Sects

Joined
Sep 19, 2005
Messages
510
Here's an idea for revamping religion: when you get a great profit you have the option of creating a relgious sect. At least one of these sects would be a militant sect.

The sects would spread like a regular relgion and would have to be present in your city to gain the benifits. Each sect would be named after a real sect whenever posible (IE Whabhabi (sp) for Islam would be the militant sect and Puritian be the Chrisitan industrius sect).

The Militant sect would give you a unique unit for every era. It would be produced either on a turn based system or be built like a regular unit whichever makes the most sense.

ANy ideas for the benifits of other sects?
 
I doubt any religious subgroup would be pleased with being labelled as "militant," not to mention this characteristic is incompatible with a belief system like Buddhism.
 
napoleonbee said:
not to mention this characteristic is incompatible with a belief system like Buddhism.

Check out some of the hardcore warrior monks of Japanese history. Sects like the Ikko-Ikki may not have had the world wide influence of the Puritans or the Salafis or the like, but definitely qualify in the "militant" department. Not to mention everyone's favorite Chinese superheroes, the Shaolin. Both are ready made UUs.

On the other hand, I've come around to the view that there's no need to tinker with the mechanics of religion. Too much of a headache.
 
I'd just like relgion to be more than a diplomatic tool. Religon was a MAJOR catalyst in many events both great and terrible. I hate the way the PC movement scared the CIV crew into dumbind it down to the Nth degree
 
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