Senshi's Collection of (in)Complete Civs

senshidenshi

Switched the Red and Blue channels
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So I like doing mods on my own but the ways of the designer does not flow through me. As a result, I've opened this thread to brainstorm civs I'd like to do and the sort. Any suggestions are always appreciated! Oh, and sorta necessary as well.

Lessee the dumb stuff I came up with, shall we?

Tuva
Leader: Donduk Kuular
Capital: Kyzyl
Start Bias: Tundra
Cul Div: Steppe
Civ IV Traits: Spiritual/Defensive
Religion: Vajrayana (Buddhism without HR)
Icon: DEEF63
BG: 0099FF
Symbol

UA: Seekers of the White Waters
Cities receive additional Strength and HP based on the amount of Faith they generate. Gain +10% Faith in all cities for each civilization you are opening your Borders to (max +50%).

UU: Throat Singer
Unlike the Great Musician, which it replaces, the Throat Singer generates a burst of Faith when born, increasing with every Great Work you have within your empire. Additionally, it receives the Medic promotion and provides 50% more Tourism when expended for a Concert Tour.

UI: Ger Kharuul
Unlocked at Civil Service, the Ger Kharuul provides +1 Food and +1 Faith - doubled if built on Tundra or Snow - and +25% defense to any unit stationed on the tile. If built next to foreign or unclaimed borders, or outside of a workable radius, it loses its yields but provides +75% defense and damages adjacent enemy units.
I envision these guys as a primarily faith/defensive civ built to resist. I don't know how many times I'm planning to restate this, but any ideas are appreciated.

Tairona
Leader: Tancancique
City List: Teyuna, Pocigueica, Bonda, Tayronaca, Chayrama, Gaiga, Taganga, Mamatoco, Jeriboca, Masinga, Durama, Origua, Dibokaca, Doana, Masaca, Chengue, Mompox, Curinquita, Mondigua, Betoma
Start Bias: Hills
Cul Div: Andean
Civ IV Traits: Industrious/Financial
Religion: Chiminigagua (Buddhism without HR?)
Icon: 5BAF6A (?)
BG: 02330B (?)
Spoiler :


UA: Aluna's Blessing
Gain +1 Food in the Capital for each Luxury Resource connected to your Trade Network. Production in cities is increased by 50% of the city's Population.

UU: Manicato
Weaker than the Crossbowman, which it replaces, the Manicato gains a significant combat bonus against Gunpowder units. Additionally, it may freely travel through rough terrain and gives any civilian units it is stationed with at the beginning of your turn the ability to do so as well.

UB: Nuhue
More expensive than the Mint, which it replaces, the Nuhue does not require a source of Gold or Silver to be constructed. Additonally, it provides +1 Faith on each of the resources and spawns up to two Gold resources on nearby Hills.
Happy with these guys, but it's always nice to get an added opinion.

(Modern) Australia
Leader: Gough Whitlam
City List: Canberra, Sydney, Melbourne, Brisbane, Perth, Adelaide, Hobart, Darwin, Gold Coast, Newcastle, Sunshine Coast, Wollongong, Geelong, Townsville, Cairns, Toowoomba, Ballarat, Bendigo, Albury, Launceston, Mackay, Rockhampton, Bunbury, Bundaberg, Coffs Harbour, Wagga Wagga, Hervey Bay, Mildura, Shepparton, Gladstone, Port Macquarie, Tamworth, Traralgon, Orange, Geraldton, Devonport, Nimbin
Start Bias: Avoid Tundra
Cul Div: Colonial
Civ IV Traits: Charismatic/Philosophical
Religion: Anglicanism (Christianity without HR)
Icon: F7D756
BG: A0974C
(Not sure what to think about this colour scheme, actually)
Spoiler :


UA: Two-Man Ministry
Great Scientist Generation increased by 100% for 10 turns after adopting a Social Policy. Great Person Improvements and buildings with Specialist Slots each provide +1 Happiness.

UU: SASR
More expensive than the Paratrooper, which it replaces, the SASR receives the "Who Dares Wins" promotion, giving them a combat bonus against units with a higher combat strength and allowing them to Paradrop an additional two tiles. Additionally, it provides a free Scientist specialist slot and reduces enemy stealing rate by 10% when garrisoned in a city.

UB: CSIRO
Unlike the Research Lab, which it replaces, the CSIRO is unlocked earlier, at Radio. Additionally, it provides an additional +10% Science when researching a technology not discovered by any other player, and costs 1 less maintenance when not doing so.
Don't know how these guys became Science-focused (I guess for once I was designing based on representation rather than mechanics :p) but I'm fond of the result.

