Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I just noticed this one in the wiki:
void player:SetPersonalityType( eNewValue);
In Civ4, you used a leader ID as argument. Does anyone know if this works in Civ5? This would be extraordinarily valuable for my mod, since I have leaders changing in game (mostly a UI trick since the core table leader isn't really changing). But if this works, then my "leader changes" could really interface with the core AI/flavor system.
void player:SetPersonalityType( eNewValue);
In Civ4, you used a leader ID as argument. Does anyone know if this works in Civ5? This would be extraordinarily valuable for my mod, since I have leaders changing in game (mostly a UI trick since the core table leader isn't really changing). But if this works, then my "leader changes" could really interface with the core AI/flavor system.