Hi, really enjoying the mod, everything is working smoothly in solo, but when trying to play with a friend (only 2 humans, some AI) things doesn't run that smooth.
We get a loading (resync ?) every turn or every 2-3 turns, we also both get a weird bug from time to time the UI goes mad starts blinking, some parts disapear some don't sometimes leading to a freeze or a crash, again, those things only happens in multiplayer. No other mods or modpacks installed, both running the same version, he doesn't have the game running in english though I doubt it's what causes those issues.
The resync/loading being the biggest issue, my friend apparently can't stand a 10sec loading every turn (while he makes me wait for him 2minutes every turns, but that's another issue eheh)
Any clue on how to solve this ? Btw both computer are real gaming-rigs and host running on a 10MB upload internet speed, so that's not the source of the issue either.
EDIT : We manage to isolate and reproduce the issue, it's directly linked to events supposed to happen at the end of a turn (units moving at the end of a turn but not using all their MPs, Archeologists etc..) In doubt the other player swithed his game in English to make sure, things were still happening, we manage to isolate that issue, don't know if it's a common one or not, couldn't find much about it, if it's actually something well known sorry to bother with that.
Thank you very much for reporting, this of course should not happen with a Multiplayer modpack!
@Alexej: did you also tried multiplayer? Did you faced the same issues?
The modpack supports english and german. If you play it in another language that should also work, despite that the mod contents will be english. so, no this is not the problem.
The problem is, that one of the new or updated mods, is causing a desync.
Now I have to find out which mod it is, and if I'm able to fix this.
If I'm not able to fix this, I have to remove this mod, because of course no one want to play with every second round a desync
Please take a look at the changelog from v17 to v19, if there is a mod that you think might cause the trouble.
The game checks if the game is synchronus every end of the turn. So if in the turn anything happens that desyncs, the loading screen will appear after everyone hit "next turn".
So the best would be to tell me everything related to the mods from the chagelogs:
- at which turn the desync problem startet?
- what did you do in the round before the loading. Did you use any of the new mod features? Or did you build anything , like an great work in university, that is now desyncing game every 2 rounds?
Meanwhile you can try playing v17, since I had no desync report with that version.
And if this causes the same trouble, try v16, because v16 is the version I played myself in multiplayer very very often and I can say that there is a source of desync yes, but only very rare, or if you play shoshones.