[NFP] Secret Society on Six-leaf snowflake

Lily_Lancer

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Joined
May 25, 2017
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2,387
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Berkeley,CA
It is very interesting for secret society to be played on these maps.

1: There's no tribal village so you cannot choose Voidsinger. (Unless you're Sumeria? Haven't tested. Can Sumeria choose Voidsinger after eliminating a barb camp? ) Maybe you can wait for a rare meteor strike?

2: There's no ley lines, so Hermetic Order is completely useless.

3: CSs are on islands so Owl of Minerva gets unlocked super late on larger maps where they're separated from land by oceans.

4: There's actually only one choice, :crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye:
 
It is very interesting for secret society to be played on these maps.

1: There's no tribal village so you cannot choose Voidsinger. (Unless you're Sumeria? Haven't tested. Can Sumeria choose Voidsinger after eliminating a barb camp? ) Maybe you can wait for a rare meteor strike?

2: There's no ley lines, so Hermetic Order is completely useless.

3: CSs are on islands so Owl of Minerva gets unlocked super late on larger maps where they're separated from land by oceans.

4: There's actually only one choice, :crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye::crazyeye:

This actually highlights a problem I have with secret societies. You can switch off tribal villages and barbarians, but then still switch on secret societies, but effectively having switched off 2 secret societies.... 0.o

In my opinion they should have different unlock systems for secret societies. I do like to play without tribal villages once in a while (first one to get a goody hut with faith gets a free settler, is how it pans out).
 
This actually highlights a problem I have with secret societies. You can switch off tribal villages and barbarians, but then still switch on secret societies, but effectively having switched off 2 secret societies.... 0.o

In my opinion they should have different unlock systems for secret societies. I do like to play without tribal villages once in a while (first one to get a goody hut with faith gets a free settler, is how it pans out).

You can switch the number of CS to 0, as well as turning down all world wonders, you seem to have secret society on, but it is actually off then.
 
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