Well, it would have been up last night if my stupid Comcast wasn't being hinky.
You know, its funny to see elites being used as MP. I almost start pulling them before I realize the reasoning. Im gonna have to sandbag a bit here. We still have a couple turns left on a deal with Arabia. In fact, we have current trades with everyone right now. I figure well take the couple Arabian towns, take that Viking town, then we can work on the guys on the mainland for real.
I kill the two muskets in Kadesh, promoting a knight and losing another. An archer still stands there.
710 AD (1) Hmm. I notice a pike outside Oryx that I cant get to in time. What to do, what to do? I eventually decide to abandon rather than give them the satisfaction of burning it.
720 AD (2) Pick off the offending pike. Bombard Kadesh and its archer, just for fun.
730 AD (3) Whatever the reason, the people offer to put steps on the palace. OK. Call Hittites, take peace, Republic, and their 2 workers. Theyre done. Call up Arabia and tell them we have a problem. Kill a spear in Fez, move on Muscat. City of Sebennetus founded in S jungle. A single scientist is enough to finish off MT, apparently.
740 AD (4) MT in, start Astronomy. Realize we dont have salt hooked up, and pull some workers to fix that. Vet knight wins and promotes at Fez. One spear left there. Muscat suffers a different fate as it gets the torch. We do lose a MDI in the process though.
IT See some privateers fighting Greek ships.
750 AD (5) Build Do or Dye near ruins of Muscat. Oryx Again also founded. Two more knights take down Fez. This one well keep. Do or Dye is essentially a choke now, given the land layout.
760 AD (6) Trade Sumeria Gems and Wines for WM, 164g, and 26gpt to feed our research/upg budget. The map shows that they and Greece are both building rails. We may have to scratch and claw for this one yet. Pi-Ramses built in the SW swamps.
IT Amusingly, all the units around Stavanger I was getting ready to attack start heading back home.
770 AD (7) The people come and build a west wing on the palace. I haveent really done anything.

Rush a rax in Do or Dye.
IT See a Hittite galley sink a privateer before a second comes out of Hattusha (Greek) and takes him down.
780 AD (8) Salt is finally hooked up. Once Astronomy comes in, we should shut down research for a couple turns to complete our upgrades. I find it almost painful to upgrade an elite knight. Spend a good chunk of our treasury upgrading knights.
IT Greeks begin US. We need to get them and Sumeria fighting each other, I think.
790 AD (9) Now we get an east wing. Damn, Im good.
800 AD (10) Send a cav to scout Anjar and he whacks a LB. See that the Viking units are still in the area, just shuffled a bit. Will make it easier to put the hurt on them.
Recap Didnt do much with the upgrades and all. Also waiting for the deal to be done with Ragnar. We have a decent stack in Do or Dye, so we should be able to take out all his slow movers pretty easily. I figured we would take Stavanger, try to get some concessions for peace, take Anjar, and then move on the Celts. Didnt do any deals because I wanted to discuss the possibility of getting Greece and Sumeria into a war to slow them a bit. I dislike the placement of Anjar, I would rather move it I would rather there were two cities, one 2 SW, and one 1N, 1NW of the current spot, which would give us a nice little canal city too. Astronomy comes in 1. Not enough changed to warrant a pic. Have not seen a single Arabian attacker yet. We may want to establish some embassies to keep better tabs on everyone. Still a few turns left on our peace with the Vikings. Oh, and I've basically been irrigating everything east and south of the mountains to get those cities growing, at least until we can get to communism.
M60 -
UP!
SW -
On Deck