Settlement locations

DaveShack

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We need to discuss further settlement opportunities in the surrounding area. I am on a business trip and don't have as much capability as usual to post screenshots, so I invite any citizens who might have ideas on where the next 2-5 cities should be built to submit their proposals. Hopefully I'll become less civ-challenged prior to the end of the trip and can put my ideas forward as well.
 
I've made a map of the area surrounding the Capital City. I'm thinking you have already decided to place a city on the tile marked with a 1, so I've placed that and did 5 more. I think we should stay close with these next 5 cities, as we spent a lot of turns so far and only have 2 cities. What do you think of these locations?

 
I'd like to see five a bit closer to the capital...
 
1,2 3 looking good, as far as our surrounding land can look good ;)
Would like to see more tiles around 4, but I reckon it might be a good site. The whole area between 4 and 5 (dark squares) looks interesting too, but I have a feeling there is much desert to be found there as well
6 will take some time to develop, and we will be needing a lot of workers for changing the jungle area....
 
At present we can get by with 2 sites chosen, as it will be beyond the current chat before we get to the 2nd one. A view of some resources would be nice before we commit to the OCP build (optimum city placement, which aims for 21 tiles per city). We don't want to be in a position where we need to expand cultural borders to get a resource if we can avoid it. Production will be slow until a lot of improvements are done.

Site 1 was the 2nd place from the previous poll (discounting the one which is too close to the existing town of Vandelay). Site 2 is the obvious next move after that, for dyes, although building closer on that side (1NE of the marker) would reduce the number of worker turns required to get them hooked up.

I'm hoping our intrepid explorers will have more to report before any additional sites need to be locked down.
 
Locations 1 and 2 looks good to me. Location 1 is better since its close to a cattle tile which will aid us in the settler/worker production
 
Originally posted by DaveShack
Site 2 is the obvious next move after that, for dyes, although building closer on that side (1NE of the marker) would reduce the number of worker turns required to get them hooked up.


I have to disagree with that statement, DS. (Unless I'm misunderstanding your statement.) The worker should build road to the Lux. It would then automatically hook up to the city, whether it was located on the 2, or 1 tile to the NE. I'm thinking because there's Grass under that Jungle, the 2 spot would be better overall.
 
Originally posted by Cyc

I'm thinking because there's Grass under that Jungle, the 2 spot would be better overall.

I'm on a laptop screen, so vaguely know it's green but not what shade... ;)
 
In view of the barbarians in the south it seems risky to head for those dyes without proper escort. Since Vandelay is recruiting a warrior I think it could explore west and site #5 (or thereabouts) would prove to be a good spot for city number 4.

Site 3 looks good for city #3.
 
2,4,5 and 6 are too risky for site #3. If we move in a straight line (regretfully an unescorted settler, unless the military department allows us to use the MP as escort) we can get to location 1 fairly safely. The Russian warrior can protect us from barbs.

In due time the North-western warrior can be freed to escorting duty; after he's finished fog-lifting.
 
Originally posted by Rik Meleet
2,4,5 and 6 are too risky for site #3. If we move in a straight line (regretfully an unescorted settler, unless the military department allows us to use the MP as escort) we can get to location 1 fairly safely. The Russian warrior can protect us from barbs.

In due time the North-western warrior can be freed to escorting duty; after he's finished fog-lifting.

Hmm, I can have the warrior that is going to be finished soon and have that one escourt the settler to the location.
 
When you're stuck in the jungle, do a tight build. Haven't you learned *ANYTHING* from watching Apolyton? ;) In their demogame and MSDG, they did a tight build because they were in the jungle. Those cities aren't going anywhere fast, and you won't have those jungles cleared until the late middle ages at the earlier (more likely, mid-industrial considering the usual demogame worker load...). Build them tighter. OCP builds don't work well in jungle. (more roads/jungle to build and chop, so things take MUCH longer).
 
Good points CT. However, we could settle the jungle later and with all those floodplains we may be able to recruit more workers than ususal for a demogame.
 
Plus we're only hampered by the Jungle in one direction, to the South. If we were totally in the Jungle like yer Poly friends, it would be different. We'll only have to clear for two cities, and as donsig says, workers won't be a problem. We don't want to hamper the growth of the Capital if we can help it. A tight build will do this. We only have to place two cities there, so let's look to the future, not for immdiate gain.
 
I would like to propose concentrating on the good land first and worrying about the not so good land close to home later. We can settle the jungle to the south anytime, our rivals will only try to go there after their good land is already settled.

So far this means we need to concentrate on the green pastures between us and Russia.



Edit:

Using the grab the best land first plan, I would like to propose making this site our highest settlement priority. If there are no major arguments against it, I plan to use this site in the instructions for tomorrow's turnchat. Of course if there is disagreement then a quick poll will be in order...

 
That's a valid point, DS, but I think we need to hook up those dyes, now. I would also like to to see us cut off travel around our Captial by sealing the the NE and the SW.
 
Originally posted by Cyc
That's a valid point, DS, but I think we need to hook up those dyes, now. I would also like to to see us cut off travel around our Captial by sealing the the NE and the SW.

Perhaps a colony for the dyes is in order. We should reserve our settlers for prime city locations.
 
Originally posted by DaveShack
So far this means we need to concentrate on the green pastures between us and Russia.


Very neat, DS. We do need to get away from the sterile jungle. We have to get a good base before we decide to terraform that jungle. The big grassland plains to the east will be perfect for that.

Settle it fast and for all, that's what I say. If we let Russia take that land, we may have big problems trying to get back into the race after.
 
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