Senshi's Collection of (in)Complete Civs

Redid Samoa
Leader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)

UA: Navigator Islands
Coastal tiles in your territory act as sources of Fresh Water. Units founded in Fresh Water cities gain +2 movement while embarked and Improvements with a source of Fresh Water provide +1 Culture.

UU: Nifa Otti
Unlike the Warrior, which it replaces, the Nifa Otti may embark immediately and embarks with defense. In addition, it has access to the "Soga'imiti" promotion upon leveling up, increasing its combat strength by 20% when stationed adjacent to a source of Fresh Water.

UB: Fale Tele
Unlike the Circus, which it replaces, the Fale Tele is unlocked at Sailing and requires Fresh Water rather than Horses or Ivory. In addition, it increases the range of Naval Trade Routes in the city by 25% and provides +1 Sight to all newly trained naval units.
 
Aww, no more coast-roads? :p

In all seriousness this looks fun. One pointlessly minor quibble, though - although I can find some google results for "nifa otti", it looks like "nifo'oti" is both more common, and a more accurate transcription of Samoan itself.
 
Aww, no more coast-roads? :p

It's a long story :p
Basically the "Fresh Water from Coast" thing was originally going to be part of an upcoming CL civ, but it was dropped in favour of a more accurate UA. Since I liked it a lot, I've swiped it, and Samoa seemed like the best fit :mischief:

In all seriousness this looks fun. One pointlessly minor quibble, though - although I can find some google results for "nifa otti", it looks like "nifo'oti" is both more common, and a more accurate transcription of Samoan itself.

Nifo'oti it is, then ;)

Gonna add it to the OP now

EDIT: Also did an icon for Samoa which I'm happy with. I'll post it when I get home. If I remember.
 
I remembered!
p9fMNyv.png

(Icon is based off the coat of arms of German Samoa, colours are stolen from Paradise Found)
 
So something like this? (Falxman is covered by Thrace)

Dacia
So something like this? (Falxman is covered by Thrace)

Dacia
Quote:
Leader: Burebista
Capital: Argedava
Start Bias: Hills
Cul Div: Classical or Northern?
Civ IV Traits: Aggressive, Defensive
Religion: Heros Karabazmos?
Icon: From Hiram
BG: From Hiram

UA: ???

UU: Getae
Weaker than the Chariot Archer, which it replaces, the Getae gains a combat bonus when attacking. In addition, it gains a combat bonus against the unique units of other civilizations.

UB: Dava
Unlike the Courthouse, which it replaces, the Dava costs one less maintenance may be built in any city. In addition, it boosts the defence of the city it is constructed in by the same amount as the Walls.

I knew I'd seen a Falxman somewhere but couldn't see it in a quick search of steam. The Getae should probably replace the Horseman but I can't think of any better strengths than reusing the Falxman ideas even if they're slightly out of place. I like the Dava.

Btw, I love that Samoan icon. :goodjob:
 
Thought about it a little bit:

Dacia
Leader: Burebista
Capital: Sarmizegetusa Regia
Cul Div: Classical? Northern?
Civ IV Traits: Aggressive, Defensive
Religion: Heros Karabazmos
Icon: From Hiram
BG: From Hiram

UA: Murus Dacicus
Upon capturing an enemy city, it and one of yours both receive a free defensive building. Gain Production from Forts and Citadels.

UU:
Getae
Weaker than the Horseman, which it replaces, the Getae has no penalties against cities and gains a combat bonus when attacking. In addition, it gains a combat bonus against the unique units of other civilizations.

UB:
Dava
Unlike the Courthouse, which it replaces, the Dava costs one less maintenance may be built in any city. In addition, it boosts the defence of the city it is constructed in by the same amount as the Walls.
 
I liked the idea of the coast roads too, I would have preferred the Coast roads + coast counting as fresh water. Seems to do what you're trying to do here more cleverly.
 
Coast roads would've been super difficult to code though... Unless I could get Work Boats to do it... This requires testing...
 
NOW WE'RE COOKIN' WITH GAS
ujkVbnG.jpg


Here's my completed design:
Samoa
YEcACuu.png
Leader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)
Symbol

UA: Navigator Islands
Coastal tiles in your territory act as sources of Fresh Water. Embarked Workers and Work Boats may build Roads on coastal tiles.

