2) 1020AD
Massive war happiness from Sumeria declaring, so lux goes to 0. (Thanks, M60.)
Peace + 94gpt to Arabs for ToG + Magnets + 2g.
Embassy with Greece for 113g. Down to 11g in treasury.
MA vs. Sumeria with Greece costs us 19gpt + WM. I up it to 24gpt and Greece gives us an 82g loan.
Embassy with Netherlands for 86g. Down to 7g.
MA vs. Sumeria with Dutch costs us 21gpt + WM.
Netherlands loans us 47g at cost of 3gpt for 20 turns. Damn loan sharks.
Use that gold to buy an embassy with the Arabs.
MA & ROP vs. Sumeria with Arabs costs us 15gpt + WM. Arabs chip in 2g to boot.
I do an ROP because it's the only way I can get our troops in their territory out quickly.
That's every major player against Sumeria; with luck the Vikings will join for free.
Still, this all sucks.
13 Sumerian cavalry are in range of 4 different cities, one of which is undefended. The others are lightly defended.
I would normally consider gifting towns to neutral civs, but that would eliminate our "border." So I will hold the line as best I can.
The AI did not attack Burdigala first, so I am going to assume they will not attack a city with a healthy army fortified in it.
If I kill all the open cavalry and knight units, I may be able to plant the army in Asyut and save most of our cities. Burdigala is out to dry, though.
As a contingency, workers will be building fortifications throughout the isthmus. If Sumeria gets past the first cities, we have to hold them at the isthmus.
Kill 8 cavs and 2 knights, losing 2 cavs. [10-3]
Sell barracks in Burdigala for 10g. Gift town to the Arabs.
Science to 20%. MM through every town, creating scientists where it is beneficial.
Steam in 18 turns.
Unfortify and move as many units as I dare; pikes, MDIs, swords mostly. Don't want to pull much from our west because Sumeria is right across the water that way. Man, just one infantry right now would be devastating.
Okay, here goes...
IBT-
Not the best start... Scandinavia declares on the Dutch.
Burgidala is captured by the Sumerians.
We lose cavs and knights out in the open. 3 cavs and 1 knight but also kill a knight.
The telling moment comes with Sumerian 2/4 cav attacking Eboracum, defended by a 2/4 cav. We redline and then win.
Most of the large stack heads back east.
So we are okay for now. [12-6]
3) 1030AD
Kill 2 cavs with army, but the last one drops the army from 10/13 to 5/13. Hope it holds... Shore up the town with cannons and a cav for defense.
Kill a knight with a cav. [15-6]
I'd trade luxes for cash, but we have no available trade routes right now.
IBT-
Scandinavia signs an MA with Greece against Sumeria
Greeks come to our aid with several cavalry
Sumerians seen losing 2 cav, 1 LB, 1 MDI, and 1 Guerilla
Greeks lose 4 cav and 4 rifles.
The stack comes back towards us.
We catch Sumerians trying to plant a spy in our capital.
4) 1040AD
We kill 1 Knight, 1 Rifleman, 2 Pikemen, 1 MDI, 2 Archers
With no losses [22-6]
Guess I found a bug in CivAssistII. It says I have trade routes open but the game says otherwise.
IBT-
Hittites and Sumerians sign trade embargo. Will move troops in case Hittites start getting ideas.
Greeks lose 6 cav and Sumerians only 3 LBs
The stack is back and it is knocking on our door.
5) 1050AD
Our cannons are pretty useless against infantry. Out of 15 tries we score 2 hits.
Going to try moving the army around to try and get the stack going back and forth. Either that or I have to give up two towns.
Army kills an infantry easily.
Also kill 1 knight, 2 pikes, 2 cavs, and 1 MDI [29-6]
IBT-
See a Sumerian rifle go down
Stack is bypassing Virus-Ville with the army in, moving on to Asyut
6) 1060AD
Kill a knight and a pike
Shuffle healthy troops to defend Virus-Ville and was supposed to move the army to Asyut to defend but forgot!

Cannons hurt 2 infantry, but have not yet been able to concentrate fire on the stack.
IBT-
Greeks move in 10 cav on a nearby hill to draw Sumerian fire.
Of those 10 cavs, 4 survive taking out 1 MDI, 4 Infantry, 2 Guerillas, and a Rifleman.
Sumerians Seige Asyut, but I am lucky! They move half the stack on to the next town and attack only half-heartedly.
We lose 1 cav defending the town, but kill 1 Guerilla and 1 Infantry (they attacked across the river!)
Military Academy is built. Time to hand off to Bede. Let's hope the bad apple takes pity on our situation.
Current Situation:
I have been waiting for a leader to pop with all the elite victories I've had, but so far we've been unlucky... or maybe lucky.
Tally so far is 33-7 and most of our losses were in the first IBT; I'm not counting battles spotted from Greek and Sumerian fights, just ones we're a part of.
As for my war plans, I've been targetting the faster Sumerian units first, part because they make us defend more and part because the AI is stupid and runs them out ahead of their massive stack. By now we just see the odd cav or knight and the stack is of primary concern.
Edit: Whoops! Bede can't do much w/o the save!