Kiskeya
Leader: Anacaona
Capital: Yaguana
Start Bias: Jungle
Cul Div: Katuje
Civ IV Traits: Spiritual/Diplomatic
Religion: Zemiism (Buddhism without HR?)
Icon:
BG:

UA: Areyto
Gain Influence with City-States upon spreading your Religion to them. Friendly and Allied City-States increase Unit Production in cities by 5% each.

UU: Macana
Cheaper than the Swordsman, which it replaces, the Macana requires no Iron, but cannot be produced unless the city is working a Forest or Jungle tile. In addition, it gains a small amount of Faith from kills and begins with the Woodsman promotion.

UB: Duho
Unlike the Garden, which it replaces, the Duho does not require Fresh Water and increases Religious Pressure in the city by 25%.
Design is pretty simple, to be honest, and could definitely use some work. Distinct from the Taino, though, which is great. Any suggestions are appreciated.

Samoa
Leader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)
Symbol

UA: Navigator Islands
Coastal tiles in your territory act as sources of Fresh Water. Embarked Workers and Work Boats may build Roads on coastal tiles.

UU: Nifo'oti
Slightly cheaper than the Warrior, which it replaces, the Nifo'oti may embark immediately and receives the Amphibious promotion. In addition, it has access to the "Soga'imiti" promotion upon levelling up, increasing its combat strength by 20% when stationed adjacent to a source of Fresh Water.

UB: Fale Tele
Unlike the Harbour, which it replaces, the Fale Tele is cheaper and available earlier, at Theology. In addition, it costs no maintenance and increases city growth by 15% when connected to the capital with roads.
I like these guys, but am happy to hear suggestions ;)


Nenets
Leader: ???
Capital: Naryan-Mar
Start Bias: Tundra
Cul Div: Polar
Civ IV Traits: Expansive/Spiritual
Religion: Noaidevuohta, I guess?
Icon:
BG:

UA: Sambadabts
Resources requiring Camps are instantly improved, and provide points towards Great Musicians. Settling cities near Deer provides a burst of Faith.

UU: Tadibya
Unlike the Missionary, which it replaces, the Tadibya suffers no attrition damage. In addition, it can be expended on Deer in neutral or rival territory to transport them within working range of one of your cities, assuming that city has an applicable spot.

UB: Chum
Providing none of the usual benefits of the Circus, which it replaces, the Chum provides +1 Faith and Happiness for each worked Deer resource, and requires a source of Deer to be built.
Completely revolves around Deer :p Also needs a lot of work, I worry it's a bit boring.

Other civs which I have either no or very little ideas for but am interested in doing:
  • The Borgias (Rodrigo) [Never seen the TV show, but a nepotistic family conning their way into Popehood is not something I can pass up]
  • Dacia (Burebista) [Because Hiram's icon is just that fantastic]
  • Frisia (Redbad)? [No real clue, but I'm enticed by the idea of a Dark Ages warmonger civ with a heart for an icon]
  • An Aboriginal peoples? [So many cool stuff here, but I've heard rumours that MC are doing some so I'm tentative to choose. I could always go for something super obscure, like the Ngaro or Yamatji, though.]
As always, suggestions for these guys are always appreciated!
 
For Gough's Australia why not give him something to do with spawning scientists for less because of the free education thing, and something about gaining culture when gaining influence in city states because of the no 'border policy' thing.
 
For Gough's Australia why not give him something to do with spawning scientists for less because of the free education thing, and something about gaining culture when gaining influence in city states because of the no 'border policy' thing.

That could work. Something like:
Two-Man Ministry - Great Scientist Generation increased by 100% for 10 turns after adopting a Social Policy. Great Person Improvements and buildings with Specialist Slots each provide +1 Happiness.

I would love to see a Samoa civ, it's probably the most major Polynesian culture outside of the five that modders have already made.

Yeah, I'd like to see it too. Although I have nothing for them except an insane UA which will require mass exploitation of Tomatekh's Pontoon Bridge, so any unique concepts/ideas would be much appreciated ;)
 
That could work. Something like:
Two-Man Ministry - Great Scientist Generation increased by 100% for 10 turns after adopting a Social Policy. Great Person Improvements and buildings with Specialist Slots each provide +1 Happiness.

Yes. I have already told you. Yes. I was thinking a song reference in the name, like Gough was Tough or something, but yes.
 
