Micky Onimusha
Prince
- Joined
- Apr 26, 2004
- Messages
- 344
Righto, I remember a long time ago reading it's a good idea to settle a City on a Plains/Hill/Marble when presented the opportunity because the City gets an innate 2 hammers bonus. Toying about in World Builder, I found this to be true, and then I started wondering what other benefits I could find from settling my city on "ideal" locations.
The default City "production" is 2
/1
/1
- I've found on basic Grassland, Grass/Hills, Plains and Desert you end up with this.
On Plains/Hills the City produces 2
/2
/1
Being next to a River or settling on a Forest seems to have no influence.
So I toyed in WB and I had found you can get a +1
by settling on Gold (although I wouldn't want to anyway in a real game), the aforementioned +1
from Marble and +1
from Corn, Cows, Banannas & Deer. There seemed to be no bonuses for Incense/Silk/Dye/Calender resources and seemed to be none for Wheat, Fur, Gems, Wine etc...
BUT then I noticed something odd when I started toying with it further. Wheat did give a
bonus when I settled on a Wheat/Grassland tile and likewise, Corn didnt give a
bonus when I was settled on Corn/Plains. Then I tested Marble/Grasslands and again, no bonus. So of course, it occured to me that all of this testing around with different resources was for naught ('cept for the Calender resources, it doesn't seem like they give any bonus by being settled on), because it seems to depend on a combination of things; I'm guessing the initial tile yield when accounting for bonuses+tile yield minus rivers & forests.
So I ask you kind FFH2 veterans who've played this game longer than I have.... what is the method to this madness?
I'm currently running on the theory that:
If the tile you settle on yields 3
the city gets a +1
bonus; if you settle on a tile that yields 2
then you get a +1
bonus and if you settle on a tile that yields 3
you get a +2
bonus.... I have no idea how the commerce bonus works yet.
Anyway, that's my current working theory but it's only just occured to me that city placement can become an even more precise art with this information that comes new to me (for a start, I think I'll be making more of an effort to settle on plains/hills, as if the +25% defensive bonus wasn't enough incentive).
I have no doubt I'm not the first person to have noticed this, after all, it was someone else from the long long ago that raised my eye to the marble/hills bonus; but now I've started crunching about on it, I really wanna know the ins and outs of it so I can truly fully exploit it for the mild advantage it gives; so I'm hoping you FFH2 & Civ Vets can enlighten me to the mechanics of this.
Regards, an insomniatic Micky who needs to sleep soon and can't start up a proper game of FFH2 and has nothing better to do than Uber nerd over it
Edit:
Oh god, I've confused myself even more. I reread my 3
theory and thought "hmm, does this apply to Floodplains?" So, I fired up my Test save, WBed and then settled on a Floodplain and found that instead of getting a bonus
I got a bonus +1
- which has left me even more confused as to the mechanics of this.
The default City "production" is 2



On Plains/Hills the City produces 2



Being next to a River or settling on a Forest seems to have no influence.
So I toyed in WB and I had found you can get a +1



BUT then I noticed something odd when I started toying with it further. Wheat did give a


So I ask you kind FFH2 veterans who've played this game longer than I have.... what is the method to this madness?
I'm currently running on the theory that:
If the tile you settle on yields 3






Anyway, that's my current working theory but it's only just occured to me that city placement can become an even more precise art with this information that comes new to me (for a start, I think I'll be making more of an effort to settle on plains/hills, as if the +25% defensive bonus wasn't enough incentive).
I have no doubt I'm not the first person to have noticed this, after all, it was someone else from the long long ago that raised my eye to the marble/hills bonus; but now I've started crunching about on it, I really wanna know the ins and outs of it so I can truly fully exploit it for the mild advantage it gives; so I'm hoping you FFH2 & Civ Vets can enlighten me to the mechanics of this.
Regards, an insomniatic Micky who needs to sleep soon and can't start up a proper game of FFH2 and has nothing better to do than Uber nerd over it

Edit:
Oh god, I've confused myself even more. I reread my 3


