UPDATE: I HAVE ATTACHED THE first version of the mod. This may be a temporary location until I can find out why the mod does not appear to upload correctly to the Civ V server (or wherever). The unzipped folder goes into the:
My Games\Sid Meier's Civilization 5\MODS folder that suggest exist within your "my documents" or "documents" folder.
Hi everyone,
This post is about a mod in development that will cover the Sengoku Jidai period of Japan. The "Sengoku Jidai" was a civil war period in japan that lasted from the late 1400's to the early 1600's. It is the "Age of the Country at War" (to quote from the Nobunaga's Ambition series) or the "period of the Warring States".
This mod will closely resemble mods I made for Civ II and Civ IV (unpublished or published). The advantages in Civ V for such a mod are many. The two most important ones are the built-in modding ability of the game and the ONE unit per Hex combat system now employed.
Indeed, Civ V is built for strategy-war games much more than for traditional civilization-building games. This fact makes the main Civ V game rather boring in comparison to earlier incarnations, but ideal for making mods/scenarios that focus on conflict.
So, here are some pics: (see below)
About the pics: In the first two you can see that some of the clans have already been created as novel civilizations, including a "customized leader" for the Chosokabe. Disclaimer-- only text customization currently. I will probably not perform any graphics modifications on leaders.
There are 22 playable civs (the most allowed by the game). More than 22 = not possible/game crash in my experience. There are 28 non-playable city-states. While each playable Civ represents an "influential" clan of the Sengoku period, the city-states mostly represent smaller clans or influential clans that I decided (for now) were less interesting for the current scenario.
The next two pictures focus on eastern Japan. In this example, I chose to play as the Uesugi to highlight that they start allied to the city-state that controls Kozuke. This city-state is currently "Ragusa", but the name will be changed to the proper clan (a related Uesugi clan). You can also see Mt. Fuji, and if you look at the mini-map you can get a sense for all of Japan.
The final two pics focus on western Japan and the Capitol (Kyoto). The western island, Kyushu, is included with numerous city-states, but to the north you will see that Nagato begins as a recently-conquered puppet. This is actually done for game purposes, but there will be other puppet cities at the start of the game as a way of making life difficult for some of the larger clans.
For example, the Miyoshi (in the final pic) control much of the "Kinai" region, including Kyoto. Kyoto begins as a Miyoshi puppet (very appropriate), but the Miyoshi clan also begins with a bad happiness situation. So, if you want to take full control of the largest city on the map... you are going to need to first deal with your happiness, while also dealing with your numerous neighbors, most of whom are city-states with little real power (true of the time period).
You will notice that the selected hex in this final pic is a "grassland, flood plain". I have changed some of the terrain/resources restrictions and values to more accurately reflect what is/was valued. This includes GOLD, which is now VERY good. The GOLD mine hexes can now bring in a lot of money: ~10 gold when mined+minted.
So, that is a brief taste of what I have done so far.
What else will be included/modded?
1. Finish making the Civ name changes for the major clans.
2. Give/alter/modify the unique traits for each clan.
3. Change some buildings to represent what would be "built" or produced during that time period. Libraries weren't a big concern... but Land Surveys to increase taxes/rice production were a big deal in some provinces.
4. Change "units". I am not a graphics person, but using the base Civ V graphics, or maybe some Civ IV graphics (if compatible), I need samurai, archers, mounted samurai, Ashigaru peasants/spearmen/pikemen, warrior monks, and "Muskets" (at least two types to signify early/late).
5. Civics - I am very excited about changing civics. Half of the civics will be changed to reflect titles given to powerful individuals, and these will be based on the region each clan is in. For example, the Eastern clans will be in the "Kanto" branch, while clans on Kyushu will be in the "Kyushu branch". The benefits will be specific to the abilities needed in (or to the specialties of) that area. Some will be exclusionary. The Kanto will not be available if you are working on Kyushu, for example.
The other half of the civics will be more generic honor, tradition, or what not.
6. Others that have not been fully thought out.
What is needed?
Well, if you like making leaderheads,
unit graphics,
know how to code events that unlock automatically...
I would love to make some requests...
ALSO, I would like to make the map smaller by cropping the edges ~10-15 hexes off each axis. If you know how to do this, or may know how to make such a utility, it would be useful for making the map more manageable... it's very large.
Can I have the map?
If there is interest, I can post it. It is ~huge in size... although the size is custom since I imported it from Civ IV.
Let me know if you have any questions, suggestions, comments.
thanks for reading,
-Zen Blade
My Games\Sid Meier's Civilization 5\MODS folder that suggest exist within your "my documents" or "documents" folder.
