Setting Trade Routes

ZiggySpaz

Chieftain
Joined
Jul 26, 2009
Messages
2
Can someone tell me how to set a trade route for a wagon train and/or ship? I've looked in the Civilopedia...I've looked around the game buttons...I've searched through several threads here on the forums...and I can't figure it out. I've played Civ a lot and Civ4 alot and on my third game of Civ4 Colonization...and can not figure it out. Any help would be most appreciated!
 
I take it you mean automated trade routes?

You need to go into the city screen, and to the right of where it lists what is being built in the city, there should be three buttons, the Map, the Production Queue, and the Imports/Exports. Select the Imports/Exports, and a new menu should appear.

If you want your city to Export Silver to Europe, you need to select the Exports button, and then a menu will pop up where you can control how much is exported, etc. If you want to import Tools from Europe, you need to select Imports and do something similar.

Then, you need to exit the city screen, and select a transport (a ship), and click the automate trade routes button, and a menu will pop up with a list of all the things you have set in the city screen, and you need to click on the export/import that you just set in the city screen.

If you just do one of these things, nothing will happen- you must make a city export or import something (and define where it is exporting/importing it from), and make a transport use that trade route.
 
I knew it was around and just couldn't figure out where...thanks for letting me know! I can always rely on better gamers than me to provide an answer to even the simplest question!
 
I just finished my first game of colonization, with the AoD mod. (pioneer level, cruising towards WoI with around 10 colonies)

I find it OK to micromanage every trade sofar. It's not ideal, but for my first game i want to make sure that I develop a "sense of quantity". By that I mean that I know the production amounts, the gold yields, amount of turns a colony without trees runs empty on lumber etc.

Is it essential to assign trade routes on higher levels? (which I expect to play in the future) Do you trust the latest versions to perform OK in this regard?
 
No it is certainly not essential, you can continue to micromanage at any level if that is what you prefer. Trade routes are inefficient unless you throw lots of wagons at them, however wagons are cheap with no maintenance so if you have better things to do with your time then by all means set up a few trade routes.

My first trade route is generally for food. I set a central colony to import food and export it from the rest, allowing a small reserve to protect against fluctuations in supply. I then assign one wagon per two colonies (three at the most where they are really close) and I can forget about food until the REF land. New colonists keep popping up in that central colony and I can send them off for training or turn them into scouts or dragoons.

When the War of Independence starts though your trade routes shut down so you have to either micromanage them yourself or simply ignore them while you are fighting the REF.
 
To be honest the only reason I figured it out was trying the system used in some of the city-builder games like Pharaoh and Emperor; as has been the case with every game I have bought since I abandonned my Sega Genesis and Commodore 64, the little manual that shipped with the "complete edition" was useless. Completely useless in fact LOL
 
Thanks for the info. I was about to ask an identical question. Now I can't wait to go home and try it out. However, just in case I get stuck at work much longer, I have a few questions:
1) Does the Import/Export menu provides the prices of all the resources for each of the civilization ?
2) If the answer to (1) is Yes then this question is rather irrelevant. However, if it is No, then how do one keeps track of which tribe/village needs which resource ? Assuming the resources in demand will fetch higher prices, of course.
 
Thanks for the info. I was about to ask an identical question. Now I can't wait to go home and try it out. However, just in case I get stuck at work much longer, I have a few questions:
1) Does the Import/Export menu provides the prices of all the resources for each of the civilization ?
2) If the answer to (1) is Yes then this question is rather irrelevant. However, if it is No, then how do one keeps track of which tribe/village needs which resource ? Assuming the resources in demand will fetch higher prices, of course.

1) The Import/Export menu supplies the buy/sell price in Europe for each type of goods, unless it is currently boycotted.

2) There is an icon beside the village name that indicates what that village needs.
 
I take it you mean automated trade routes?
If you just do one of these things, nothing will happen- you must make a city export or import something (and define where it is exporting/importing it from), and make a transport use that trade route.

I'm mainly interested in automating the wagon trains to trade with the local villages and I don't see any way I can "define where it is exporting/importing it from". The Import/Export menu seems to assume all "foreign" trades are to/from Europe.

Every time I try to automate the wagon trains they just freeze up until I cancel the automate order. I can't even load goods on them for storage when they freeze.
 
I was under the impression you could select different locations then Europe after you clicked on the Assign Trade Routes (Automate) button. It appears that you can only assign a trade route to or from Europe.

Am I wrong?
 
I was under the impression you could select different locations then Europe after you clicked on the Assign Trade Routes (Automate) button. It appears that you can only assign a trade route to or from Europe.

Am I wrong?

I'll experiment again after I get home. I guess I did not click on the Assign Trade Route button. I just went through all the resources and decided whether to import/export. The displayed prices were all Europe prices so I thought I had no choices.
 
I've checked and there's no "Assign Trade Routes" button. There was a good menu of trade route assignment in Civ: Call To Power but for this game, after selecting the horizontal rows for each resource (with the choices of Import, Export, and Amount) at the bottom of the menu, there are only two buttons: OK or Cancel. There are no destination choices.
I read a claim that this game was designed to make it a shorter game than the average Civ game and should take around 3, 4 hours. Unless everything is automated (in that case there is not much point in playing the game) and the game would not crash too frequently (and pigs would fly), I don't see how that could be even close. My first game took several days even though I finished the war rather quick by destroying two waves and all the man-o-wars without losing a city. French still had a lot of troops left but no ships to send them over.
BTW, there was an annoying bug at the end of the game. After I have destroyed the Man-o-wars, instead of letting me have the victory, the game still forced me to go into the city build menu to assign citizens/build queues etc. but I could not move the citizens around and they all went to the wrong places and annoyed to heck out of me. After I gave up on doing anything sensible and exited the city build menu, then it told me that I had already won.
 
No, that's not what I meant.

Then, you need to exit the city screen, and select a transport (a ship), and click the automate trade routes button, and a menu will pop up with a list of all the things you have set in the city screen, and you need to click on the export/import that you just set in the city screen.

The Assign Trade Routes button on the unit control panel. After setting a city to import/export, you have to exit the city screen and click on a transport. There should be a button that says Assign Trade Routes (Automate) or something like that.

Unless everything is automated (in that case there is not much point in playing the game) and the game would not crash too frequently (and pigs would fly), I don't see how that could be even close.

My game doesn't crash at all. But then again, I have the 1.01f patch. Do you?
 
No, that's not what I meant.



The Assign Trade Routes button on the unit control panel. After setting a city to import/export, you have to exit the city screen and click on a transport. There should be a button that says Assign Trade Routes (Automate) or something like that.



My game doesn't crash at all. But then again, I have the 1.01f patch. Do you?

OK. I'll take a look again under the unit control panel. Thanks for your help and your patience :)

I got the automatic update for the latest patch right after installing the game. I assume it is 1.01f. I'll double check on that.
 
You need to go into the city screen, and to the right of where it lists what is being built in the city, there should be three buttons, the Map, the Production Queue, and the Imports/Exports. Select the Imports/Exports, and a new menu should appear.
 
I created trade routes by clicking on the "advisor button" in the upper right button list on the main map screen.

There, you have to choose a source city (or "Motherland"), a destiny city (or "Motherland") and the good you want to transport.

However, trade only works for domestic routes. All export lanes to the Homeland were broken. My galleons kept sailing into my capital colony instead of setting sail to Europe and then just waited in there, loaded with goods.

I currently trade manually with Europe while having automated domestic trade routes.
 
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