Inspector Javert
Prince
- Joined
- Sep 19, 2005
- Messages
- 510
Here's an idea for revamping religion: when you get a great profit you have the option of creating a relgious sect. At least one of these sects would be a militant sect.
The sects would spread like a regular relgion and would have to be present in your city to gain the benifits. Each sect would be named after a real sect whenever posible (IE Whabhabi (sp) for Islam would be the militant sect and Puritian be the Chrisitan industrius sect).
The Militant sect would give you a unique unit for every era. It would be produced either on a turn based system or be built like a regular unit whichever makes the most sense.
ANy ideas for the benifits of other sects?
The sects would spread like a regular relgion and would have to be present in your city to gain the benifits. Each sect would be named after a real sect whenever posible (IE Whabhabi (sp) for Islam would be the militant sect and Puritian be the Chrisitan industrius sect).
The Militant sect would give you a unique unit for every era. It would be produced either on a turn based system or be built like a regular unit whichever makes the most sense.
ANy ideas for the benifits of other sects?