Hi everyone,
This post is about a mod in development that will cover the Sengoku Jidai period of Japan. The "Sengoku Jidai" was a civil war period in japan that lasted from the late 1400's to the early 1600's. It is the "Age of the Country at War" (to quote from the Nobunaga's Ambition series) or the "period of the Warring States".
This mod will closely resemble mods I made for Civ II and Civ IV (unpublished or published). The advantages in Civ V for such a mod are many. The two most important ones are the built-in modding ability of the game and the ONE unit per Hex combat system now employed.
Indeed, Civ V is built for strategy-war games much more than for traditional civilization-building games. This fact makes the main Civ V game rather boring in comparison to earlier incarnations, but ideal for making mods/scenarios that focus on conflict.
So, here are some pics: (see below)
About the pics: In the first two you can see that some of the clans have already been created as novel civilizations, including a "customized leader" for the Chosokabe. Disclaimer-- only text customization currently. I will probably not perform any graphics modifications on leaders.
There are 22 playable civs (the most allowed by the game). More than 22 = not possible/game crash in my experience. There are 28 non-playable city-states. While each playable Civ represents an "influential" clan of the Sengoku period, the city-states mostly represent smaller clans or influential clans that I decided (for now) were less interesting for the current scenario.
The next two pictures focus on eastern Japan. In this example, I chose to play as the Uesugi to highlight that they start allied to the city-state that controls Kozuke. This city-state is currently "Ragusa", but the name will be changed to the proper clan (a related Uesugi clan). You can also see Mt. Fuji, and if you look at the mini-map you can get a sense for all of Japan.
The final two pics focus on western Japan and the Capitol (Kyoto). The western island, Kyushu, is included with numerous city-states, but to the north you will see that Nagato begins as a recently-conquered puppet. This is actually done for game purposes, but there will be other puppet cities at the start of the game as a way of making life difficult for some of the larger clans.
For example, the Miyoshi (in the final pic) control much of the "Kinai" region, including Kyoto. Kyoto begins as a Miyoshi puppet (very appropriate), but the Miyoshi clan also begins with a bad happiness situation. So, if you want to take full control of the largest city on the map... you are going to need to first deal with your happiness, while also dealing with your numerous neighbors, most of whom are city-states with little real power (true of the time period).
You will notice that the selected hex in this final pic is a "grassland, flood plain". I have changed some of the terrain/resources restrictions and values to more accurately reflect what is/was valued. This includes GOLD, which is now VERY good. The GOLD mine hexes can now bring in a lot of money: ~10 gold when mined+minted.
So, that is a brief taste of what I have done so far.
What else will be included/modded?
1. Finish making the Civ name changes for the major clans.
2. Give/alter/modify the unique traits for each clan.
3. Change some buildings to represent what would be "built" or produced during that time period. Libraries weren't a big concern... but Land Surveys to increase taxes/rice production were a big deal in some provinces.
4. Change "units". I am not a graphics person, but using the base Civ V graphics, or maybe some Civ IV graphics (if compatible), I need samurai, archers, mounted samurai, Ashigaru peasants/spearmen/pikemen, warrior monks, and "Muskets" (at least two types to signify early/late).
5. Civics - I am very excited about changing civics. Half of the civics will be changed to reflect titles given to powerful individuals, and these will be based on the region each clan is in. For example, the Eastern clans will be in the "Kanto" branch, while clans on Kyushu will be in the "Kyushu branch". The benefits will be specific to the abilities needed in (or to the specialties of) that area. Some will be exclusionary. The Kanto will not be available if you are working on Kyushu, for example.
The other half of the civics will be more generic honor, tradition, or what not.
6. Others that have not been fully thought out.
What is needed?
Well, if you like making leaderheads,
unit graphics,
know how to code events that unlock automatically...
I would love to make some requests...
ALSO, I would like to make the map smaller by cropping the edges ~10-15 hexes off each axis. If you know how to do this, or may know how to make such a utility, it would be useful for making the map more manageable... it's very large.
Can I have the map?
If there is interest, I can post it. It is ~huge in size... although the size is custom since I imported it from Civ IV.
Let me know if you have any questions, suggestions, comments.
thanks for reading,
-Zen Blade
Attachments
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Sengoku Jidai_1.jpg127.4 KB · Views: 1,490
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Sengoku Jidai_2.jpg195.7 KB · Views: 1,358
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Sengoku Jidai_4.jpg382.6 KB · Views: 2,147
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Sengoku Jidai_8.jpg158.4 KB · Views: 3,202
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Sengoku Jidai_7.jpg160 KB · Views: 3,382
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Sengoku Jidai_5.jpg179.7 KB · Views: 1,137
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Sengoku Jidai ZB (v 1).zip78.6 KB · Views: 601