senshidenshi
Switched the Red and Blue channels
So I like doing mods on my own but the ways of the designer does not flow through me. As a result, I've opened this thread to brainstorm civs I'd like to do and the sort. Any suggestions are always appreciated! Oh, and sorta necessary as well.
Lessee the dumb stuff I came up with, shall we?
Tuva
Tairona
(Modern) Australia
Kiskeya
Samoa
Nenets
Other civs which I have either no or very little ideas for but am interested in doing:
Lessee the dumb stuff I came up with, shall we?
Tuva
I envision these guys as a primarily faith/defensive civ built to resist. I don't know how many times I'm planning to restate this, but any ideas are appreciated.Leader: Donduk Kuular
Capital: Kyzyl
Start Bias: Tundra
Cul Div: Steppe
Civ IV Traits: Spiritual/Defensive
Religion: Vajrayana (Buddhism without HR)
Icon: DEEF63
BG: 0099FF
Symbol
UA: Seekers of the White Waters
Cities receive additional Strength and HP based on the amount of Faith they generate. Gain +10% Faith in all cities for each civilization you are opening your Borders to (max +50%).
UU: Throat Singer
Unlike the Great Musician, which it replaces, the Throat Singer generates a burst of Faith when born, increasing with every Great Work you have within your empire. Additionally, it receives the Medic promotion and provides 50% more Tourism when expended for a Concert Tour.
UI: Ger Kharuul
Unlocked at Civil Service, the Ger Kharuul provides +1 Food and +1 Faith - doubled if built on Tundra or Snow - and +25% defense to any unit stationed on the tile. If built next to foreign or unclaimed borders, or outside of a workable radius, it loses its yields but provides +75% defense and damages adjacent enemy units.
Tairona
Happy with these guys, but it's always nice to get an added opinion.Leader: Tancancique
City List: Teyuna, Pocigueica, Bonda, Tayronaca, Chayrama, Gaiga, Taganga, Mamatoco, Jeriboca, Masinga, Durama, Origua, Dibokaca, Doana, Masaca, Chengue, Mompox, Curinquita, Mondigua, Betoma
Start Bias: Hills
Cul Div: Andean
Civ IV Traits: Industrious/Financial
Religion: Chiminigagua (Buddhism without HR?)
Icon: 5BAF6A (?)
BG: 02330B (?)
Spoiler :
UA: Aluna's Blessing
Gain +1 Food in the Capital for each Luxury Resource connected to your Trade Network. Production in cities is increased by 50% of the city's Population.
UU: Manicato
Weaker than the Crossbowman, which it replaces, the Manicato gains a significant combat bonus against Gunpowder units. Additionally, it may freely travel through rough terrain and gives any civilian units it is stationed with at the beginning of your turn the ability to do so as well.
UB: Nuhue
More expensive than the Mint, which it replaces, the Nuhue does not require a source of Gold or Silver to be constructed. Additonally, it provides +1 Faith on each of the resources and spawns up to two Gold resources on nearby Hills.
(Modern) Australia
Don't know how these guys became Science-focused (I guess for once I was designing based on representation rather than mechanics ) but I'm fond of the result.Leader: Gough Whitlam
City List: Canberra, Sydney, Melbourne, Brisbane, Perth, Adelaide, Hobart, Darwin, Gold Coast, Newcastle, Sunshine Coast, Wollongong, Geelong, Townsville, Cairns, Toowoomba, Ballarat, Bendigo, Albury, Launceston, Mackay, Rockhampton, Bunbury, Bundaberg, Coffs Harbour, Wagga Wagga, Hervey Bay, Mildura, Shepparton, Gladstone, Port Macquarie, Tamworth, Traralgon, Orange, Geraldton, Devonport, Nimbin
Start Bias: Avoid Tundra
Cul Div: Colonial
Civ IV Traits: Charismatic/Philosophical
Religion: Anglicanism (Christianity without HR)
Icon: F7D756
BG: A0974C
(Not sure what to think about this colour scheme, actually)
Spoiler :
UA: Two-Man Ministry
Great Scientist Generation increased by 100% for 10 turns after adopting a Social Policy. Great Person Improvements and buildings with Specialist Slots each provide +1 Happiness.
