Mount Suribachi
Prince
I find them all attractive apart from Aristocrats as energy isn't that useful in the early game. Artists and their ability to help pump out virtues quickly on the other hand...
Discuss.
Discuss.
Well, health is irrelevant.Getting extra global health per city is amazing
Sort of, yes.Well, health is irrelevant.
Well... 13/13 people so far voted artists.![]()
I think you are missing the point. Early culture is the best not because filling virtue faster is better, it's because free colonist snowballs you. The main issue here, is free colonist.
As prouf, try starting with Artist and don't pick free colonist :
opening might ? what's the point to get bonus for units that you still don't have ?
opening industry ? where is your second base? have you already unlock a wonder ?
opening knowledge ? Hope you'll have lots of expedition near you because the other tier 1 aren't great, early
opening prosperity without picking free colonist ? lol, i wont explain why i think prosperity is weak but many of you should be able to figure out alone.
All in all, if there is a main culprit, it is Free colonist.
This talent would be early tier 2, I think artist would still be good but not such a no brainer, because if free colonist get delayed, you have more chance to get station in your way, forcing you to get some military force which hold you back a little, limiting your snowball potential. That's why I'm against changing how station spawns, it forces players to get a bunch of military forces if he wants to settle the optimal second city.
Scientist and engineer are useful in the super early on some map setting or some opening ( my aggressive might build starts with engineer) but fall off really fast ( internal and international trade routes)
Aristocrat is not dat bad. get fusion reactor, some energy from pod and you can have worker before turn 20.
it allows you to get a different cargo and still get early worker.
refugee is the only one which I find totally useless. Without tradition and public school, the snowball effect of population is not great. Moreover you will hit the negative health sooner.
The only way to get some use of it is to get machinery, improve a mine and lock your second citizen in while still being able to keep growing.
Conclusion : i wont vote![]()
Wow, I wasn't expecting 35-0
So the next question is - how would you balance what is clearly an unbalanced set of options?