Settlers of Catan

Settlers of Catan


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All other things being equal(which they never are), my resource priorities are (from most important to least important) ore, wheat, sheep, brick, wood.
For me it's ore, wheat, brick (since it's more rare generally than wood), wood and lastly sheep (since it's only needed for settlements).
 
All other things being equal(which they never are), my resource priorities are (from most important to least important) ore, wheat, sheep, brick, wood.

I had better expand on my usual strategy. I have only played Vanilla Settlers, usually on a small board with four people, so this might not be applicable to the expansions.


To get 10 points, however you do it, you need to pull in more resources than your opponents to have a good chance of winning. There is two ways of increasing the resources you get. You can either build more roads and settlements or build more cities. If you build cities you double the amount of resources you get but on a crowded map you will not get nearly as much benefit from building new settlements.

It is impossible to have adequate amounts of all five resources with your initial two settlements. So I have to forget about some resources. Which ones? Wood and brick. To get 10 points I try to have 4 cities and two points for largest army. With this goal in mind I find that I need 12 + x ore, 8 + x wheat, 2 + x sheep, 4 brick, and 4 wood where x is the number of development cards I buy. As you can see, my resource priorities are dependent on how much of each resource I need.
 
One good thing about Settlers is that the startup is random enough that such predetermined strategies aren't very helpful.

Not necessarily. I usually simply pick a strategy when I place my starting settlements, once I can see where the strong points on the map are, and the resource distribution. It also depends on what order you are in the placement. In a three-person game, it's often best to be second in line. That way, you can still place your first settlement in a very strong spot, but when you place your second settlement, you can have some idea of how the other players' strategies are beginning to shape.
 
Not necessarily. I usually simply pick a strategy when I place my starting settlements, once I can see where the strong points on the map are, and the resource distribution.

I was referring to before this point; before that map has even been setup, let alone knowing so much as your starting locations.
 
Once you've played a lot, imho the game boils down to three strategies.

1. You can go for brick and wood and try to win by building lots of settlements and getting the longest road trophy.

2. You can go for wheat and ore and focus on getting lots of cities, the largest army, and some victory point cards.

3. You can try to monopolize a single resource (with an eye to grabbing its port, too) and try to leverage that into points in different ways.
 
I wish I could play some of you fellas but I've already used up my 30 days, but I'm not paying $20 and my girlfriend won't let me sign up for a new trial with her credit card. :shrug:
 
Once you've played a lot, imho the game boils down to three strategies.

1. You can go for brick and wood and try to win by building lots of settlements and getting the longest road trophy.

2. You can go for wheat and ore and focus on getting lots of cities, the largest army, and some victory point cards.

3. You can try to monopolize a single resource (with an eye to grabbing its port, too) and try to leverage that into points in different ways.

I usaully use a compo of 1&2.
 
My particular tactic is simply to try to get as much "coverage" as possible rather than maximizing my chances.

So all else being equal I'd rather have a 3, 4, and 5 than three 4's, even though either scenario will get me the same amount of resources over the average game.

If you can see a way to get 6 separate numbers with your first two settlements with an easy road to 2-3 more, you can't go wrong. Being able to collect at least one resource every turn is sooo powerful.
 
My particular tactic is simply to try to get as much "coverage" as possible rather than maximizing my chances.

So all else being equal I'd rather have a 3, 4, and 5 than three 4's, even though either scenario will get me the same amount of resources over the average game.

If you can see a way to get 6 separate numbers with your first two settlements with an easy road to 2-3 more, you can't go wrong. Being able to collect at least one resource every turn is sooo powerful.

I agree but with one exception. It is cool to have same numbered wood and brick tiles. You rarely need wood without brick or vice-versa and it is really nice to have an instant road or half a settlement with one roll.
 
Settlers is very good but it's just the tip of the German-boardgame iceberg.[...]
Check this out:

http://boardgamegeek.com/browser.php?itemtype=game&sortby=rank

I recommend Hammer of the Scots, Tigris and Euphrates, and Dune.
Tigris and Euphrates RULES! I don't know if I've played the other two.

Edit: though for some reason I mixed up Tigris and Euphrates with Ra, which rules too. Both are great.

My particular tactic is simply to try to get as much "coverage" as possible rather than maximizing my chances.

So all else being equal I'd rather have a 3, 4, and 5 than three 4's, even though either scenario will get me the same amount of resources over the average game.

If you can see a way to get 6 separate numbers with your first two settlements with an easy road to 2-3 more, you can't go wrong. Being able to collect at least one resource every turn is sooo powerful.

I feel like that's a good strategy, but I don't know if that's actually mathematically better. Anyone know?

Settlers of Catan: a dice-based strategy game. This is an oxymoron. Catan is Monopoly with a hex board.

Much better German boardgames: any 18xx railway game, Puerto Rico, Caylus...
Part of the strategy is factoring statistics. Without radnomization it becomes tic-tac-toe only with more time wasted analyzing the automatically winning strat.
 
One advantage of resources constantly trickling in, instead of coming in huge, but rare, batches, is that you are less likely to get shafted by the robber.
 
I suppose another is that you have greater diversity in trading as the turns progress?
 
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