope the "I like you because you have lots of tile improvements" doesn't make a comeback
 
I just hope the "I like you because you have lots of tile improvements" doesn't make a comeback

Hopefully not the return of :

I dislike you because you are want to win the game the same way as we are? the old civ 5 modifier :mischief:
 
I'm assuming that the hidden agenda is randomly selected from a 'pool' when the game is generated. One thing this implies that the hidden agenda for each AI is 'unique' in any given game, i.e. you won't have 2 civs with the same hidden agenda.

Don't believe we have much info on what those agendas actually are though (correct me if I'm wrong here). One of the designers mentioned a 'technophile' agenda in one of the videos or blogs yesterday, can't remember which one.
 
What I'd be tempted to do for a standard size map if I were developing, assuming that standard map size has around 8 major civs (1 being the player) and there are 16+ civs available on release would be to simply have the hidden ones be a random historic one selected from civs not in this particular game.
 
depending on the agendas themselves they're probably not entirely random if it means contradicting their historical agenda in some way. but maybe there are no hidden agendas that do this
 
My biggest question is how secret the agenda can really be if the civ contacts you right away to say "You did this thing I don't like." Unless what happens is they pretend to like you... the question to which would of course be, "Why?" What I certainly hope we don't have is a whole bunch of AIs mad for no reason we can discern. Regardless, once we can see they are angry we should be able to figure out pretty quickly what that secret agenda is, unless the agenda is coded in such a way that only a handful of players are likely to notice.
 
I don't think it's all about "knowing" the secret agenda of opponent. As already said there are ways that you can easily, and early somehow know your opponent secret agenda. For example what isau said in post above.
It's more about how your opponent civ plays out differently each time because of random agendas. Crazy combos are possible - crazy gameplay guaranteed, i guess. That's the biggest point of hidden agendas. It doesn't hurt to know it asap and play accordingly.
 
They can't be fixed because then they would be secret just for one playing. The list of what they actually are will come soon enough ... if not before release, then soonish after.
I'm sure that when the game is released, the info can new found in the xml/data files for the civs just like the flavor starts for each leader in Civ V

Sent from my LG-H345 using Tapatalk
 
Hopefully not the return of :

I dislike you because you are want to win the game the same way as we are? the old civ 5 modifier :mischief:

That makes sense though. They should not want you to win. You being about to win the way they want to surely should make them dislike you.
 
That makes sense though. They should not want you to win. You being about to win the way they want to surely should make them dislike you.

Many players thought it's immersion-breaker what AI thinks about victory conditions instead of living the world. Now we have agendas, which are generally the same, just without mentioning the victory conditions. And everybody's happy.
 
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