Seen the AI doing something intelligent?

Khan_Asparuh

Just a Bulgarian Eddie
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Hi, all,
I'm currently in an SG and in my last turns I've signed an MA against an OCC civ and added gpt for techs and gold. I'm not even sure if this is not an exploit.
Anyways, I must say that the OCC survived one interturn without attacks while two civs can hit (through my lands) and kill it immediatly.
I'm worrying and I admit that if the AI is so intelligent to spare the almost dead civ for 20 turns, this will be the most intelligent thing an AI have ever done in CIV3 for me.
I doubt it happens, but who can say?
Do you have any examples of intelligent AI behaviour?
 
I meant not only using the purely numeric advantage it has above monarch but some moves it does that give it a good tactical advantage or economic strength...
 
Seen them once, in GOTM 41, not attacking my highly protected border cities and rushing to Persepolis, unprotected. It would have been rifles against Persian mercennaries.
 
Actually this is a weakness, as you have slaughtered those mercennaries I guess... :D Unless you were Persia :confused:
 
Khan_Asparuh said:
Actually this is a weakness, as you have slaughtered those mercennaries I guess... :D Unless you were Persia :confused:
GOTM was Persia. I had no military, has they sneak attacked me with their pathtetic units. Once all their cavs died, they didn't suicide their other units for nothing. And I signed peace. I killed what I could, but some stayed, some paces from Persepolis. But signing peace was stupid for them, since they even gave me money!!!!
 
I've only one once on Deity, and it was because of the intelligene of the AI -- my workers.

I'm really not good enough for deity, but I had the Sumarians and a 4-turn settler factory (I play all random). I suually don't like Agri civs, but this time, it payed off big. I got a big start and was even with the opponents after the exxpansion phase.

I'm using my workers, and I accidentally automated two of them.

I build up a military, beat up some neighbors, and was ready to go into the 'railroad everything' stage, where I thought that I would be out-producing the AI opponents.

But -- no coal? Where is coal -- Oh, no, one of theose guys with a huge military has coal, and it has been a freindly nation. I'm in bad shape -- if I can't build RR, the computer will outproduce me even with my large empire.

OK, I build up my military. I'm ready to invade, declare war. I click on my worker -- I can build railroads! WHAT HAPPENED? Since I have zillions, I'm going to rail more and faster than computer, starting with a military railroad connecting my cities.

Yup, you guessed it. Remember those automated workers? I didn't see my coal! There was one way back in my territory! Thso automated workers that I couldn't find connected the coal with a road.

And my only deity win came that way! Yes, I built the rairlroads, churned out military units, build the academy, got armies, and the rest was in the bag.


So, maybe the AI wasn't smart, but it was smarter than I am!

Breunor
 
Actually I admit that even if automating workers isn't really usefull, the govners can be. I often turn them on one turn before discovering a government and revolting, this spares me a few riots.
 
Once the AI bypassed my army, captured my cannon stack , used them against me and slaucgtered my attack force before it cold attack.
 
These things are not really smart and they're pretty easy to predict. The AI always attacks the weakest target within a certain range. This is quite stupid and you can exploit it easily. Send a lone horseman or something deep into enemy teritory and they will send almost all their defensive troups to chase your lonely horseman. In the mean time they will ignore your huge stack of swordsmen approaching their city.
 
Khan_Asparuh said:
Do you have any examples of intelligent AI behaviour?

No....10chars
 
Brain said:
These things are not really smart and they're pretty easy to predict. The AI always attacks the weakest target within a certain range. This is quite stupid and you can exploit it easily. Send a lone horseman or something deep into enemy teritory and they will send almost all their defensive troups to chase your lonely horseman. In the mean time they will ignore your huge stack of swordsmen approaching their city.

Yeah, worker baiting kills the AI.
 
A better question being has anyone really seen an AI do something that wasnt completely pathetic. I have yet to see it, till now that it is.
 
Something I saw in my current Diety game: I had one incense tile on the very edge of my border. A Zulu Impi used his first move to cross the border and get on the tile, and his second move to pillage it--sending my whole empire into civil disorder next turn! :cry: :cry: :cry: :cry:

Edit: however, this example of AI smartness is cancelled out by the fact that the Zulus only did this once over the course of the entire game.....
 
Well BasketCase I think that your exemple qualifies as the most intelligent AI behaviour so far. Still I have seen the AI ignoring empty town that I had left as a bait, and it was the capital...
 
I think the following can be considered pretty smart for the AI.
 

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I agree; very smart behaviour, but still done with idiocy. The stupid thing is that this spear will stay there waiting for me to come with my MA - I've never seen the AI upgrading it, unless it dies or another civ takes the choke.
 
Breunor, this is (again) an AI exploit: ever noticed when the AI build towns out of nowhere, in the desert or tundra?

Count on it that there is saltpeter, uranium, rubber, aluminum -- you name it, there is an endgame ressource underneath, and the AI settled for it in 3250 BC.

Your worker just "knew" it was there before you learned Industrialisation, which blows, and the AI know where the ressources will be eons in the future.
 
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