UU: Nifo'oti
Unlike the Warrior, which it replaces, the Nifo'oti may embark immediately and embarks with defense. In addition, it has access to the "Soga'imiti" promotion upon levelling up, increasing its combat strength by 20% when stationed adjacent to a source of Fresh Water.

UB: Fale Tele
Unlike the Circus, which it replaces, the Fale Tele is unlocked at Sailing and requires Fresh Water rather than Horses or Ivory. In addition, it increases the range of Naval Trade Routes in the city by 25% and provides +1 Sight to all newly trained naval units.

Pretty sure I know how to code the fresh water thing as well, but it'll require a lot of exploitation of Nazca and Garamantes' Aquifer...
 
Does building roads with work boats end up consuming the Work Boat - as most other aquatic improvements do? I mean, I'd hope not but I just wanted to check.

Otherwise I'm a big fan of the Samoa design - and it's be really sweet to see it happen.
 
The roads don't consume the Work Boat, no.

My one problem with the design is that the Harbour seems to make the roads obsolete. If we could turn the Fale Tele into a harbour replacement which doesn't connect cities but gives all kinds of bonuses, that'd be fantastic.
 
Now this is a cool civilization I want to see.

Yeah, I like the Fale Tele being a completly different building, as the roads should be extending range of trade routes anyways too. (right?)

However, it'll sort of be a shame for cities planted on completly different continents, unless you figure out a solution for that.

Do units lose less movement points when embarking onto a road tile?
 
Maybe the harbor, (or the Fale Tele if it replaces it) would still give automatically give city connections, to solve the continent problem. Instead, connecting cities by water roads gives/activates some extra snazzy benefits from the Fale Tele.

For this to work, water roads might have to be made incompatible with terrestrial roads- otherwise I'm not sure how a city would register that it is being connected by them. Whether or not that's possible is completely beyond me.
 
Maybe the harbor, (or the Fale Tele if it replaces it) would still give automatically give city connections, to solve the continent problem. Instead, connecting cities by water roads gives/activates some extra snazzy benefits from the Fale Tele.

For this to work, water roads might have to be made incompatible with terrestrial roads- otherwise I'm not sure how a city would register that it is being connected by them. Whether or not that's possible is completely beyond me.

Oh man, I like this idea. I think I'd prefer it if it weren't limited to water roads though, so it's useful for more than just archipelagos. Also it should be easier to code.

Something like this?
Unlike the Harbour, which it replaces, the Fale Tele is cheaper and available earlier, at Theology. In addition, it costs no maintenance and increases city growth by 15% when connected to the capital with roads.
 
Oh man, I like this idea. I think I'd prefer it if it weren't limited to water roads though, so it's useful for more than just archipelagos. Also it should be easier to code.

Something like this?

Unlike the Harbour, which it replaces, the Fale Tele is cheaper and available earlier, at Theology. In addition, it costs no maintenance and increases city growth by 15% when connected to the capital with roads.

Instead of the plain 15% growth boost maybe it could provide extra yields from each sea resource tile...

Atoll tiles gain + 2 Culture
Pearl tiles gain + 2 Faith
Whale tiles gain + 2 Happiness
Crab tiles gain + 2 Production
Fish tiles gain +1 Food

(might be too OP..?)

That way it would be a huge boon, and really encourage settling seaside cities- especially when there's a bunch of sea resources nearby. Also- to make making sea roads worth it, perhaps they could be built 1 turn faster than normal roads.
 
UPDATE: Changed Kiskeya very slightly. Added a half-familyfriendlyforumed Nenets design. Any improvements/suggestions are greatly appreciated.
 
Hmm... well, I already have a little icon I'm quite fond of for the Nenets, but I do need a colour scheme...

Any critiques on the design? I want to get this done pretty quick after Korea because reasons.
 
Hmm... well, I already have a little icon I'm quite fond of for the Nenets, but I do need a colour scheme...

Any critiques on the design? I want to get this done pretty quick after Korea because reasons.

Maybe give it a leader?:p:p:p
 
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