[GS] Settling cities within the range of other cities

Mik1984

Prince
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Feb 28, 2008
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The official rules as per wiki:

"The one main restriction is that you cannot build a city within 3 hexes of another city or adjacent to another Civ's City borders."

Reality:

You can build cities next to other civs and city state cities borders, on top of that, if the other civs tiles are 4 or more tiles away from city center(non workable territorial tiles you start gaining once the city runs out of all neutral tiles within 3 hexes), your city foundation culture bombs such tiles, even allowing you to capture resources.
Furthermore, you can build a city within 3 tiles, as long as there is no land connection between these cities, like on a nearby island.

Bug or feature?

If feature, I would like it to be reverted to as per original wiki.

Only mod that is active is 8 ages of pace, however I have seen this on vanilla games and previous versions of the game, so neither current version nor mod seems to be relevant.
 

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I don't think settling on an island is a bug, this is a returning feature from Civ 5
 
The rule about not settling next to other civs borders never works, so why is that included in the ruleset on wiki?
 
The rule about not settling next to other civs borders never works, so why is that included in the ruleset on wiki?
there is an official wiki ?
 
Hrm, but why is the island between Magdeburg and Vilnius not valid?

It seems that 2 tiles away is not sufficient, even if there is water in between, you need at least 3 tiles away from city center. Apparently there is additional rule that forbids sharing "core" city tiles, notice, tiles adjacent to city center are considered "core" tiles and cannot be swapped between cities. This apparently prevents settling a city 2 tiles away from city center, however 3 tiles away is ok
 
I think when they say that you cannot build adjacent to borders, they mean your city center cannot be built adjacent to a border, to satisfy the “core tiles” restrictions.
 
It seems that 2 tiles away is not sufficient,
As I originally said it is design.

A found city option
upload_2019-10-9_14-46-33.png


And if by magic they are kissing
upload_2019-10-9_14-47-3.png


But, but ... what about if the borders have expanded?
upload_2019-10-9_14-50-18.png


It looks like they have changed this so you no longer get other tiles, you just take over the other cities. Now they are hugging.
upload_2019-10-9_14-51-6.png
 
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The rule about not settling next to other civs borders never works, so why is that included in the ruleset on wiki?

There is no such rule. That wiki is simply wrong.

It seems that 2 tiles away is not sufficient, even if there is water in between, you need at least 3 tiles away from city center. Apparently there is additional rule that forbids sharing "core" city tiles, notice, tiles adjacent to city center are considered "core" tiles and cannot be swapped between cities. This apparently prevents settling a city 2 tiles away from city center, however 3 tiles away is ok

If you can draw a path entirely on land between the 2 cities, they are on the same landmass and thus need to have 3 tiles between them (they could not work each other). If they are on different landmasses, they are allowed to have only 2 tiles between them. Afaik, even if you mod these settings, you cannot found a city directly adjacent to another city (they would HAVE to work each other).

As I originally said it is design.

A found city option
View attachment 536302

And if by magic they are kissing
View attachment 536304

But, but ... what about if the borders have expanded?
View attachment 536305

It looks like they have changed this so you no longer get other tiles, you just take over the other cities. Now they are hugging.
View attachment 536306

This is strange. I still get the other tiles elsewhere. Did you found the first city with fire-tuner?
 
There is no such rule. That wiki is simply wrong.
Well said, I modify that wiki sometimes because AI do get annoyed at a large number of not just consistencies but omissions.
Did you found the first city with fire-tuner?
Yes and did it all on one turn so likely those tiles did not register. Thanks for clarifying because those tile spreads I had noticed not long ago.
 
Well said, I modify that wiki sometimes because AI do get annoyed at a large number of not just consistencies but omissions.

Yes and did it all on one turn so likely those tiles did not register. Thanks for clarifying because those tile spreads I had noticed not long ago.

When I mod, I go to great lengths to correct omissions in the base game as well. I double and triple check that I really see a bug or inconsistency with in-game text, then make everything in my mod patched and matching text style.

I never touch Firetuner. It seems super useful for some things, but I just can't trust that everything will behave the same way as in the real game. Frustrating!
 
but I just can't trust that everything will behave
While I like it because it is fast but you cannot trust it, you’ll see plenty of my posts question my tests, this was just a fast and simple.
The other thing I like is that firetuner teaches me a bit more about the game with these mistakes, like when it updates.
 
I'm 99% sure that if you settle a city right on the border of another civ, you'll still get six tiles (not including the city center). The tiles chosen will be the "best" yields or basically what you would have gotten from normal culture creep.

If you settle just on the other side of the border of your own civ, you will only get the tiles around the newly founded city. That's why in Victoria's screenshot, there are no "extra" tiles -- she settled just outside the borders of her own civ.
 
That's why in Victoria's screenshot, there are no "extra" tiles
No, I saved a turn before placing the second city and it took extra tiles. The city tiles are being registered at the end of the turn to save lag while playing by the looks of it. You are right in every other aspect.
 
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