PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
That's definitively a bonus. But I don't really see my self ever getting bug reports from players in that format in an actual game development setting. At least not to the extent that I'd actually care about coding a feature just for that reason.I don't really care about savegame scumming. In fact I turn it around and view the ability to keep the same random seed as a debug feature. This means if somebody encounters a bug, the same bug can be reproduced over and over, which is beneficial for both debugging and testing fixes. Yes there are bug reports with savegames saying "hit end turn and the game freezes/crashes".
Really though, we are both mostly wrong in that the primary reason RNG's are used is because they exist, are built into the system and thus require 0 time, effort and budget to implement. The rest is just a nice bonus for developers.