set/eng able to pillage?

I'm not sure I understand your question, but I'll try.

I do not think Settlers and engineers can pillage improvements. You need to put some other (military) ground troop on the square and they are able to pillage things like forts.

Engineers create. Miltary units destroy.

Hope that answers your question.

(Also, welcome to CFC :wavey: :beer: )
 
A settler can 'pillage' a fortress if it is at least 2 tiles away from a city. Type 'b' to build a new city, but then cancel it. The fortress will disappear.
 
Originally posted by sethos
A settler can 'pillage' a fortress if it is at least 2 tiles away from a city. Type 'b' to build a new city, but then cancel it. The fortress will disappear.
a clever *ahem* exploit! ;)
 
On the other hand, mocco may be asking about the settler/engineer cleaning up pollution (which is command <what?>?
 
The command for a settler/engineer to clean up pollution is "P".

The build city trick does work to "pillage" a fortress, unfortunately, the ai usually builds its forts inside its city radius' negating the build city trick. :(
 
Originally posted by Ace
The build city trick does work to "pillage" a fortress, unfortunately, the ai usually builds its forts inside its city radius' negating the build city trick. :(

Actually, you can use the city build trick anytime as long as the fortress/airbase is not next to an already existing city. That's because that's the limitation in the game for being able to build a city.

You can build cities in the radius of other cities, just not next to an existing city.
 
I strongly suspect that all units with an attack factor of zero cannot pillage. Haven't tried it with all such units, but I know from my marathon game last night that Explorers can't do it.

(And no, it's not a feature unique to the Explorer slot in units.gif, because I moved my Explorers to an Extra slot!)
 
You'd have to be in a pretty strange situation if you needed to destroy forts with settlers or engineers - was Mocco perhaps wanting to remove one of his own fortresses near the front line, to rob the advancing enemy of a potential forward base for stacking units? Since the AIs build so many forts and leave most of them empty, I'd say they're an advantage when you're moving armies into their territory. Why get rid of them?
 
Originally posted by Pariah
You'd have to be in a pretty strange situation if you needed to destroy forts with settlers or engineers - was Mocco perhaps wanting to remove one of his own fortresses near the front line, to rob the advancing enemy of a potential forward base for stacking units? Since the AIs build so many forts and leave most of them empty, I'd say they're an advantage when you're moving armies into their territory. Why get rid of them?

One advantage is that the Settler/Engineer can remove the fort and keep moving that turn, where a military unit removing it ends his turn. If this happens in the front line, it usually leaves that military unit exposed to a counter attack.

I'll do this if I build a fort of my own on better terrain (or at a choke point) and there's an AI one next to it. No reason to give them a spot to attack you from that defends them as well.

But, yes, normally, AI forts are empty and handy to use when you want advance on them.
 
just 1 question how much defence does a fort really give u, like a city wall or something???
 
City walls provide defense x 3.
Fortresses provide defense x 2.

(but there are exceptions, such as ironclads and howitzers attacking:ar15: :ar15: :ar15:).
 
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