I'm not calling the UA Power and the Passion :p
 
What about US Bases?

(BTW the correct answer is 'hell, why not?')
 
I'm not calling the UA [Insert Midnight Oil song here] :p
 
Why not "Most People I Know Think I'm Crazy"?
 
Really digging the design for Whitlam, but perhaps the SASR could have a little counter-spy bonus. It'd be a small nod to their counter terrorism roles whilst slightly falling in line with a Civ that focuses on getting ahead with science.

Also for Tuva, they could maybe have something to do with reindeer (or camps to be less restrictive in-game). Was pondering an effect with a UI that migrates towards camp resources and claims borders, but migration and herding's been done a few times already (that and I do like the UI you've done)
 
Really digging the design for Whitlam, but perhaps the SASR could have a little counter-spy bonus. It'd be a small nod to their counter terrorism roles whilst slightly falling in line with a Civ that focuses on getting ahead with science.

Yeah, I was thinking that as well. It isn't game-breaking, so I added it in. ;)

Also for Tuva, they could maybe have something to do with reindeer (or camps to be less restrictive in-game). Was pondering an effect with a UI that migrates towards camp resources and claims borders, but migration and herding's been done a few times already (that and I do like the UI you've done)

Yeah, and I'm sorta interested in doing a Samoyedic peoples as well, so I think I'd rather do a camps thing there. I'm actually finding it pretty hard to make faith/defensive bonuses... That and making a good unique Great Musician...
 
UPDATE: Added Kiskeya under Anacaona. Design needs a lot of work. Also remembered Start Biases were a thing and added them to existing designs.
 
Thought I might as well post what I currently have for Samoa as well, in the hopes that it can be fleshed out:

Samoa
Leader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Civ IV Traits: Seafaring/???
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)

UA: Navigator Islands
Embarked Workers and Work Boats may build roads on Coast and Ocean Tiles.

UU: ??? (Nifa Otti, perhaps? Soga'imiti?)

UB: ??? (Either the Faleo'o or the Fale Tele)
 
Uh...

is it possible to build roads on water?
What happens if you actually have roads on water?
 
Uh...

is it possible to build roads on water?
What happens if you actually have roads on water?

It's theoretically possible, but I don't know if it'd allow units to walk on water, speed up ships, or just break the game :p

EDIT: Tested it using IGE, it speeds up naval and I think embarked units, as well as acting as city connections (IIRC). The real challenge will be convincing the game to let me build it there...
 
The graphics will also look really, really weird.

They look pretty nice on Coast, and then disappear completely on Ocean.

Maybe I should only make them buildable on coast then :p
 
Other civs which I have either no or very little ideas for but am interested in doing:
  • Dacia (Burebista) [Because Hiram's icon is just that fantastic]


  • I've had a few ideas for Dacia but never really tried putting them together before.

    UA - I'm stumped but they were influenced by Scythians, Celts and Greeks so possibly could get a bonus from trading with someone with more culture. Their cities were quite advanced compared to most other 'barbarians' at the time with heavy fortifications and aqueducts like any Greek or Roman city.

    UU - Falxman (replaces Swordsman). Maybe slightly weaker (no shields) but stronger against infantry or attacking. For the problems they gave the Roman legions, a bonus against other UUs might be interesting.

    UB - Dava (replaces Walls or something). It was either Dacian for town or Greek/Roman for Dacian town but represents their defences. Murus Dacicus is more specific but that has less ring to it. The Romans besieged the Dacian capital for months and could only capture it by cutting off the water supply but I'm not sure how a Dava would be unique compared to other walls.

    Possible alternatives are peltast although they're more associated with Thracians or a Getae unit who were a Dacian tribe influenced by the Scythians so made good archers and horsemen.
 
So something like this? (Falxman is covered by Thrace)

Dacia
Leader: Burebista
Capital: Argedava
Start Bias: Hills
Cul Div: Classical or Northern?
Civ IV Traits: Aggressive, Defensive
Religion: Heros Karabazmos?
Icon: From Hiram
BG: From Hiram

UA: ???

UU: Getae
Weaker than the Chariot Archer, which it replaces, the Getae gains a combat bonus when attacking. In addition, it gains a combat bonus against the unique units of other civilizations.

UB:
Dava
Unlike the Courthouse, which it replaces, the Dava costs one less maintenance may be built in any city. In addition, it boosts the defence of the city it is constructed in by the same amount as the Walls.
 
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