J JosephC Warlord Joined Sep 26, 2010 Messages 111 Nov 7, 2016 #1 I posted this a few days ago in another thread, but if you don't like it and want to remove it's located here. Just remove/comment out the line. Path: ...\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data File: Eras.xml
I posted this a few days ago in another thread, but if you don't like it and want to remove it's located here. Just remove/comment out the line. Path: ...\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data File: Eras.xml
isau Deity Joined Jan 15, 2007 Messages 3,071 Nov 7, 2016 #2 If you want to have the Settler die instead of being captured, you can create a mod that has this line in a SQL document: UPDATE Units SET CanRetreatWhenCaptured='1' WHERE UnitType='UNIT_SETTLER' ; Alternatively you can make it turn into a Builder (IMO that's overpowered so I didn't use this in my games): UPDATE UnitCaptures SET BecomesUnitType="UNIT_BUILDER" WHERE CapturedUnitType='UNIT_SETTLER' ; If no one has yet released a mod to do that I can do that in the next day or so.
If you want to have the Settler die instead of being captured, you can create a mod that has this line in a SQL document: UPDATE Units SET CanRetreatWhenCaptured='1' WHERE UnitType='UNIT_SETTLER' ; Alternatively you can make it turn into a Builder (IMO that's overpowered so I didn't use this in my games): UPDATE UnitCaptures SET BecomesUnitType="UNIT_BUILDER" WHERE CapturedUnitType='UNIT_SETTLER' ; If no one has yet released a mod to do that I can do that in the next day or so.