Blasphemous
Graulich
I recently started playing the Warhammer fantasy mod after a long while of nothing but Rhye's of Civ, and though I liked it alot I felt there were many things that I would have done differently...
And that got me thinking... Thinking about a fantasy mod independant of a familiar setting. One where I could do crazy stuff and claim that's the way it is.
So I formed the concept for such a fantasy mod.
The story thus far (cheesiness intended):
The world as it was known was destroyed in a war of magnanimous magnitude a few centuries ago. The Great War and The Collapse following it brought civilization down very rapidly and chaos broke out. Scattered survivors around the world started gathering around ambitious men (and Elves, and Lizardmen, and Dwarves, and Goblins, and Gnomes and Orcs) of peace who wished for the world to be resettled and wished for an era of peace. These men later grew to be known as The Great Fathers.
Each such father founded a nation and these nations rapidly grew thanks to the promise of peace, until no sentient alive was not part of one of these great peaceful nations. Once this process - later caleld The Resurrection - was complete, the leaders of the nations met together and signed a magically binding blood-pact that promised no war would ever be fought in that world again.
The serenity lasted for a while, but tensions grew, nations split up into seperate factions, and the magic of the Great Pact was all that stopped wars from breaking out all over the place.
A few wise wizards offered a solution: wars could be fought on alternate planes of reality, through the magic of Planewalking. But there was a problem: complex minds tended to melt during the strenuous process of moving from one plane to another, and most sophisticated tools and weapons simply evaporated from the strain. Nations wanting to have a war ended up sending large colonization parties made up of farmers and other simple peasant men and women and children. No scientists, rulers, or weapons could be sent along. The Settlers of the Planes had to start from scratch.
The player gets to rule such a settling party, bringing it from peasentry to domination, or if failing that, to destruction.
The general setup will be so:
-There will be several nations, at least 2 of each race (Humans, Elves, Greenskins, Small folk), and 1 to 3 descendant from each of the original Great Fathers' nations. Those factions sharing an ancestral Great Father nation usually have a similar creed but if the variation between them was big enough for them to split up in the first place, it will be noticed.
-Each faction will have only one civ trait, but all factions will have a choice of a few small wonders early on, whichever chosen replacing the other choices (like power plants do now). These small wonders would cost a very little bit, require the Palace to be built in the same city, and have a powerful effect. The variety would depend on the faction (Elves and Small Folk may be able to choose "Mirth", a wonder that keeps their people happy, while the Greenskins and some of the humans could choose a wonder that produces a weak combat unit every 2 or 3 turns, giving them an intitial boost and an eventual horde to throw at their enemies). This would replace the second trait and give the player more of a choice.
-There will be a resoruce for each race (this time going into more detail probably: Lizardmen, Goblins, Orcs, Humans, Elves, Dwarves, Halflings, Gnomes) and these resources will be fairly common, representing scattered villages. Each race (and sometimes each faction) would use these differently:
Humans and Elves, looking down upon Goblins, Orcs and Lizardmen would enslave them, while the Greenskin nations would employ them in their army to great effect. Humans, Small Folk, and Elves would of course employ Elves in their armies, while the Greenskins would abuse them. Dark Elves may even enslave what thay see as lesser members of their own kind.
-Barbarians would be replaced with those people who crossed the barrier between the planes when they should not have. These will be zombies and insane peasants (or something).
I'm kinda out of focus right now, please give me your opinion on these concepts and I'll add more later... I generally think I can't make this mod on my own so anybody interested enough to wanna help would be great to have on board.
NOTE: I know I'm not very original in many of the ideas and names used here, I'm somewhat restricted by the graphics available to me for use in the mod, and some of the unoriginality (especially in the names in the plot) is on purpouse.
And that got me thinking... Thinking about a fantasy mod independant of a familiar setting. One where I could do crazy stuff and claim that's the way it is.
So I formed the concept for such a fantasy mod.
The story thus far (cheesiness intended):
The world as it was known was destroyed in a war of magnanimous magnitude a few centuries ago. The Great War and The Collapse following it brought civilization down very rapidly and chaos broke out. Scattered survivors around the world started gathering around ambitious men (and Elves, and Lizardmen, and Dwarves, and Goblins, and Gnomes and Orcs) of peace who wished for the world to be resettled and wished for an era of peace. These men later grew to be known as The Great Fathers.
Each such father founded a nation and these nations rapidly grew thanks to the promise of peace, until no sentient alive was not part of one of these great peaceful nations. Once this process - later caleld The Resurrection - was complete, the leaders of the nations met together and signed a magically binding blood-pact that promised no war would ever be fought in that world again.
The serenity lasted for a while, but tensions grew, nations split up into seperate factions, and the magic of the Great Pact was all that stopped wars from breaking out all over the place.
A few wise wizards offered a solution: wars could be fought on alternate planes of reality, through the magic of Planewalking. But there was a problem: complex minds tended to melt during the strenuous process of moving from one plane to another, and most sophisticated tools and weapons simply evaporated from the strain. Nations wanting to have a war ended up sending large colonization parties made up of farmers and other simple peasant men and women and children. No scientists, rulers, or weapons could be sent along. The Settlers of the Planes had to start from scratch.
The player gets to rule such a settling party, bringing it from peasentry to domination, or if failing that, to destruction.
The general setup will be so:
-There will be several nations, at least 2 of each race (Humans, Elves, Greenskins, Small folk), and 1 to 3 descendant from each of the original Great Fathers' nations. Those factions sharing an ancestral Great Father nation usually have a similar creed but if the variation between them was big enough for them to split up in the first place, it will be noticed.
-Each faction will have only one civ trait, but all factions will have a choice of a few small wonders early on, whichever chosen replacing the other choices (like power plants do now). These small wonders would cost a very little bit, require the Palace to be built in the same city, and have a powerful effect. The variety would depend on the faction (Elves and Small Folk may be able to choose "Mirth", a wonder that keeps their people happy, while the Greenskins and some of the humans could choose a wonder that produces a weak combat unit every 2 or 3 turns, giving them an intitial boost and an eventual horde to throw at their enemies). This would replace the second trait and give the player more of a choice.
-There will be a resoruce for each race (this time going into more detail probably: Lizardmen, Goblins, Orcs, Humans, Elves, Dwarves, Halflings, Gnomes) and these resources will be fairly common, representing scattered villages. Each race (and sometimes each faction) would use these differently:
Humans and Elves, looking down upon Goblins, Orcs and Lizardmen would enslave them, while the Greenskin nations would employ them in their army to great effect. Humans, Small Folk, and Elves would of course employ Elves in their armies, while the Greenskins would abuse them. Dark Elves may even enslave what thay see as lesser members of their own kind.
-Barbarians would be replaced with those people who crossed the barrier between the planes when they should not have. These will be zombies and insane peasants (or something).
I'm kinda out of focus right now, please give me your opinion on these concepts and I'll add more later... I generally think I can't make this mod on my own so anybody interested enough to wanna help would be great to have on board.
NOTE: I know I'm not very original in many of the ideas and names used here, I'm somewhat restricted by the graphics available to me for use in the mod, and some of the unoriginality (especially in the names in the plot) is on purpouse.