UU: SASR
More expensive than the Paratrooper, which it replaces, the SASR receives the "Who Dares Wins" promotion, giving them a combat bonus against units with a higher combat strength and allowing them to Paradrop an additional two tiles. Additionally, it provides a free Scientist specialist slot and reduces enemy stealing rate by 10% when garrisoned in a city.
UB: CSIRO
Unlike the Research Lab, which it replaces, the CSIRO is unlocked earlier, at Radio. Additionally, it provides an additional +10% Science when researching a technology not discovered by any other player, and costs 1 less maintenance when not doing so.
Kiskeya
Design is pretty simple, to be honest, and could definitely use some work. Distinct from the Taino, though, which is great. Any suggestions are appreciated.Leader: Anacaona
Capital: Yaguana
Start Bias: Jungle
Cul Div: Katuje
Civ IV Traits: Spiritual/Diplomatic
Religion: Zemiism (Buddhism without HR?)
Icon:
BG:
UA: Areyto
Gain Influence with City-States upon spreading your Religion to them. Friendly and Allied City-States increase Unit Production in cities by 5% each.
UU: Macana
Cheaper than the Swordsman, which it replaces, the Macana requires no Iron, but cannot be produced unless the city is working a Forest or Jungle tile. In addition, it gains a small amount of Faith from kills and begins with the Woodsman promotion.
UB: Duho
Unlike the Garden, which it replaces, the Duho does not require Fresh Water and increases Religious Pressure in the city by 25%.
Samoa
I like these guys, but am happy to hear suggestionsLeader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)
Symbol
UA: Navigator Islands
Coastal tiles in your territory act as sources of Fresh Water. Embarked Workers and Work Boats may build Roads on coastal tiles.
UU: Nifo'oti
Slightly cheaper than the Warrior, which it replaces, the Nifo'oti may embark immediately and receives the Amphibious promotion. In addition, it has access to the "Soga'imiti" promotion upon levelling up, increasing its combat strength by 20% when stationed adjacent to a source of Fresh Water.
UB: Fale Tele
Unlike the Harbour, which it replaces, the Fale Tele is cheaper and available earlier, at Theology. In addition, it costs no maintenance and increases city growth by 15% when connected to the capital with roads.
Nenets
Completely revolves around Deer Also needs a lot of work, I worry it's a bit boring.Leader: ???
Capital: Naryan-Mar
Start Bias: Tundra
Cul Div: Polar
Civ IV Traits: Expansive/Spiritual
Religion: Noaidevuohta, I guess?
Icon:
BG:
UA: Sambadabts
Resources requiring Camps are instantly improved, and provide points towards Great Musicians. Settling cities near Deer provides a burst of Faith.
UU: Tadibya
Unlike the Missionary, which it replaces, the Tadibya suffers no attrition damage. In addition, it can be expended on Deer in neutral or rival territory to transport them within working range of one of your cities, assuming that city has an applicable spot.
UB: Chum
Providing none of the usual benefits of the Circus, which it replaces, the Chum provides +1 Faith and Happiness for each worked Deer resource, and requires a source of Deer to be built.
Other civs which I have either no or very little ideas for but am interested in doing:
- The Borgias (Rodrigo) [Never seen the TV show, but a nepotistic family conning their way into Popehood is not something I can pass up]
- Dacia (Burebista) [Because Hiram's icon is just that fantastic]
- Frisia (Redbad)? [No real clue, but I'm enticed by the idea of a Dark Ages warmonger civ with a heart for an icon]
- An Aboriginal peoples? [So many cool stuff here, but I've heard rumours that MC are doing some so I'm tentative to choose. I could always go for something super obscure, like the Ngaro or Yamatji, though.]