Sentry

ahenobarb

Warlord
Joined
Mar 8, 2001
Messages
118
What happened to the "sentry" function? My units don't wake-up when someone stumbles by. If I get up for a coke while the computer grinds away. I have no idea a barbarian is knocking on my door!
 
Great question! As far as I've been able to tell, Sentry is gone.

More's the pity. What a great command that was. Now it's either fortify (giving up the auto-wake-up angle) or else having to give 'em orders every single turn.

Sucks either way. BRING SENTRY BACK!
 
Batho said:
They did. Go to the store. Buy an expansion.
Just exactly which expansion would that be?

I got Civ III Gold (PTW 1.27f), and those guys don't seem to wake up unless they're touched by an enemy, and it was nice to have the units wake up immediately when an enemy came up to them, so youse could whack 'em upside the (whatever) instead of meekly allowing a bunch of axeboys to trudge across the plains to smack your archers, who've been waiting for just such an opportunity.
 
I have 1.29f, and I always put my artillery on sentry (Ctrl-Y) and they wake up whenever enemies are in range.
 
Denarr said:
Just exactly which expansion would that be?

I got Civ III Gold (PTW 1.27f), and those guys don't seem to wake up unless they're touched by an enemy, and it was nice to have the units wake up immediately when an enemy came up to them, so youse could whack 'em upside the (whatever) instead of meekly allowing a bunch of axeboys to trudge across the plains to smack your archers, who've been waiting for just such an opportunity.

The sentry command is in PTW. I don't know if it doesn't work as it used to in civ 2, I thought it did.
 
To clarify:

I put my unit on Sentry. An enemy comes up to that unit. If that unit isn't killed by the enemy unit, he wakes up on the next turn.

In Civ I, when an enemy unit waltzed up to a Sentried unit, the Sentried unit woke up immediately and had the option to take his turn; attack, fortify, ignore, or run away.
 
Denarr said:
To clarify:

I put my unit on Sentry. An enemy comes up to that unit. If that unit isn't killed by the enemy unit, he wakes up on the next turn.

In Civ I, when an enemy unit waltzed up to a Sentried unit, the Sentried unit woke up immediately and had the option to take his turn; attack, fortify, ignore, or run away.

So you're syaing that after your first turn he moves up to you, after your second he attacks and you survive, and then on your third it's active?
Or are you saying that he moves up and attacks in one turn?
 
JonFitt said:
So you're syaing that after your first turn he moves up to you, after your second he attacks and you survive, and then on your third it's active?
Or are you saying that he moves up and attacks in one turn?
What I'm saying is that on my turn I Sentry my Archer on a mountain railroad.
On the AI's turn a Horseman rides up, slaps the happy out of my Archer, and rides away. If my Archer survives the attack, it wakes up when it's my turn, but the Horseman is nowhere to be found.

In Civ I, my Sentried Archer would have woke up as soon as the Horseman was right next to it, and I would have been able to shoot them full of arrows before they did anything else.
 
No it would'nt, it was the AIs turn, or am I missing something here? You move when it the AIs turn?
 
Yessir, you missed something. Civ One.

Have you played Civ I?

I was comparing Civ I to Civ III.

Civ I allowed a Sentried Unit to immediately take action when another unit came along side it. This is what Sentry was about. It allowed the setting of ambushes, and allowed the attacking of units that were on their way into your territory.

Civ III sort of simulated this by allowing bombardment of units attacking a stack that contained bombarding units, such as cannon, and sometimes allowing units that are being passed to smack the passing units.
 
As far as I know, sentry still works, it's just that your units "wake up" only on your turn. So if you've already taken your turn of that round, and then someone sends some units adjacent to the place, your units will wake up on the next time you get to take your turn.

- Rep.
 
Reprisal said:
As far as I know, sentry still works, it's just that your units "wake up" only on your turn. So if you've already taken your turn of that round, and then someone sends some units adjacent to the place, your units will wake up on the next time you get to take your turn.

- Rep.
If they're still alive, which was exactly my point.
 
Reprisal said:
As far as I know, sentry still works, it's just that your units "wake up" only on your turn. So if you've already taken your turn of that round, and then someone sends some units adjacent to the place, your units will wake up on the next time you get to take your turn.

- Rep.

What if its a mutiplayer game with sim move on? Cos then everyone has their turn at the same time.

(And its so damn annoying the computers always get to move before you do, cos their faster. ie if you have two knights facing off, it always results in his knight attacking urs adn ur knight defending)
 
Denarr said:
If they're still alive, which was exactly my point.

Even in Civ1, it worked the same way.

You hit "S" for your unit on the mountian top/railroad. Your turn ends.

The cavalry unit 5 spaces away, and on the same railroad (i.e. expends no movement points to get to you), comes and attacks your unit. Either you live or die. If you live THEN you can attack.

It never worked that the sentried unit attacked DURING the computer's turn.

If the attacking unit has the movement points to reach your unit, then it will not wake up in time to attack first.
 
huh? said:
Even in Civ1, it worked the same way.

You hit "S" for your unit on the mountian top/railroad. Your turn ends.

The cavalry unit 5 spaces away, and on the same railroad (i.e. expends no movement points to get to you), comes and attacks your unit. Either you live or die. If you live THEN you can attack.

It never worked that the sentried unit attacked DURING the computer's turn.

If the attacking unit has the movement points to reach your unit, then it will not wake up in time to attack first.
Well, I can't find my old Civ I disk, so I can't really check that.

Mostly I'm going off of the fact that losing that ability really ticked me off, so maybe I had an earlier version of Civ I, before the patches.

Who knows? I guess I'll just have to keep my eye out for it, and test it out when I find it again.
(Where, oh where has my CDRom gone? Oh where, oh where can it be...?)
 
Well I'm just comparing it to Civ 2, and I'm pretty sure it works the same. If a unit comes within 1 square of the sentry (either attacking or just passing through) it wakes up and will be in your pile of units to be moved next turn. If not, it just waits as if fortified (without the bonus). It used to be very useful for catching spies in civ 2 and ctp, don't really use it in civ 3, although it might be useful in ptw games where your attention might not be on an enemy sneaking up on you.
 
Yeah, Civ 2 and Civ 3 work pretty much the same way; rival unit comes up, if you're still alive on your turn, your unit wakes up.

Nice for when you're monitoring drive-bys while using your Privateers to bait rival ships into a Privateer ambush.

Say...anyone know, offhand, of someplace I can download a free version of the original Civ? Or is that still cash only; not legal for free download?
 
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